Up to level 6, Tabaxi Scout. One free feat : Mobile. 4th level feat : Ritual Caster.
My original conception was the curious scouting cat, who's inquisitive nature got it into all kinds of trouble, learning things it wasn't supposed to know. Hence the ritual caster! I got great rolls, so I started with 20(18 + 2 race) Dex, 18(17 + 1 race) Cha, and a 16 int, 12 Wis, 14 Con, and 12 Str so I have been trying to avoid min/maxing since my stats were OP. (Other people got good stats, too, but not as good as mine.)
I picked scout because it fit my Tabaxi origins, investigator because my character was nosy and loved finding 'missing' items and solving mysteries back home, acting as the constable for the clan, effectively. I took ritual caster as a fun feat to play into my tabaxi curiosity and intelligence. Plus Find Familiar. I avoided Magic Initiate as Booming Blade would have been too much!
Now, however, my DM home-brewed paired scimitars for my char (I was using one for flavor, not max stating already) that were owned by a pirate king. They get 'more powerful' as I reunite the scimitars with some treasure, and unlock different abilities. One ability is gaining advantage on one attack once per long rest (You must leap 15 feet in a straight line to do it... i.e. boarding another ship). They are +1 scimitars with one attunement slot.
Oh, it also changes any bird familiar into a parrot form. (Same stats, just looks like a parrot and can say 3 word phrases.)
Upgraded with one of the coins recovered, it can summon a spectral looking glass. Once per day it can summon a friggin spectral cannon for 2 charges. (I have yet to figure out how to charge the scimitars.) It's effectively a siege cannon. (DM laughed when I jokingly asked if I could sneak attack with it since it is ranged.)
I suspect that these scimitars will start altering my character until I am playing a pirate kitty as powerful magic items tend to have side effects. Shoulda gone swashbuckler, apparently. :D So now I am debating embracing or fighting the flavor change. Both are interesting paths. Chucking them back into the waves is a 3rd option, I suppose, but I like that the DM put so much thought into these swords, and my character WOULD like them. I think I may start peppering my conversation with pirate-isms and ratchet it up as we go. The GM hasn't SAID that this would happen to my character, I just feel like it SHOULD based on how stupid awesome these swords are (and in theory are not fully powered up.)
So... would you struggle against or embrace such a change to your character?
Do both. Play into it but then have the Tabaxi begin to resist because it doesn't want the remotest possibility of a bath. As such, it starts to just use other weapons (particularly in encounters that aren't super difficult). However, the scimitars can be a bit like catnip and draw the curiosity of the Tabaxi so that it uses them again.
My Tabaxi is from the rain forest and hordes water (7 waterskins always filled!) so isn't afraid of water, but the freaky SALT water might be a good impetus to struggle against the urges to start singing sea chantys! Salt! ICK!
Up to level 6, Tabaxi Scout. One free feat : Mobile. 4th level feat : Ritual Caster.
My original conception was the curious scouting cat, who's inquisitive nature got it into all kinds of trouble, learning things it wasn't supposed to know. Hence the ritual caster! I got great rolls, so I started with 20(18 + 2 race) Dex, 18(17 + 1 race) Cha, and a 16 int, 12 Wis, 14 Con, and 12 Str so I have been trying to avoid min/maxing since my stats were OP. (Other people got good stats, too, but not as good as mine.)
I picked scout because it fit my Tabaxi origins, investigator because my character was nosy and loved finding 'missing' items and solving mysteries back home, acting as the constable for the clan, effectively. I took ritual caster as a fun feat to play into my tabaxi curiosity and intelligence. Plus Find Familiar. I avoided Magic Initiate as Booming Blade would have been too much!
Now, however, my DM home-brewed paired scimitars for my char (I was using one for flavor, not max stating already) that were owned by a pirate king. They get 'more powerful' as I reunite the scimitars with some treasure, and unlock different abilities. One ability is gaining advantage on one attack once per long rest (You must leap 15 feet in a straight line to do it... i.e. boarding another ship). They are +1 scimitars with one attunement slot.
Oh, it also changes any bird familiar into a parrot form. (Same stats, just looks like a parrot and can say 3 word phrases.)
Upgraded with one of the coins recovered, it can summon a spectral looking glass. Once per day it can summon a friggin spectral cannon for 2 charges. (I have yet to figure out how to charge the scimitars.) It's effectively a siege cannon. (DM laughed when I jokingly asked if I could sneak attack with it since it is ranged.)
I suspect that these scimitars will start altering my character until I am playing a pirate kitty as powerful magic items tend to have side effects. Shoulda gone swashbuckler, apparently. :D So now I am debating embracing or fighting the flavor change. Both are interesting paths. Chucking them back into the waves is a 3rd option, I suppose, but I like that the DM put so much thought into these swords, and my character WOULD like them. I think I may start peppering my conversation with pirate-isms and ratchet it up as we go. The GM hasn't SAID that this would happen to my character, I just feel like it SHOULD based on how stupid awesome these swords are (and in theory are not fully powered up.)
So... would you struggle against or embrace such a change to your character?
Do both. Play into it but then have the Tabaxi begin to resist because it doesn't want the remotest possibility of a bath. As such, it starts to just use other weapons (particularly in encounters that aren't super difficult). However, the scimitars can be a bit like catnip and draw the curiosity of the Tabaxi so that it uses them again.
My Tabaxi is from the rain forest and hordes water (7 waterskins always filled!) so isn't afraid of water, but the freaky SALT water might be a good impetus to struggle against the urges to start singing sea chantys! Salt! ICK!