First, I would like to congratulate all the D&D staff for this Beyond web site, I have spent a fair amount of money here, the material is amazing.
I just have a quick comment about Undead and Radiant Damage. After looking up numerous undead creature (and looking online for answer) I realize that undead are not necessarily affected by Radiant or daylight. Regardless of the mechanics (and I know we can re-write the monster as we please) I am surprise about this overlook for the writing teams.
The city of Elturel (as I understand) has an orb that keeps away undead and over evil creature because of the Companion light's. [spoiler] Yes I know it's a device from Zariel, but nonetheless, if it keeps the undead at bay because of it's light and radiant energy, it should then affect the undead and they should have weakness to it (at the very least).
Just an observation, I think I am not the only one that was surprise/disappointed about this.
You're surprised that a magic item that specifically works on undead works even if they don't have a vulnerability to radiant? It isn't an oversight, it's magic, it repels undead because that is its purpose to not because of some arbitrary damage type that effects things other than undead too.
In previous editions of D&D creature types had rules and mechanics that were common to all creatures of that type. However that is not the case in 5e, the Monster Manual tells us "Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. ... The game includes the following monster types, which have no rules of their own."
So a spell, magic item, class feature, etc. might effect a given creature type differently than other types. But such distinctions are described in the relevant spell, magic item, class feature, etc. and not in the monster type. This is further explained when the Monster Manual describes tags "For example, an orc has the humanoid (orc) type. The parenthetical tags provide additional categorization for certain creatures. The tags have no rules of their own, but something in the game, such as a magic item, might refer to them."
Even in past editions of D&D though, aversion to sunlight was not a mechanic shared by all Undead. Rather it was (and is) a mechanic used for specific Undead monsters, like Vampires or Wights.
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First, I would like to congratulate all the D&D staff for this Beyond web site, I have spent a fair amount of money here, the material is amazing.
I just have a quick comment about Undead and Radiant Damage. After looking up numerous undead creature (and looking online for answer) I realize that undead are not necessarily affected by Radiant or daylight. Regardless of the mechanics (and I know we can re-write the monster as we please) I am surprise about this overlook for the writing teams.
The city of Elturel (as I understand) has an orb that keeps away undead and over evil creature because of the Companion light's. [spoiler] Yes I know it's a device from Zariel, but nonetheless, if it keeps the undead at bay because of it's light and radiant energy, it should then affect the undead and they should have weakness to it (at the very least).
Just an observation, I think I am not the only one that was surprise/disappointed about this.
You're surprised that a magic item that specifically works on undead works even if they don't have a vulnerability to radiant? It isn't an oversight, it's magic, it repels undead because that is its purpose to not because of some arbitrary damage type that effects things other than undead too.
In previous editions of D&D creature types had rules and mechanics that were common to all creatures of that type. However that is not the case in 5e, the Monster Manual tells us "Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. ... The game includes the following monster types, which have no rules of their own."
So a spell, magic item, class feature, etc. might effect a given creature type differently than other types. But such distinctions are described in the relevant spell, magic item, class feature, etc. and not in the monster type. This is further explained when the Monster Manual describes tags "For example, an orc has the humanoid (orc) type. The parenthetical tags provide additional categorization for certain creatures. The tags have no rules of their own, but something in the game, such as a magic item, might refer to them."
Even in past editions of D&D though, aversion to sunlight was not a mechanic shared by all Undead. Rather it was (and is) a mechanic used for specific Undead monsters, like Vampires or Wights.