I bought the monster manual the other day for a campaign and now I'm considering getting the players handbook and dungeon masters guide, should I wait for one d&d to get the books?
There’s no guarantee you’ll like 1D&D, so buying now gives you insurance. (I like what I’ve seen, but that doesn’t mean you will. But I’d buy the hardcover books. Then you know you own them, and can keep playing with them, no matter what happens to the online version, be it in 2 years or 20.
One d&d looks terrible at the moment. I won’t be swapping to it. I would buy the physical books you want and avoid and online only stuff like on here. Way to much risk.
One dnd is also supposed to be backwards compatible with the current 5e stuff, so there's nothing stopping you from getting the books now and then still using them after odnd drops and kind of picking and choosing which stuff you like best to use.
One dnd is also supposed to be backwards compatible with the current 5e stuff, so there's nothing stopping you from getting the books now and then still using them after odnd drops and kind of picking and choosing which stuff you like best to use.
My speculation is that by "backwards compatible", WotC is only referring to adventures. Meaning, for example, Rime of the Frost Maiden will be playable with the new One D&D rules. The new core rule books will NOT be backwards compatible old core rule books.
One dnd is also supposed to be backwards compatible with the current 5e stuff, so there's nothing stopping you from getting the books now and then still using them after odnd drops and kind of picking and choosing which stuff you like best to use.
My speculation is that by "backwards compatible", WotC is only referring to adventures. Meaning, for example, Rime of the Frost Maiden will be playable with the new One D&D rules. The new core rule books will NOT be backwards compatible old core rule books.
So far the classes and subclasses they've released are pretty backwards compatible. They even suggest in the playtest docs to try the new base classes with the existing subclasses
One dnd is also supposed to be backwards compatible with the current 5e stuff, so there's nothing stopping you from getting the books now and then still using them after odnd drops and kind of picking and choosing which stuff you like best to use.
My speculation is that by "backwards compatible", WotC is only referring to adventures. Meaning, for example, Rime of the Frost Maiden will be playable with the new One D&D rules. The new core rule books will NOT be backwards compatible old core rule books.
So far the classes and subclasses they've released are pretty backwards compatible. They even suggest in the playtest docs to try the new base classes with the existing subclasses
The subclasses don't even get features at the same levels as before.
Here's the latest, straight from the official FAQ:
What does backward compatible mean?
It means that fifth edition adventures and supplements will work in One D&D. For example, if you want to run Curse of Strahd in One D&D, that book will work with the new versions of the core rulebooks. Our goal is for you to keep enjoying the content you already have and make it even better. You’ll see this in action through the playtest materials, which you will be able to provide feedback on.
You can draw your own conclusions from that. My conclusion is that adventures will still mostly work, and most magic items will work. Things like the puzzles from Tasha's, obviously still gonna work. That's about it though.
Personally, I am pretty invested in 5e at the moment, having a physical copy of almost every sourcebook and several adventures. The only thing that I have really liked about one Dnd so far is the changes to the Dragonborn race. Even though 5e has its issues (especially challenge rating) I really like it and don't think any huge changes need to be made.
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Coffee is a must, sleep is a must, and DND is a must, in that order.
There's nothing wrong with getting the books now. It could save you time in the future, and even in One D&D they are still compatible. Furthermore, you still have a year before One D&D is released.
Do you have a group? Does it meet regularly enough to justify the cost? I am a firm believer of new people in a hobby should not spend more than $100 the first three months. With the Srd being free you are good to go.
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No Gaming is Better than Bad Gaming.
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I bought the monster manual the other day for a campaign and now I'm considering getting the players handbook and dungeon masters guide, should I wait for one d&d to get the books?
As of yet One DnD is scheduled for about 2024, which doesn't seem to be a hard set date. So if you're ready to wait for that long, you could do it.
I'd expect that the DMG will still be useful even if One DnD comes out.
All in all I wouldn't wait.
There’s no guarantee you’ll like 1D&D, so buying now gives you insurance. (I like what I’ve seen, but that doesn’t mean you will.
But I’d buy the hardcover books. Then you know you own them, and can keep playing with them, no matter what happens to the online version, be it in 2 years or 20.
One d&d looks terrible at the moment. I won’t be swapping to it. I would buy the physical books you want and avoid and online only stuff like on here. Way to much risk.
One dnd is also supposed to be backwards compatible with the current 5e stuff, so there's nothing stopping you from getting the books now and then still using them after odnd drops and kind of picking and choosing which stuff you like best to use.
My speculation is that by "backwards compatible", WotC is only referring to adventures. Meaning, for example, Rime of the Frost Maiden will be playable with the new One D&D rules. The new core rule books will NOT be backwards compatible old core rule books.
So far the classes and subclasses they've released are pretty backwards compatible. They even suggest in the playtest docs to try the new base classes with the existing subclasses
The subclasses don't even get features at the same levels as before.
Here's the latest, straight from the official FAQ:
You can draw your own conclusions from that. My conclusion is that adventures will still mostly work, and most magic items will work. Things like the puzzles from Tasha's, obviously still gonna work. That's about it though.
Personally, I am pretty invested in 5e at the moment, having a physical copy of almost every sourcebook and several adventures. The only thing that I have really liked about one Dnd so far is the changes to the Dragonborn race. Even though 5e has its issues (especially challenge rating) I really like it and don't think any huge changes need to be made.
Coffee is a must, sleep is a must, and DND is a must, in that order.
There's nothing wrong with getting the books now. It could save you time in the future, and even in One D&D they are still compatible. Furthermore, you still have a year before One D&D is released.
If anybody would like my GMing playlists
battles: https://open.spotify.com/playlist/2mRp57MBAz9ZsVpw895IzZ?si=243bee43442a4703
exploration: https://open.spotify.com/playlist/0qk0aKm5yI4K6VrlcaKrDj?si=81057bef509043f3
town/tavern: https://open.spotify.com/playlist/49JSv1kK0bUyQ9LVpKmZlr?si=a88b1dd9bab54111
character deaths: https://open.spotify.com/playlist/6k7WhylJEjSqWC0pBuAtFD?si=3e897fa2a2dd469e
Do you have a group? Does it meet regularly enough to justify the cost? I am a firm believer of new people in a hobby should not spend more than $100 the first three months. With the Srd being free you are good to go.
No Gaming is Better than Bad Gaming.