I have just started a new campaign and I am playing a Paladin who will be trying to reestablish a following for a forgotten deity. It's my GM's homebrew world and he has put a load of effort into it.
My question centers around his establishment of new temples (which I am rather excited about) but I am trying to think of what sort of charity there would/could be in a D&D world. The more obvious ones I can think of are:
Feeding the poor
Healing the sick (who can't afford remedies)
Free labor for good causes (someone's house burnt down in a raid)
Possibly accommodation for the homeless in a larger temple
Can anyone think of some others that are relevant to D&D times? My in-game religion very much emphasizes helping people to help themselves so it will aim to get people back on their feet and protect those at risk, rather than leave them poor and feed them forever just so they stay a follower.
Thanks :)
PS. Is there a way to get this forum post spellcheck to be UK English?
One thing that comes to mind (since you said that your religion emphasizes helping people to help themselves) is to create a trade college aimed at the poor and unskilled people looking to turn their lives around. It would be a free or low cost college that would teach people trades like carpentry, weaving, masonry, blacksmithing, etc. It would take donations to fund it, and ask for the people teaching to donate some of their time as well. Afterwords they could be placed into an apprenticeship at a shop that is affiliated with the school. There were schools in the medieval times, so there would be schools in the D&D world.
You don't have to stick with one charity either. You could have it where there is the school, and they feed the poor, heal the sick, and provide labor to help rebuild. You can have it where the services are free to those who can't afford to pay, but low cost to those who are a bit better off but still considered poor or the low end of the lower middle class. These are just some of the things came to mind for me. I hope I helped.
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Remember this is a game and it's suppose to be fun for everybody. Let's all have fun and kill monsters.
Thank you so much! I love the idea of this! I think it would fit in really well with our setting and provides for even more story points and RP. There could be a disgruntled blacksmith that hates the idea of giving away secrets but his competition laps it up and it makes them look good in the community, which makes the other more bitter. It also allows a lot of new NPCs to cross paths with us.
I have just started a new campaign and I am playing a Paladin who will be trying to reestablish a following for a forgotten deity. It's my GM's homebrew world and he has put a load of effort into it.
My question centers around his establishment of new temples (which I am rather excited about) but I am trying to think of what sort of charity there would/could be in a D&D world. The more obvious ones I can think of are:
Feeding the poor
Healing the sick (who can't afford remedies)
Free labor for good causes (someone's house burnt down in a raid)
Possibly accommodation for the homeless in a larger temple
Can anyone think of some others that are relevant to D&D times? My in-game religion very much emphasizes helping people to help themselves so it will aim to get people back on their feet and protect those at risk, rather than leave them poor and feed them forever just so they stay a follower.
Thanks :)
PS. Is there a way to get this forum post spellcheck to be UK English?
Teaching languages
teaching job skills: tinker's tools, brewer's, leatherworking, etc.
Feeding people: create water, goodberry, etc.
D&D Equivalent of "habitat for humanity": Oh, you're homeless? we'll teach you, and work with you, to gather the supplies, and build a home yourself, and to maintain it, and help you while you get on your feet. Etc.
I would think in D&D world people would need a hand up dealing with monsters.
Having a group of volunteers on standby to send to the poor with monster trouble seems charitable. “We need to go to Widow Mabel’s again today. I’ve told her if she keeps leaving her cellar door open like that, of course she’s going to let a few Xvarts in.”
Also volunteering to run training sessions on identifying monsters and their dangers seems in line with what the country needs. “OK, so on page 3 of the handout you all received, that’s a picture of a Cranium Rat. Those of you who can read should write this stuff down, and label the picture with its dangers that I will describe. Has anyone ever come across one of these? Who can tell me some differences between these and common rats? ... A sudden increase in Cranium Rat sightings could indicate a Mind Flayer moving into the area, so you should contact professional adventurers to investigate. But the main thing with these is to not engage these if they’ve congregated into a swarm...”
Hi everyone!
I have just started a new campaign and I am playing a Paladin who will be trying to reestablish a following for a forgotten deity. It's my GM's homebrew world and he has put a load of effort into it.
My question centers around his establishment of new temples (which I am rather excited about) but I am trying to think of what sort of charity there would/could be in a D&D world. The more obvious ones I can think of are:
Can anyone think of some others that are relevant to D&D times? My in-game religion very much emphasizes helping people to help themselves so it will aim to get people back on their feet and protect those at risk, rather than leave them poor and feed them forever just so they stay a follower.
Thanks :)
PS. Is there a way to get this forum post spellcheck to be UK English?
One thing that comes to mind (since you said that your religion emphasizes helping people to help themselves) is to create a trade college aimed at the poor and unskilled people looking to turn their lives around. It would be a free or low cost college that would teach people trades like carpentry, weaving, masonry, blacksmithing, etc. It would take donations to fund it, and ask for the people teaching to donate some of their time as well. Afterwords they could be placed into an apprenticeship at a shop that is affiliated with the school. There were schools in the medieval times, so there would be schools in the D&D world.
You don't have to stick with one charity either. You could have it where there is the school, and they feed the poor, heal the sick, and provide labor to help rebuild. You can have it where the services are free to those who can't afford to pay, but low cost to those who are a bit better off but still considered poor or the low end of the lower middle class. These are just some of the things came to mind for me. I hope I helped.
Remember this is a game and it's suppose to be fun for everybody. Let's all have fun and kill monsters.
Thank you so much! I love the idea of this! I think it would fit in really well with our setting and provides for even more story points and RP. There could be a disgruntled blacksmith that hates the idea of giving away secrets but his competition laps it up and it makes them look good in the community, which makes the other more bitter. It also allows a lot of new NPCs to cross paths with us.
Thanks so much
Glad I could help.
Remember this is a game and it's suppose to be fun for everybody. Let's all have fun and kill monsters.
Teaching languages
teaching job skills: tinker's tools, brewer's, leatherworking, etc.
Feeding people: create water, goodberry, etc.
D&D Equivalent of "habitat for humanity": Oh, you're homeless? we'll teach you, and work with you, to gather the supplies, and build a home yourself, and to maintain it, and help you while you get on your feet. Etc.
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I would think in D&D world people would need a hand up dealing with monsters.
Having a group of volunteers on standby to send to the poor with monster trouble seems charitable. “We need to go to Widow Mabel’s again today. I’ve told her if she keeps leaving her cellar door open like that, of course she’s going to let a few Xvarts in.”
Also volunteering to run training sessions on identifying monsters and their dangers seems in line with what the country needs. “OK, so on page 3 of the handout you all received, that’s a picture of a Cranium Rat. Those of you who can read should write this stuff down, and label the picture with its dangers that I will describe. Has anyone ever come across one of these? Who can tell me some differences between these and common rats? ... A sudden increase in Cranium Rat sightings could indicate a Mind Flayer moving into the area, so you should contact professional adventurers to investigate. But the main thing with these is to not engage these if they’ve congregated into a swarm...”
Set up a town well, establish a school, and maybe help train a village guard...
Donate to a reputable orphanage