In celebration of my party's recent victory against a CR30 World Snake with 2,500HP, I'd like to teach everyone the art of being crazy enough to kill anything.
Step One! Find Magic Plants!
They don't have to be incredibly magical, so long as they do poison damage. The key is to get a LOT of them. Any poison plant works, though sometimes your target might be resistant to poison damage, for instance, if it's a World Snake! For this reason, Scrump the Kobold Cleric suggests that you use plants which deal 4d8 Psychic damage. We gathered 140 of these plants and went on our merry way, unknowingly dooming an incredibly powerful creature who would have otherwise survived a plant attack.
Step Two! Get Lost!
Our party located the World Snake at level 7 by screwing up our DM's plans to the point that we ended up trekking a magical blizzard while tugging a cannibal on a rope behind us. Do things the DM doesn't expect or have ANY plans for, and you can effectively drive the campaign into a point of no return!
Step Three! Find Something To Kill!
The point of no return is, of course, where Scrump the Kobold Cleric says you'll find your target. Be it an ancient legendary dragon, an old god, or a World Snake - all of these creatures have mouths and are able to be killed by crazy psychic plants. We stumbled upon the World Snake by accident, but regardless of the situation, Scrump the Kobold Cleric says the crazy plants could have killed our foe.
Step Four! Get The Foe To Eat The Crazy Psychic Plants!
This step was easy for us, as the World Snake was just lying around eating things. Simply dropping all of the plants at once worked. In the case of a more mobile creature, Scrump the Kobold Cleric suggests that, in a pinch, you give all of the plants to one party member and have them get eaten by the creature. If this is unsatisfactory, however, you might grind the plants into a paste and bathe a cow or something in it.
Step Five! Prepare To Scream Like Little Girls!
Starting from the trek through the blizzard to finding a giant hole with a massive snake in it, the encounter lasted about four hours. Tension was rising. Even when your cleric devises a great plan for doing a ton of damage to something, you come to doubt whether or not you can actually go through with your plans. Before dropping the plants, my character gave a beautiful little speech about our adventures and how the pretty-boy half-elf would become an honorary Kuvshinov if he perished in the upcoming fight. This pep talk was the preparation.
Step Six! Kill It With Crazy Plants!
Do whatever it is you have to do - just get the psychic plants in its system. For reference, my character had previously eaten one of the plants. Side effects include: temporary colour blindness, ability to perceive colours not known to the human eye, a massive, permanent reduction in wisdom, and a lot of lost health. We dealt 2,240 damage to the beast.
Step Seven! Kill It With Other Stuff, Too!
There are two events which result in screaming like little girls. The first is when 2,240 damage isn't enough to kill the thing and it climbs a mile out of its hole in under a second and knocks everyone down, stopping the magical blizzard, and roaring louder than thunder in your ear. That is when you scream and say your goodbyes. Especially when your entire backup plan for escaping the thing was to hide in the snow of the blizzard. Luckily, we had a pretty-boy half-elf sorcerer who could nuke out a couple hundred damage, and Scrump the Kobold cleric to deal the final blow. Luckily, the World Snake was too drugged out of its mind by the intense psychedelics provided by the crazy magic plants, so it couldn't fight back much.
Step Eight! Scream Again!
The second event is when you win and scream nonstop for twenty minutes as you boost your character by three levels as a result of a single encounter. Good luck finding more plants, though, and enjoy killing final bosses in completely unconventional ways!
While I know it's incredibly unlikely that your party will find 4d8 psychic plants in large enough of a quantity to pull off that much damage, the point of this post was to encourage finding loopholes. This campaign has thrown hell at our party and we've found the most unconventional means possible to survive the situation. How to survive an Ancient Dragon that wants to eat you and your pretty-boy half-elf comrade? Convince it to face you in a flute competition, win, and befriend it.
Public Mod Note
(Sorce):
Please be careful to not resurrect old threads!
