can a wizard take weapons off creatures like solars and pit fiends and use fabricate to turn those items into tuning forks for the material components for the spells
"tuning forks" for planar travel should be thought of more as plot devices, rather than something that can be found or made casually. They are a gatekeeping device to prevent players from steering the game outside of the GMs comfort zone. If you want one, talk to your GM. If they are ready for you to travel the planes, then they will either insert them into the game, or will support your efforts to make them.
Easiest answer to your original question would be that tuning forks are not an item with a stat or even a form, so you have full liberty to describe how a specific fork is created or even looks.
Those darn forks are excellent devices for GMs to build a game around. I think you are onto a great idea to speak to your GM about and see if that is something they are willing to add to their story. It would be an excellent mechanic that could be implemented with either a chance that the fork will operate as intended or lose its harmony with the home plane through the process of manipulating it through another planes magic reforging it. The best/worst part about that spell is that the forks are never described anywhere other than the spells component requirement. It is one of those spells that is not a player spell, but a GM narrative device to guide the story arc. A GM could place a set of dowsing rods in the story that open a gate to the elemental plane of water or a crystal skull that resonates like a wine glass from a demilich that leads to its personal pocket dimension and weird, Lovecraftian knowledge.
Personally, it is a spell that I would only introduce through an item or other McGuffin to lead the narrative instead of making it something a player has the potential of a complete derailment.
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IMHO, Earthdawn is still the best fantasy realm, Shadowrun is the best Sci-Fi realm, and Dark Sun is the best D&D realm.
Eh, as long as the player understands how the DM would prefer they use the spell for plane-hopping it’s fine; plus while it’s a little chancy, it is a powerful save or suck removal effect. And, honestly, the forks aren’t any different from the handful of other specialized GP foci; it’s DM discretion to sell them in shops, make a quest/reward of them, or just block them from players.
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can a wizard take weapons off creatures like solars and pit fiends and use fabricate to turn those items into tuning forks for the material components for the spells
"tuning forks" for planar travel should be thought of more as plot devices, rather than something that can be found or made casually. They are a gatekeeping device to prevent players from steering the game outside of the GMs comfort zone. If you want one, talk to your GM. If they are ready for you to travel the planes, then they will either insert them into the game, or will support your efforts to make them.
Easiest answer to your original question would be that tuning forks are not an item with a stat or even a form, so you have full liberty to describe how a specific fork is created or even looks.
Those darn forks are excellent devices for GMs to build a game around. I think you are onto a great idea to speak to your GM about and see if that is something they are willing to add to their story. It would be an excellent mechanic that could be implemented with either a chance that the fork will operate as intended or lose its harmony with the home plane through the process of manipulating it through another planes magic reforging it. The best/worst part about that spell is that the forks are never described anywhere other than the spells component requirement. It is one of those spells that is not a player spell, but a GM narrative device to guide the story arc. A GM could place a set of dowsing rods in the story that open a gate to the elemental plane of water or a crystal skull that resonates like a wine glass from a demilich that leads to its personal pocket dimension and weird, Lovecraftian knowledge.
Personally, it is a spell that I would only introduce through an item or other McGuffin to lead the narrative instead of making it something a player has the potential of a complete derailment.
IMHO, Earthdawn is still the best fantasy realm, Shadowrun is the best Sci-Fi realm, and Dark Sun is the best D&D realm.
Eh, as long as the player understands how the DM would prefer they use the spell for plane-hopping it’s fine; plus while it’s a little chancy, it is a powerful save or suck removal effect. And, honestly, the forks aren’t any different from the handful of other specialized GP foci; it’s DM discretion to sell them in shops, make a quest/reward of them, or just block them from players.