I'm having trouble for some reason figuring out the answer to this question and am failing at my attempts to search today...
Tabaxi have the following movement speeds: 30ft (Walk), 20ft (Climb)
Rules state that if a character walks 10ft (20ft Walk remaining) and then starts climbing the distance moved should be deducted from remaining movement available from the new type even if they still have normal movement left over.
So then there are two possibilities and I'm having trouble determining which is the correct one:
1) [30ft walk - 10ft moved = 20ft walk] -> [20ft climb - 10ft moved = 10ft climb & 10ft walk available] -> [10ft climb remaining - 10ft climbed = 10ft walk remaining] -> [10ft walk remaining @ 2:1 conversion to climb] = able to climb an additional 5ft or walk 10ft if done climbing
2) [30ft walk - 10ft moved = 20ft walk/20ft climb] -> able to climb 20ft
Option 2 can be argued such that the movement already used simply makes the remaining movement options equal but I'm pretty sure option 1 is how it should be handled as RAW, right?
I don't think either is correct, if I'm interpreting them right. If you have 30ft walking speed and 20ft climbing speed and you walk 10ft, now you can only climb 10ft. If you first walk 20ft, yu can no longer climb.
Using Different Speeds
If you have more than one speed, such as your walking speed and a flying speed, you can switch back and forth between your speeds during your move. Whenever you switch, subtract the distance you've already moved from the new speed. The result determines how much farther you can move. If the result is 0 or less, you can't use the new speed during the current move.
For example, if you have a speed of 30 and a flying speed of 60 because a wizard cast the fly spell on you, you could fly 20 feet, then walk 10 feet, and then leap into the air to fly 30 feet more.
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
Your Tabaxi can walk 10 feet and then climb 20 and then it's out of movement. That can happen in any order.
For all practical purposes, the Tabaxi has a speed of 30, and can spend up to 20 of that climbing without needing to pay double to do so. So the Tabaxi can also walk 30 feet *or* climb 25 feet, aa opposed to above, whereupon in runs out of movement.
Basically all speeds decrease at the same rate regardless of which one you are using and you will only ever be able to move as far as your highest speed.
So if you walk 10 feet and climb 10 feet, you have 10 feet of walking left and no climb speed left, regardless of the order.
I don't think either is correct, if I'm interpreting them right. If you have 30ft walking speed and 20ft climbing speed and you walk 10ft, now you can only climb 10ft. If you first walk 20ft, yu can no longer climb.
Using Different Speeds
If you have more than one speed, such as your walking speed and a flying speed, you can switch back and forth between your speeds during your move. Whenever you switch, subtract the distance you've already moved from the new speed. The result determines how much farther you can move. If the result is 0 or less, you can't use the new speed during the current move.
For example, if you have a speed of 30 and a flying speed of 60 because a wizard cast the fly spell on you, you could fly 20 feet, then walk 10 feet, and then leap into the air to fly 30 feet more.
Hmm... as I understood it you can climb even without a climbing speed but every 1ft moved takes 2ft of movement (as per rule quoted below), similarly to swimming. This is what I tried to portray in example 1 wherein the character has 30ft of walking movement and 20ft of climbing movement.
If he walks 10ft this would mean he can walk a further 20ft but if he wants to climb it's reduce by the 10ft already traveled meaning he can only climb 10ft, yeah?
Then if he climbs those 10ft he would still be able to transition back to walking as he has travelled 20ft and has a walk speed of 30ft.
Since he is now at 0ft remaining for climbing but technically still has 10ft of walking movement remaining he should be able to use that 10ft of walking at 2:1 to climb meaning he can climb a further 5ft.
Your thought? Agree/disagree?
I'm not trying to argue, just trying to really make sure I understand this correctly.
Climbing, Swimming, and Crawling
Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling. You ignore this extra cost if you have a climbing speed and use it to climb or a swimming speed and use it to swim. At the DM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Similarly, gaining any distance in rough water might require a successful Strength (Athletics) check.
