i am running a eberron rising from the last war campaign with the lord of dust causing the players trouble by manipulating people into fulfilling a dark prophecy and making the silver flame a group controlled by a radiant idol who is slowly corrupting the silver flame into dark rituals i plane on introducing the boromar clan to my party as their patron and make their first task killing daask members and releasing hostages from the daask what else should i add?
i am running a eberron rising from the last war campaign with the lord of dust causing the players trouble by manipulating people into fulfilling a dark prophecy and making the silver flame a group controlled by a radiant idol who is slowly corrupting the silver flame into dark rituals i plane on introducing the boromar clan to my party as their patron and make their first task killing daask members and releasing hostages from the daask what else should i add?
i am running a eberron rising from the last war campaign with the lord of dust causing the players trouble by manipulating people into fulfilling a dark prophecy and making the silver flame a group controlled by a radiant idol who is slowly corrupting the silver flame into dark rituals i plane on introducing the boromar clan to my party as their patron and make their first task killing daask members and releasing hostages from the daask what else should i add?
Why do you think you need to add more things?
What specific need are you trying to fill?
i want to make it intense for my players as a new dm i find it hard to make it intense without killing them
First of all "more intense" is not a good goal. Intensity is a matter of pacing. You ramp it up and down with the flow of game. Right at the start, a slow build will usually work better. If everything's always happening so much, it's tiring, for both them and you.
Run your sessions with the setup you already have. Do the players seem into it? Develop the stuff they're into. If you think you need more stuff, introduce some hooks for unrelated plot, and develop the ones the players bite on. (Let the others wither.) This is not so you can make things more intense, but so you can let things simmer in one thread while turning up a different one. (It also makes it less likely you'll run into the "what do we do now?" problem.)
Edit: as for not killing them, more medium encounters are better to give them a workout than making the ones you run bigger, especially at early levels. Encounter balancing is a skill that takes time to develop.
First of all "more intense" is not a good goal. Intensity is a matter of pacing. You ramp it up and down with the flow of game. Right at the start, a slow build will usually work better. If everything's always happening so much, it's tiring, for both them and you.
Run your sessions with the setup you already have. Do the players seem into it? Develop the stuff they're into. If you think you need more stuff, introduce some hooks for unrelated plot, and develop the ones the players bite on. (Let the others wither.) This is not so you can make things more intense, but so you can let things simmer in one thread while turning up a different one. (It also makes it less likely you'll run into the "what do we do now?" problem.)
Edit: as for not killing them, more medium encounters are better to give them a workout than making the ones you run bigger, especially at early levels. Encounter balancing is a skill that takes time to develop.
good idea as my players are crazy and just want baby dragons to owlbears as pets and i have to make shure the animals don't make everything easy
i am running a eberron rising from the last war campaign with the lord of dust causing the players trouble by manipulating people into fulfilling a dark prophecy and making the silver flame a group controlled by a radiant idol who is slowly corrupting the silver flame into dark rituals i plane on introducing the boromar clan to my party as their patron and make their first task killing daask members and releasing hostages from the daask what else should i add?
Why do you think you need to add more things?
What specific need are you trying to fill?
unfortunatly eberron does not use dragons to entice players they are more of a hero to players
i want to make it intense for my players as a new dm i find it hard to make it intense without killing them
So, I suggest not doing so right away.
First of all "more intense" is not a good goal. Intensity is a matter of pacing. You ramp it up and down with the flow of game. Right at the start, a slow build will usually work better. If everything's always happening so much, it's tiring, for both them and you.
Run your sessions with the setup you already have. Do the players seem into it? Develop the stuff they're into. If you think you need more stuff, introduce some hooks for unrelated plot, and develop the ones the players bite on. (Let the others wither.) This is not so you can make things more intense, but so you can let things simmer in one thread while turning up a different one. (It also makes it less likely you'll run into the "what do we do now?" problem.)
Edit: as for not killing them, more medium encounters are better to give them a workout than making the ones you run bigger, especially at early levels. Encounter balancing is a skill that takes time to develop.
good idea as my players are crazy and just want baby dragons to owlbears as pets and i have to make shure the animals don't make everything easy
You could add a gang of Changeling infiltrators working for the Cabinet of Faces throwing a twist in this whole plot in unexpected ways.