So I've been digging this reprint of the Planescape adventure anthology "Tales from the Infinite Staircase." In particular, Tale 7 "Reflections" can almost be incorporated into my game whole cloth.
"Reflections" is set in the Outlands (I may change that up to), but the main location is a sort of "infinite library" made of magical mirrors called Timaresh, which means in the creator's language "The Collection of Hated Lore." As a library with automation that perpetually grows its collection through scrying on other civilizations across the multiverse, seems like a good resource for a campaign that's going to involve at some point hunting down some esoteric texts (guess I'm going to need to figure out mechanics for hunting down a book in a near infinite library). The published adventure happens to have a book macguffen "The Ever Changing Order" that actually works well with my campaign's theme.
It seems a lot of the concepts in this adventure, or at least this particular tale (the tales are sort of interwoven) stayed within the adventure and were never picked up in future iterations. But I figured I'd bounce out some stuff here to see if any old Planescape heads now if anything further was done with what is largely knew to me lore:
Kamerel, civilization of xenophobic beings who've largely retreated into their own dimension of mirrors designed similar to the library (They're a candidate for what Changelings actually are in my game world. Reasons amount to mini essay of reasons I can elaborate on at another time, but basically a combination of living in a plane made entirely of mirrors coupled with their xenophobia to all other species resulted in them literally losing a lot of their own substance and being compelled to mask as other races when confronted with other sentient beings ... fear and hatred is a sub-theme or pillar to the order and chaos over-theme in the game).
Ever Changing Order - a text on the relationship between law and chaos
Timaresh aka "The Collection of Hated Lore" a sort of "surveillance library" that uses mirror magic to copy all lore in the multiverse. It's creator sort of thought of it as a strategic intelligence resource, his people saw it more like an obscenity and shuttered it up, though it continued operation.
Navimas a sort of distillation of chaos essence created by a githzerai exile in Limbo. It shakes stuff up.
Just seeing if there's more lore out there on these things as further food for thought.
Barring that, Tales from the Infinite Staircase is a fun read and a good model for how a planar hopping campaign could work even at relatively low levels.
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Jander Sunstar is the thinking person's Drizzt, fight me.
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So I've been digging this reprint of the Planescape adventure anthology "Tales from the Infinite Staircase." In particular, Tale 7 "Reflections" can almost be incorporated into my game whole cloth.
"Reflections" is set in the Outlands (I may change that up to), but the main location is a sort of "infinite library" made of magical mirrors called Timaresh, which means in the creator's language "The Collection of Hated Lore." As a library with automation that perpetually grows its collection through scrying on other civilizations across the multiverse, seems like a good resource for a campaign that's going to involve at some point hunting down some esoteric texts (guess I'm going to need to figure out mechanics for hunting down a book in a near infinite library). The published adventure happens to have a book macguffen "The Ever Changing Order" that actually works well with my campaign's theme.
It seems a lot of the concepts in this adventure, or at least this particular tale (the tales are sort of interwoven) stayed within the adventure and were never picked up in future iterations. But I figured I'd bounce out some stuff here to see if any old Planescape heads now if anything further was done with what is largely knew to me lore:
Just seeing if there's more lore out there on these things as further food for thought.
Barring that, Tales from the Infinite Staircase is a fun read and a good model for how a planar hopping campaign could work even at relatively low levels.
Jander Sunstar is the thinking person's Drizzt, fight me.