Since he is now at 0ft remaining for climbing but technically still has 10ft of walking movement remaining he should be able to use that 10ft of walking at 2:1 to climb meaning he can climb a further 5ft.
Your thought? Agree/disagree?
I'm not trying to argue, just trying to really make sure I understand this correctly.
This is the way I interpret it, but I have my doubts about if it is intended to be that way because I think all creatures with swim and climb speeds is greater than half there walking speed. But again, I do think the mixed movement rules are a bit dumb anyway, so I interpret it as generously as I can.
Hmm... as I understood it you can climb even without a climbing speed but every 1ft moved takes 2ft of movement (as per rule quoted below), similarly to swimming. This is what I tried to portray in example 1 wherein the character has 30ft of walking movement and 20ft of climbing movement.
If he walks 10ft this would mean he can walk a further 20ft but if he wants to climb it's reduce by the 10ft already traveled meaning he can only climb 10ft, yeah?
Then if he climbs those 10ft he would still be able to transition back to walking as he has travelled 20ft and has a walk speed of 30ft.
The character doesn't have a Climb speed, it is using its normal walking speed to climb. Thus he walks 10 ft, climbs for 10 ft (which uses 20 ft of his walk speed), so has no movement left afterwards.
This highlights one of the clear advantages of having a climb speed (such as granted by spider climb)
Hmm... as I understood it you can climb even without a climbing speed but every 1ft moved takes 2ft of movement (as per rule quoted below), similarly to swimming. This is what I tried to portray in example 1 wherein the character has 30ft of walking movement and 20ft of climbing movement.
If he walks 10ft this would mean he can walk a further 20ft but if he wants to climb it's reduce by the 10ft already traveled meaning he can only climb 10ft, yeah?
Then if he climbs those 10ft he would still be able to transition back to walking as he has travelled 20ft and has a walk speed of 30ft.
The character doesn't have a Climb speed, it is using its normal walking speed to climb. Thus he walks 10 ft, climbs for 10 ft (which uses 20 ft of his walk speed), so has no movement left afterwards.
This highlights one of the clear advantages of having a climb speed (such as granted by spider climb)
Tabaxi has a climb speed of 20ft through their Cat's Claws trait, hence my example being a Tabaxi.
Since he is now at 0ft remaining for climbing but technically still has 10ft of walking movement remaining he should be able to use that 10ft of walking at 2:1 to climb meaning he can climb a further 5ft.
Your thought? Agree/disagree?
I'm not trying to argue, just trying to really make sure I understand this correctly.
This is the way I interpret it, but I have my doubts about if it is intended to be that way because I think all creatures with swim and climb speeds is greater than half there walking speed. But again, I do think the mixed movement rules are a bit dumb anyway, so I interpret it as generously as I can.
That's fair. It definitely feels a bit scuffed, lol.
I agree that you can climb with walking speed as normal, even if you also have a separate climbing speed, and that how you've spelled that out is explicitly RAW and intended. A creature with a (Walk) Speed of 30 can walk 30, climb 15 (2-for-1 movement), or any mix thereof. The fact that separately they can use a Climb Speed of 20 to climb 20 (1-for-1 movement) in no way disables the climbing use of Walk Speed they already had.
I think that movement could have been cleaned up a little by defining some sort of "moving slowly" condition, so that when you're swiming without a swim speed, or climbing without a climb speed, or crawling while prone, or moving through difficult terrain.... that all of that would key off of one common rule, instead of being four similar-but-seperate rule systems.
I agree that you can climb with walking speed as normal, even if you also have a separate climbing speed, and that how you've spelled that out is explicitly RAW and intended. A creature with a (Walk) Speed of 30 can walk 30, climb 15 (2-for-1 movement), or any mix thereof. The fact that separately they can use a Climb Speed of 20 to climb 20 (1-for-1 movement) in no way disables the climbing use of Walk Speed they already had.
I think that movement could have been cleaned up a little by defining some sort of "moving slowly" condition, so that when you're swiming without a swim speed, or climbing without a climb speed, or crawling while prone, or moving through difficult terrain.... that all of that would key off of one common rule, instead of being four similar-but-seperate rule systems.
