there are two characters in a campaign Im a part of that just aren’t working.
One person is playing the Catalyst for the whole campaign but still hasn’t given us a good reason to follow him and has somehow managed to give us good reason to kill him because of his impulsive actions. He won’t tell us who he is or what he wants, and the only incentive he has given is a percentage of wealth that he seemingly doesn’t have. from what he has said the mission is even obtaining any wealth either. He also killed an entire band of people simply because he saw that our last party member was in a cage and this is how they were being introduced, it wasn’t until the middle of the fight that it was verified that they were slave traders.
second problematic Character, the one in the cage. She is a Dragonborn Druid that was raised by Ravens. She only speaks Raven and looks terrifying to be honest. She doesn’t quite understand that there is no reason to trust her or keep her around. She basically just Caws and creates mayhem.
One issue might also be that we, the other players, purposefully based our characters on aspects of ourselves. This has made it extremely easy to embody them, and it also makes it easier to not Metagame because we feel what our characters feel, but on the flip side the frustration of having them in the party is making it not very fun. I honestly don’t know if I should offer to help them fix their characters to make it easier to roleplay them or just have the DM deal with it.
Your DM should maybe host a session Zero B: Importance of cooperative gameplay.
Player Characters need to want to work with and take interest in the other PCs as a group, to make the game work. If you're the only one that can/wants to realize that, maybe you're at the wrong table. No D&D is better than exhausting D&D.
Also, and that's just my view on likewise campaigns: No PC should ever be the "chosen one" the others need to succeed.
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there are two characters in a campaign Im a part of that just aren’t working.
One person is playing the Catalyst for the whole campaign but still hasn’t given us a good reason to follow him and has somehow managed to give us good reason to kill him because of his impulsive actions. He won’t tell us who he is or what he wants, and the only incentive he has given is a percentage of wealth that he seemingly doesn’t have. from what he has said the mission is even obtaining any wealth either. He also killed an entire band of people simply because he saw that our last party member was in a cage and this is how they were being introduced, it wasn’t until the middle of the fight that it was verified that they were slave traders.
second problematic Character, the one in the cage. She is a Dragonborn Druid that was raised by Ravens. She only speaks Raven and looks terrifying to be honest. She doesn’t quite understand that there is no reason to trust her or keep her around. She basically just Caws and creates mayhem.
One issue might also be that we, the other players, purposefully based our characters on aspects of ourselves. This has made it extremely easy to embody them, and it also makes it easier to not Metagame because we feel what our characters feel, but on the flip side the frustration of having them in the party is making it not very fun. I honestly don’t know if I should offer to help them fix their characters to make it easier to roleplay them or just have the DM deal with it.
I'd talk with the DM and be a partner in the effort to build a stable, happy table.
Be ready for the possibility that you are the only person struggling with their playstyles.
Your DM should maybe host a session Zero B: Importance of cooperative gameplay.
Player Characters need to want to work with and take interest in the other PCs as a group, to make the game work. If you're the only one that can/wants to realize that, maybe you're at the wrong table. No D&D is better than exhausting D&D.
Also, and that's just my view on likewise campaigns: No PC should ever be the "chosen one" the others need to succeed.