For my next character I want to play a real storm master, using lightning and thunder for every spell. I would like to optimize it, but that is not a nessecity. I thought of starting with Mark of the Warding Dwarf (for Armor of Agathys, which I can change into lightning armor) or Variant Human for the feat. As class I would start with Cleric Tempest Domain, as it gives Heavy Armor Proficiency, and some survivability for the first 2 levels. In the 2nd Cleric level I will get Destructive Wrath as Channel Divinity option, which lets us deal max lightning or thunder damage once per short rest. After that, I will go fully for the Unearthed Arcana Wizard School of Lore Mastery, up to level 20. It gives me Spell Secrets at 2nd level, which let me change every damage type dealt by spells to lightning or thunder damage, and I can change saving throws with it, once per short rest, which makes sure I will hit. Alchemical Casting at 6th level gives me a +2 bonus to save DC's of spells and requires a 3rd level spell slot, or for a 1st level spell slot I can deal extra 2d10 damage, or for a 2nd the range of my spells is extended to one mile. The other features are good too.
Well, I was thinking, if I use Destructive Wrath and Spell Secrets, I can alter the damage type of high damage spells such as fireball and meteorite swarm to lightning or thunder damage, and deal max damage. I can let Armor of Agathys deal lightning damage (which is mainly for the flavor, but very good either).
So this build is Cleric 2/Wizard X, but Sorcerer Storm Sorcery seems funny to, maybe not that powerful. Storm Sorcerers Heart of the Storm 6th level feature seems good, but maybe it requires too much investment. It reads: At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level. Which seems very good with Spell Secrets. Basically every damaging spell has this as side effect.
What are your thoughts? What are your ideas to build this? Any combination of these three (or even other) classes is welcome, with ideas to make it better and more fun!
Thank you for your answers!
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With friendly greetings
Thrør Máthẳn Márbhådh
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Hello everybody,
For my next character I want to play a real storm master, using lightning and thunder for every spell. I would like to optimize it, but that is not a nessecity. I thought of starting with Mark of the Warding Dwarf (for Armor of Agathys, which I can change into lightning armor) or Variant Human for the feat. As class I would start with Cleric Tempest Domain, as it gives Heavy Armor Proficiency, and some survivability for the first 2 levels. In the 2nd Cleric level I will get Destructive Wrath as Channel Divinity option, which lets us deal max lightning or thunder damage once per short rest. After that, I will go fully for the Unearthed Arcana Wizard School of Lore Mastery, up to level 20. It gives me Spell Secrets at 2nd level, which let me change every damage type dealt by spells to lightning or thunder damage, and I can change saving throws with it, once per short rest, which makes sure I will hit. Alchemical Casting at 6th level gives me a +2 bonus to save DC's of spells and requires a 3rd level spell slot, or for a 1st level spell slot I can deal extra 2d10 damage, or for a 2nd the range of my spells is extended to one mile. The other features are good too.
Well, I was thinking, if I use Destructive Wrath and Spell Secrets, I can alter the damage type of high damage spells such as fireball and meteorite swarm to lightning or thunder damage, and deal max damage. I can let Armor of Agathys deal lightning damage (which is mainly for the flavor, but very good either).
So this build is Cleric 2/Wizard X, but Sorcerer Storm Sorcery seems funny to, maybe not that powerful. Storm Sorcerers Heart of the Storm 6th level feature seems good, but maybe it requires too much investment. It reads: At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level. Which seems very good with Spell Secrets. Basically every damaging spell has this as side effect.
What are your thoughts? What are your ideas to build this? Any combination of these three (or even other) classes is welcome, with ideas to make it better and more fun!
Thank you for your answers!
With friendly greetings
Thrør Máthẳn Márbhådh