You worded that so much better than I did, haha.
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I'm having trouble for some reason figuring out the answer to this question and am failing at my attempts to search today...
Tabaxi have the following movement speeds: 30ft (Walk), 20ft (Climb)
Rules state that if a character walks 10ft (20ft Walk remaining) and then starts climbing the distance moved should be deducted from remaining movement available from the new type even if they still have normal movement left over.
So then there are two possibilities and I'm having trouble determining which is the correct one:
Option 2 can be argued such that the movement already used simply makes the remaining movement options equal but I'm pretty sure option 1 is how it should be handled as RAW, right?
I don't think either is correct, if I'm interpreting them right. If you have 30ft walking speed and 20ft climbing speed and you walk 10ft, now you can only climb 10ft. If you first walk 20ft, yu can no longer climb.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
Your Tabaxi can walk 10 feet and then climb 20 and then it's out of movement. That can happen in any order.
For all practical purposes, the Tabaxi has a speed of 30, and can spend up to 20 of that climbing without needing to pay double to do so. So the Tabaxi can also walk 30 feet *or* climb 25 feet, aa opposed to above, whereupon in runs out of movement.
Ophidimancer has it (including the rule quote).
Basically all speeds decrease at the same rate regardless of which one you are using and you will only ever be able to move as far as your highest speed.
So if you walk 10 feet and climb 10 feet, you have 10 feet of walking left and no climb speed left, regardless of the order.
Yea the rules are a bit stupid when dealing with different movement types. If you have the 30ft/20ft and want to climb 20ft you have to do that first.
Yeah, I do homebrew this and don't enforce the RAW as long as the creature does not move further than its highest speed.
Hmm... as I understood it you can climb even without a climbing speed but every 1ft moved takes 2ft of movement (as per rule quoted below), similarly to swimming. This is what I tried to portray in example 1 wherein the character has 30ft of walking movement and 20ft of climbing movement.
If he walks 10ft this would mean he can walk a further 20ft but if he wants to climb it's reduce by the 10ft already traveled meaning he can only climb 10ft, yeah?
Then if he climbs those 10ft he would still be able to transition back to walking as he has travelled 20ft and has a walk speed of 30ft.
Since he is now at 0ft remaining for climbing but technically still has 10ft of walking movement remaining he should be able to use that 10ft of walking at 2:1 to climb meaning he can climb a further 5ft.
Your thought? Agree/disagree?
I'm not trying to argue, just trying to really make sure I understand this correctly.
This is the way I interpret it, but I have my doubts about if it is intended to be that way because I think all creatures with swim and climb speeds is greater than half there walking speed. But again, I do think the mixed movement rules are a bit dumb anyway, so I interpret it as generously as I can.
The character doesn't have a Climb speed, it is using its normal walking speed to climb. Thus he walks 10 ft, climbs for 10 ft (which uses 20 ft of his walk speed), so has no movement left afterwards.
This highlights one of the clear advantages of having a climb speed (such as granted by spider climb)
Tabaxi has a climb speed of 20ft through their Cat's Claws trait, hence my example being a Tabaxi.
That's fair. It definitely feels a bit scuffed, lol.
I agree that you can climb with walking speed as normal, even if you also have a separate climbing speed, and that how you've spelled that out is explicitly RAW and intended. A creature with a (Walk) Speed of 30 can walk 30, climb 15 (2-for-1 movement), or any mix thereof. The fact that separately they can use a Climb Speed of 20 to climb 20 (1-for-1 movement) in no way disables the climbing use of Walk Speed they already had.
I think that movement could have been cleaned up a little by defining some sort of "moving slowly" condition, so that when you're swiming without a swim speed, or climbing without a climb speed, or crawling while prone, or moving through difficult terrain.... that all of that would key off of one common rule, instead of being four similar-but-seperate rule systems.
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I'm going to make this way harder than it needs to be.
You worded that so much better than I did, haha.