Hey guys just looking for some advice about some homebrew items from my current campaign.
I play an alternate shadow monk (laserllama) for the call of the netherdeep campaign with some other homebrew stuff from my dm. I'm currently level 9 with 4 attunement slots. We recently did a big shop session where i can get a staff of fire with 10 charges of some epic spells: gravity sink hole 5th, fireball 3rd and chromatic orb 1st. I'd need to attune to the item and the money is fine because my party just got a heck of a lot of platinum for doing some tasks for important people in Ank'harel.
Basically the problem i'm having is deciding whether to take this staf or not as all of my slots are taken and they all add stuff that add to my character role play wise and also mechanically. I have a homebrew tattoo that makes my con score go up needed for HP and concentration on some spells i have from fire genasi race and monk subclass ehich i can't unattune to or else it would just leave my skin hahah! I also have a wisdom medallion that adds plus 2 so a total of 18 which for ki is super important, another medallion thing that adds 5 to my passive perception which again is basically my whole thing as my score is 28 and my character is always super alert n wary of people so kind of need that too. 23 PP wouldn't be terrible it's still really high but my character is always on watch or scoping stuff out with good stealth and perception score.
The item im debating swapping out for the staff is a homebrew item of gunlets. They add 1 to AC and a little flavour of extra force damage to push people back from me. Our homebrew AC system is 13 + Wis so mine with the item is 18. As a level 9 monk having it go down to 17 isn't great as we have a lot of range people in my party but having those spells would be pretty epic and help out the whole party and not just make me more tank-like.
If anyone has any advice or ideas i'd love some feedback, thanks!!!
That staff is pretty bad ass. I would definitely give up some passive perception for that, especially since your floor would still be 23. 23 is quite high already unless your DM is increasing perception check DCs relative to your massive bonus into it.
gravity sinkhole is a wonderful damage and control spell. 5th level for 6d10 damage, half on a save is fairly substantial by itself. The creatures being pulled 20ft in the air and then falling for a potential 2d6 damage and being prone from taking that fall damage is sweet. 16.5 average damage on a passed save, 40 average damage on the fail. This can also effectively pull those creatures into another detrimental effect or off a standard cliff drop.
fireball on the other hand could have synergy with your stunning strike. if you stun a creature, it stays stunned until the end of your next turn. stunned creatures auto fail dexterity saves, so the stunned target would take full fireball damage along with other enemies taking damage in the spells area.
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Hey guys just looking for some advice about some homebrew items from my current campaign.
I play an alternate shadow monk (laserllama) for the call of the netherdeep campaign with some other homebrew stuff from my dm. I'm currently level 9 with 4 attunement slots. We recently did a big shop session where i can get a staff of fire with 10 charges of some epic spells: gravity sink hole 5th, fireball 3rd and chromatic orb 1st. I'd need to attune to the item and the money is fine because my party just got a heck of a lot of platinum for doing some tasks for important people in Ank'harel.
Basically the problem i'm having is deciding whether to take this staf or not as all of my slots are taken and they all add stuff that add to my character role play wise and also mechanically. I have a homebrew tattoo that makes my con score go up needed for HP and concentration on some spells i have from fire genasi race and monk subclass ehich i can't unattune to or else it would just leave my skin hahah! I also have a wisdom medallion that adds plus 2 so a total of 18 which for ki is super important, another medallion thing that adds 5 to my passive perception which again is basically my whole thing as my score is 28 and my character is always super alert n wary of people so kind of need that too. 23 PP wouldn't be terrible it's still really high but my character is always on watch or scoping stuff out with good stealth and perception score.
The item im debating swapping out for the staff is a homebrew item of gunlets. They add 1 to AC and a little flavour of extra force damage to push people back from me. Our homebrew AC system is 13 + Wis so mine with the item is 18. As a level 9 monk having it go down to 17 isn't great as we have a lot of range people in my party but having those spells would be pretty epic and help out the whole party and not just make me more tank-like.
If anyone has any advice or ideas i'd love some feedback, thanks!!!
That staff is pretty bad ass. I would definitely give up some passive perception for that, especially since your floor would still be 23. 23 is quite high already unless your DM is increasing perception check DCs relative to your massive bonus into it.
gravity sinkhole is a wonderful damage and control spell. 5th level for 6d10 damage, half on a save is fairly substantial by itself. The creatures being pulled 20ft in the air and then falling for a potential 2d6 damage and being prone from taking that fall damage is sweet. 16.5 average damage on a passed save, 40 average damage on the fail. This can also effectively pull those creatures into another detrimental effect or off a standard cliff drop.
fireball on the other hand could have synergy with your stunning strike. if you stun a creature, it stays stunned until the end of your next turn. stunned creatures auto fail dexterity saves, so the stunned target would take full fireball damage along with other enemies taking damage in the spells area.