1. Are "Magical" class features/abilities considered "Magic" or are they not considered magic but are magical?
2. If you had a "Ring of Free Action" and you used the "Guardian Soul" feature, of the Ranger Primeval Guardian (UA) subclass, would the movement speed restriction be nullified because the ring prevents magic from reducing your speed?
If someone could clarify my questions and/or clarify what IS and IS NOT considered "Magic" (for the purposes of an "Anti-Magic Field", "Ring of Free Action", etc.) that would be very helpful.
How to determine whether something is magic, according to the Sage Advice Compendium:
Is it a magic item?
Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description?
Is it a spell attack?
Is it fueled by the use of spell slots?
Does its description say it’s magical?
For the OP, this bullet point should answer your questions; check the description of your class ability to see if it references it being "magical". In general, there are a lot of things in D&D that would seem magical to us in the real world (Dragons Breath, for example), but it's important to note that in D&D, that does not mean they are considered magic for the purposes of anti-magic field (a Dragons breath, for example, meets none of the criteria above).
Iconarising, the terms I like to use (that I admit I heard first elsewhere) is “magical” vs “supernatural”. Magical effects interface with the weave, whereas supernatural effects just are.
Iconarising, the terms I like to use (that I admit I heard first elsewhere) is “magical” vs “supernatural”. Magical effects interface with the weave, whereas supernatural effects just are.
I like that, and I'm stealing it for my own use to describe this issue (likely to come up in one of my campaigns thats about to get a lot of anti-magic stuff thrown in).
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I have two questions:
1. Are "Magical" class features/abilities considered "Magic" or are they not considered magic but are magical?
2. If you had a "Ring of Free Action" and you used the "Guardian Soul" feature, of the Ranger Primeval Guardian (UA) subclass, would the movement speed restriction be nullified because the ring prevents magic from reducing your speed?
If someone could clarify my questions and/or clarify what IS and IS NOT considered "Magic" (for the purposes of an "Anti-Magic Field", "Ring of Free Action", etc.) that would be very helpful.
How to determine whether something is magic, according to the Sage Advice Compendium:
"Not all those who wander are lost"
For the OP, this bullet point should answer your questions; check the description of your class ability to see if it references it being "magical". In general, there are a lot of things in D&D that would seem magical to us in the real world (Dragons Breath, for example), but it's important to note that in D&D, that does not mean they are considered magic for the purposes of anti-magic field (a Dragons breath, for example, meets none of the criteria above).
Iconarising, the terms I like to use (that I admit I heard first elsewhere) is “magical” vs “supernatural”. Magical effects interface with the weave, whereas supernatural effects just are.
I like that, and I'm stealing it for my own use to describe this issue (likely to come up in one of my campaigns thats about to get a lot of anti-magic stuff thrown in).