A character that is resistant/immune just on direct force of magic, but can still get hurt indirectly, like magic that collapses a building, and the building hits the character.
Is this type useful? Too op/depowered?
And if it's good, how do you suggest to apply this? As a feat, homebrew class/race etc?
It is definitely good. I don't think it is too overpowered. Nothing is completely immune to all spells though, it wouldn't be fair to completely cripple half of the playable classes.
"Anti-Magic" is already a concept in D&D, such as the Beholder's Anti-Magic Cone, or the spell Antimagic Field, so I think reincorporating it as a more general magic resistance/immunity might be a little confusing.
There are also spells like Globe of Invulnerability, which block spells of 5th level or lower. Similar to the Rakshasa's Limited Magic Immunity ability, as linked above.
Finally, there is the 9th level ability Invulnerability, which makes the target immune to all damage for 10 minutes(!!!)
Given that, and the various class and racial abilities that achieve similar effects, there isn't much call for new resistance option.
However, the existence of racial magic resistance, such as Gnome Cunning, which grants resistance to Int, Wis, and Cha saving throws against spells, there is precedent to introduce limited magical resistance in the form of feats. A bit of playtesting would need to be done, but a pair of feats that grant either Mental or Physical spell resistance could be appropriate.
A bit of playtesting would need to be done, but a pair of feats that grant either Mental or Physical spell resistance could be appropriate.
Might as well be advantage on all spells and magical effects lile yuanti and satyr have. At least it takes a feat instead of being a small part of the race package.
Given this, and that the new Dhampir class includes Spider Climbing, it seems that racial abilities can be balanced against some Rare(Attuned) magic items.
Yuan-ti and Saytr are considered silly overpowered. That said, it's similar in concept to creatures with spell resistance in general, so it's not bad for NPCs. As PCs... not really liked.
Yuan-ti and Saytr are considered silly overpowered. That said, it's similar in concept to creatures with spell resistance in general, so it's not bad for NPCs. As PCs... not really liked.
Considered overpowered, does not make them overpowered.
As for this concept - they wat it is described in the OP is already how magic resistance in D&D works. You resist spells, but wouldn't resist a building falling on you if the building fell due to a spell effect vs being part of a spell.
Like above I see no issue with introducing a concept already in the game, but as always playtesting is a must.
I call it "anti magic"
Is it already known and created?
A character that is resistant/immune just on direct force of magic, but can still get hurt indirectly, like magic that collapses a building, and the building hits the character.
Is this type useful? Too op/depowered?
And if it's good, how do you suggest to apply this? As a feat, homebrew class/race etc?
So sort of like oath of the ancients aura of warding (resistance to damage from spells)?
Or like rakshasa's or Tiamat's limited magic immunity?
It is definitely good. I don't think it is too overpowered. Nothing is completely immune to all spells though, it wouldn't be fair to completely cripple half of the playable classes.
"Anti-Magic" is already a concept in D&D, such as the Beholder's Anti-Magic Cone, or the spell Antimagic Field, so I think reincorporating it as a more general magic resistance/immunity might be a little confusing.
There are also spells like Globe of Invulnerability, which block spells of 5th level or lower. Similar to the Rakshasa's Limited Magic Immunity ability, as linked above.
Finally, there is the 9th level ability Invulnerability, which makes the target immune to all damage for 10 minutes(!!!)
Given that, and the various class and racial abilities that achieve similar effects, there isn't much call for new resistance option.
However, the existence of racial magic resistance, such as Gnome Cunning, which grants resistance to Int, Wis, and Cha saving throws against spells, there is precedent to introduce limited magical resistance in the form of feats. A bit of playtesting would need to be done, but a pair of feats that grant either Mental or Physical spell resistance could be appropriate.
Might as well be advantage on all spells and magical effects lile yuanti and satyr have. At least it takes a feat instead of being a small part of the race package.
True. I don't know how balanced Yuan-ti and Satyr are considered for normal play, but that would certainly be a more robust place to look.
I think the closest feat may be the Mage Slayer feat, which grants advantage against spells cast by a creature within 5ft.
The Mantle of Spell Resistance is also an attunable Rare item that does the same thing.
Given this, and that the new Dhampir class includes Spider Climbing, it seems that racial abilities can be balanced against some Rare(Attuned) magic items.
Yuan-ti and Saytr are considered silly overpowered. That said, it's similar in concept to creatures with spell resistance in general, so it's not bad for NPCs. As PCs... not really liked.
Considered overpowered, does not make them overpowered.
As for this concept - they wat it is described in the OP is already how magic resistance in D&D works. You resist spells, but wouldn't resist a building falling on you if the building fell due to a spell effect vs being part of a spell.
Like above I see no issue with introducing a concept already in the game, but as always playtesting is a must.
Magic resistance is OP if it just handed out as a Feat.
And how would you even justify that?
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Could give it "Prerequisite: Spellcasting or Pact Magic"
It's not really new. AD&D 2nd Edtion had Draconians from Dragonlance having something similar from memory.
A 5e version has Magic Resistance. The draconian has advantage on saving throws against spells and other magical effects.