Rollback Post to RevisionRollBack
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
To post a comment, please login or register a new account.
In celebration of my party's recent victory against a CR30 World Snake with 2,500HP, I'd like to teach everyone the art of being crazy enough to kill anything.
Step One! Find Magic Plants!
They don't have to be incredibly magical, so long as they do poison damage. The key is to get a LOT of them. Any poison plant works, though sometimes your target might be resistant to poison damage, for instance, if it's a World Snake! For this reason, Scrump the Kobold Cleric suggests that you use plants which deal 4d8 Psychic damage. We gathered 140 of these plants and went on our merry way, unknowingly dooming an incredibly powerful creature who would have otherwise survived a plant attack.
Step Two! Get Lost!
Our party located the World Snake at level 7 by screwing up our DM's plans to the point that we ended up trekking a magical blizzard while tugging a cannibal on a rope behind us. Do things the DM doesn't expect or have ANY plans for, and you can effectively drive the campaign into a point of no return!
Step Three! Find Something To Kill!
The point of no return is, of course, where Scrump the Kobold Cleric says you'll find your target. Be it an ancient legendary dragon, an old god, or a World Snake - all of these creatures have mouths and are able to be killed by crazy psychic plants. We stumbled upon the World Snake by accident, but regardless of the situation, Scrump the Kobold Cleric says the crazy plants could have killed our foe.
Step Four! Get The Foe To Eat The Crazy Psychic Plants!
This step was easy for us, as the World Snake was just lying around eating things. Simply dropping all of the plants at once worked. In the case of a more mobile creature, Scrump the Kobold Cleric suggests that, in a pinch, you give all of the plants to one party member and have them get eaten by the creature. If this is unsatisfactory, however, you might grind the plants into a paste and bathe a cow or something in it.
Step Five! Prepare To Scream Like Little Girls!
Starting from the trek through the blizzard to finding a giant hole with a massive snake in it, the encounter lasted about four hours. Tension was rising. Even when your cleric devises a great plan for doing a ton of damage to something, you come to doubt whether or not you can actually go through with your plans. Before dropping the plants, my character gave a beautiful little speech about our adventures and how the pretty-boy half-elf would become an honorary Kuvshinov if he perished in the upcoming fight. This pep talk was the preparation.
Step Six! Kill It With Crazy Plants!
Do whatever it is you have to do - just get the psychic plants in its system. For reference, my character had previously eaten one of the plants. Side effects include: temporary colour blindness, ability to perceive colours not known to the human eye, a massive, permanent reduction in wisdom, and a lot of lost health. We dealt 2,240 damage to the beast.
Step Seven! Kill It With Other Stuff, Too!
There are two events which result in screaming like little girls. The first is when 2,240 damage isn't enough to kill the thing and it climbs a mile out of its hole in under a second and knocks everyone down, stopping the magical blizzard, and roaring louder than thunder in your ear. That is when you scream and say your goodbyes. Especially when your entire backup plan for escaping the thing was to hide in the snow of the blizzard. Luckily, we had a pretty-boy half-elf sorcerer who could nuke out a couple hundred damage, and Scrump the Kobold cleric to deal the final blow. Luckily, the World Snake was too drugged out of its mind by the intense psychedelics provided by the crazy magic plants, so it couldn't fight back much.
Step Eight! Scream Again!
The second event is when you win and scream nonstop for twenty minutes as you boost your character by three levels as a result of a single encounter. Good luck finding more plants, though, and enjoy killing final bosses in completely unconventional ways!
While I know it's incredibly unlikely that your party will find 4d8 psychic plants in large enough of a quantity to pull off that much damage, the point of this post was to encourage finding loopholes. This campaign has thrown hell at our party and we've found the most unconventional means possible to survive the situation. How to survive an Ancient Dragon that wants to eat you and your pretty-boy half-elf comrade? Convince it to face you in a flute competition, win, and befriend it.
this is amazing
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius