"As a bonus action, imbue a weapon to strike for 1d4 extra damage of your chosen type. On activating the rite, you take 1d4 damage. Rite damage is magical and lasts while you hold the weapon or until you complete a short/long rest"
Im an artist and a Dm, and when looking over crimson rite i had an idea that also makes my art brain buzz. would the blood hunter be able to collect vials of blood and be able to use those for his crimson rites?
it seems minor but i've always also had a follow up idea of blood hunters using blood to enhance spells or create blood throwing knives. i mean it's always seemed weird that blood hunters are restricted to only using their own hp pool to enhance their attacks, what about other people's blood? or even blood he's been storing for later use
if this is a dumb sort of idea i wouldn't mind getting to hear about it, im a creative person but i don't know what kinds of ramifications this could have on the technical side
From a mechanical design PoV, the blood is just a facade. The design is about spending HP. Blood is the aesthetic icon the designer has chosen to represent that exchange.
Imagine you allowed a Bard to spend his free days casting all his spells into vials so he could use them on his adventuring days. By the end of the first day he's got twice as many spells as he's supposed to have. And with no signs of stopping. Nah. The daily pool is meant to be the limit, barring special circumstances (for example a Ring of Spell Storing allows exactly that, but only 3 levels, and it's still a fantastically powerful item).
In real life, blood congeals. It grosses me out to think too much about stuff like this so I'm not gonna Google it, but I'd be surprised if you can keep blood in glass jars and it'll stay liquid for very long.
You can keep blood shelf stable for a time, but it requires special equipment and storage. But yeah, even setting aside the fact that mechanically the Blood Hunter features "pay HP at the time you want to do this" features, you'd be stretching to say you could keep blood from coagulating for long in a medieval-esque setting without a magic handwave.
"As a bonus action, imbue a weapon to strike for 1d4 extra damage of your chosen type. On activating the rite, you take 1d4 damage. Rite damage is magical and lasts while you hold the weapon or until you complete a short/long rest"
Im an artist and a Dm, and when looking over crimson rite i had an idea that also makes my art brain buzz. would the blood hunter be able to collect vials of blood and be able to use those for his crimson rites?
it seems minor but i've always also had a follow up idea of blood hunters using blood to enhance spells or create blood throwing knives.
i mean it's always seemed weird that blood hunters are restricted to only using their own hp pool to enhance their attacks, what about other people's blood? or even blood he's been storing for later use
if this is a dumb sort of idea i wouldn't mind getting to hear about it, im a creative person but i don't know what kinds of ramifications this could have on the technical side
SR illustrations
From a mechanical design PoV, the blood is just a facade. The design is about spending HP. Blood is the aesthetic icon the designer has chosen to represent that exchange.
Imagine you allowed a Bard to spend his free days casting all his spells into vials so he could use them on his adventuring days. By the end of the first day he's got twice as many spells as he's supposed to have. And with no signs of stopping. Nah. The daily pool is meant to be the limit, barring special circumstances (for example a Ring of Spell Storing allows exactly that, but only 3 levels, and it's still a fantastically powerful item).
In real life, blood congeals. It grosses me out to think too much about stuff like this so I'm not gonna Google it, but I'd be surprised if you can keep blood in glass jars and it'll stay liquid for very long.
You can keep blood shelf stable for a time, but it requires special equipment and storage. But yeah, even setting aside the fact that mechanically the Blood Hunter features "pay HP at the time you want to do this" features, you'd be stretching to say you could keep blood from coagulating for long in a medieval-esque setting without a magic handwave.
fair enough, that seems to be the basis of alot of the reasons against it, thanks for the feedback though
SR illustrations