I'm working on a character for a short campaign. We'll be starting at level 6 and probably won't level up for the duration. I've rolled stats (4d6k3) and got the following: 14, 13, 13, 13, 12, 11.
I think I'm going to go standard Human to lean into the bit; what class should I choose to take best advantage of being pretty okay at everything, but great at nothing in particular? As a Fighter, I could get one stat to 18 by level 6 with these starting numbers (or even 20 if I chose something other than Human), but is that my most interesting choice? What kind of character would you build out of a spread like this?
Some things you said made it jump into the forefront of my mind.
...pretty okay at everything (jack of all trades)
...but great at nothing (master of none)
And if you only go to 6th level and might not go beyond that... Lore Bards get an additional Magical Secrets over every other subclass of bard, and they get it at level 6.
Have fun and good luck!
PS: as a human your starting stats would now be 15, 14, 14, 14, 13, 12 and at level 4 I would take the ASI and bump the odd numbers up to even for a final stat block of 16, 14, 14, 14, 14, 12 which should give you fairly decent stats in most of your skills... which as a Lore Bard you will have plenty.
Sounds about perfect and Bards, are always useful. Definatly use the 15 at charisma and bump it to 18 with any other ASI's
A lot of full spell casters can theoretically get by without directly attacking enemies, and not needing a perfectly tuned spell casting modifier. Wizards especially have some decent battlefield control spells like wall of stone, web, or wall of force to throw around, and buffs like haste or polymorph. They can even still do decent damage without an amazing intelligence modifiers with the half damage of fireball or upcasting magic missile.
Really, any class that doesn't rely heavily on a primary stat to power its features (whether for a higher DC or whatever) should work just fine
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Barbarian actually works pretty well for this since Reckless Attack can make up for a low chance to hit. Alternatively, the STR/melee Cleric also likes being very spread out with their stats for armour & weapon attacks plus spells.
Barbarian actually works pretty well for this since Reckless Attack can make up for a low chance to hit.
Rage also covers you if your AC isn't the best
Rollback Post to RevisionRollBack
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
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I'm working on a character for a short campaign. We'll be starting at level 6 and probably won't level up for the duration. I've rolled stats (4d6k3) and got the following: 14, 13, 13, 13, 12, 11.
I think I'm going to go standard Human to lean into the bit; what class should I choose to take best advantage of being pretty okay at everything, but great at nothing in particular? As a Fighter, I could get one stat to 18 by level 6 with these starting numbers (or even 20 if I chose something other than Human), but is that my most interesting choice? What kind of character would you build out of a spread like this?
Sounds about perfect and Bards, are always useful. Definatly use the 15 at charisma and bump it to 18 with any other ASI's
A lot of full spell casters can theoretically get by without directly attacking enemies, and not needing a perfectly tuned spell casting modifier. Wizards especially have some decent battlefield control spells like wall of stone, web, or wall of force to throw around, and buffs like haste or polymorph. They can even still do decent damage without an amazing intelligence modifiers with the half damage of fireball or upcasting magic missile.
Really, any class that doesn't rely heavily on a primary stat to power its features (whether for a higher DC or whatever) should work just fine
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
i would go a mountain dwarf for stats and do a fighter
+2 to Str and +2 to Con
Not a half bad fighter, but not exactly good either
Barbarian actually works pretty well for this since Reckless Attack can make up for a low chance to hit. Alternatively, the STR/melee Cleric also likes being very spread out with their stats for armour & weapon attacks plus spells.
Fighter, def not a spell caster, but maybe half caster.
"Big sword, bigger brain"
-BigBrainGoblin
Rage also covers you if your AC isn't the best
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
But ... why has no one said Moon Druid?
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.