Yo! so im making a 1st level barbarian for a campaign thats going late game (15 to 20ish) and i wanted to make a punchy punchy path of the giant dragonborn. we get one free feat so i went unarmed fighting style and i was wondering if it works with two weapon fighting or would i need duel wielder too?
RAW, you have to have "light" weapons in each hand to get the second strike, so you can't do it unarmed. It's a weird part of the rules that you can suddenly can hit twice with daggers in your hands but you can't without anything in them, but that's how they work. It's also balanced around this - the Unarmed Fighting Style gives you a d6 or even a d8, which is substantially better than a single strike with a dagger (which is a d4) - so you can always just flavour it as multiple strikes.
If you want multiple strikes to be mechanical, the Monk class has Furry of Blows, that essentially allows it.
Be warned though, two weapon fighting is great at the beginning, but because of the way the game works, as you get into later levels, it starts to suck. Essentially, your main attack gets boosted a lot by class features etc as you progress (due to things like Extra Attack), while your Bonus Actions attack just stays as it is. As a result, for later level characters, you're usually best off investing in getting better main attacks (since you get more of them) rather than making your Bonus Action attack potent, because you only ever get one per round. Two weapon fighting is best for short early level campaigns rather than long or late level ones.
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Want to play D&D? Try the following resources first (each section withing vertical bars is a clickable link to find the resource).
Yo! so im making a 1st level barbarian for a campaign thats going late game (15 to 20ish) and i wanted to make a punchy punchy path of the giant dragonborn. we get one free feat so i went unarmed fighting style and i was wondering if it works with two weapon fighting or would i need duel wielder too?
RAW, you have to have "light" weapons in each hand to get the second strike, so you can't do it unarmed. It's a weird part of the rules that you can suddenly can hit twice with daggers in your hands but you can't without anything in them, but that's how they work. It's also balanced around this - the Unarmed Fighting Style gives you a d6 or even a d8, which is substantially better than a single strike with a dagger (which is a d4) - so you can always just flavour it as multiple strikes.
If you want multiple strikes to be mechanical, the Monk class has Furry of Blows, that essentially allows it.
Be warned though, two weapon fighting is great at the beginning, but because of the way the game works, as you get into later levels, it starts to suck. Essentially, your main attack gets boosted a lot by class features etc as you progress (due to things like Extra Attack), while your Bonus Actions attack just stays as it is. As a result, for later level characters, you're usually best off investing in getting better main attacks (since you get more of them) rather than making your Bonus Action attack potent, because you only ever get one per round. Two weapon fighting is best for short early level campaigns rather than long or late level ones.
Want to play D&D? Try the following resources first (each section withing vertical bars is a clickable link to find the resource).
|The free Basic Rules.|
|Some free short adventures| and |some more here too.| |Here is a series of encounters, some of which link together form a mini-adventure|.
You've played a few games and now want to buy materials? |Here's my guide on what to buy next|.