Hello. I'm fairly new to D&D, and the forums. I wasn't sure where to post this, and I thought this may be best (please move if needed).
I know some DMs allow for multiclassing, and some don't. I was looking at some of the various classes, and subclasses (general 5e), and came across 2 sublcasses that I found very interesting.
The Twilight cleric's Channel Divinity provides every nearby character with many temporary hit points per turn. Called Twilight Sanctuary, this Channel Divinity can buff anyone standing within 30 feet of the Twilight Domain cleric, granting it one of two buffs at the end of that person's turn. They can get temporary HP equal to 1d6 plus the Twilight Domain character's cleric level, or ending a charmed or frightened condition on that ally.
The Chronugy wizard subclass can force dice rerolls, incapacitate enemies in place, let allies cast spells, and more. It turns a spell into a mote that any creature can cast with an action. This is regardless of the original spell's casting time. Its most infamous use is to create a Tiny Hut mid-fight so the party can take a short rest.
Thus, I was thinking that multiclassing with these 2 would be interesting. I don't want to "take over" a campaign; I do want to play with an interesting build, that I've not seen all over, like "coffelock."
I am assuming you are going 2 level is in Twilight as you mention high level chronurgy features but not for twilight.
Pros
The twilight cleric is powerful to the point of being broken and you get most of the benefit with a two level dip.
Chronurgy wizard is a decent subclass before level 10 and gets a level 10 feature that is massively powerful
Cons
You will have to spread your ability scores thin, as a wizards you need Int as high as you can with Con and dex as high as possible without dropping int. Multiclassing in Cleric means you need at least 13 wis (though you can choose spells and options that are not overly reliant on Wis.
Your spell progression will be slowed down, while at wizard 3 cleric 2 you will have 3rd level spell slots you will not get 3rd level spells until you reach character level 7. It is nearly always the case that a 3rd level spell is more powerful than a 2nd level spell upcast. The same applies for other features for example you will not get and ASIs/Feats until level 6
A twilight cleric dip is broken, the DM will have to adjust encounters to that they are a challenge and probably telegraph to you which encounters are tough (so you need twilight sanctuary) and those that are easier and you will need twilight sancuary later. On top of that it makes other sources of temporary hip points almost redundent, the vHuman Paladin who takes inspirting leader at level 1 will think it is a total waste
Chronurgy wizard becomes broken at level 10 (level 12 in your build) the DM will have to work around it (for example having a lot of enemies who can cast dispel magic) or home brew a nerf to make it more viable
Talk to your DM, some are happy for such shinanigans others less so. D&D is not about players making the most powerful characters they can in order to "Beat" the DM. The DM can always use monsters that will TPK the party. They don't do this (at least not on purpose) becasue D&D is the DM and the players working together to create an interesting story. Some players like to create the most powerful characters they can and have the DM put up challenges that even those powerful characters need to employ good tactics and strategy to make it through and that is fine if all the players are on board. It is however very disheartening for a new player to build a character only to find another players character is so powerful theirs is not making a significant contribution.
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Hello. I'm fairly new to D&D, and the forums. I wasn't sure where to post this, and I thought this may be best (please move if needed).
I know some DMs allow for multiclassing, and some don't. I was looking at some of the various classes, and subclasses (general 5e), and came across 2 sublcasses that I found very interesting.
The Twilight cleric's Channel Divinity provides every nearby character with many temporary hit points per turn. Called Twilight Sanctuary, this Channel Divinity can buff anyone standing within 30 feet of the Twilight Domain cleric, granting it one of two buffs at the end of that person's turn. They can get temporary HP equal to 1d6 plus the Twilight Domain character's cleric level, or ending a charmed or frightened condition on that ally.
The Chronugy wizard subclass can force dice rerolls, incapacitate enemies in place, let allies cast spells, and more. It turns a spell into a mote that any creature can cast with an action. This is regardless of the original spell's casting time. Its most infamous use is to create a Tiny Hut mid-fight so the party can take a short rest.
Thus, I was thinking that multiclassing with these 2 would be interesting. I don't want to "take over" a campaign; I do want to play with an interesting build, that I've not seen all over, like "coffelock."
Pros & cons of this potential multiclass?
I am assuming you are going 2 level is in Twilight as you mention high level chronurgy features but not for twilight.
Pros
Cons
Talk to your DM, some are happy for such shinanigans others less so. D&D is not about players making the most powerful characters they can in order to "Beat" the DM. The DM can always use monsters that will TPK the party. They don't do this (at least not on purpose) becasue D&D is the DM and the players working together to create an interesting story. Some players like to create the most powerful characters they can and have the DM put up challenges that even those powerful characters need to employ good tactics and strategy to make it through and that is fine if all the players are on board. It is however very disheartening for a new player to build a character only to find another players character is so powerful theirs is not making a significant contribution.