Would you consider using Haste offensively to get a save-free stun on an enemy? I'm specifically referring to the text in the spell that reads:
"When the spell ends, the target can't move or take Actions until after its next turn, as a wave of lethargy sweeps over it."
It may not beat out the main use of the spell, but I definitely see a niche for this spell to be used in this way in situations where a party is really hurting against a single boss enemy that's got a chunk of health left that the party estimates they could probably take out in one round as long as they don't all die. The caster puts Haste on the monster, and at any point between theirs and the monster's turn they can simply state "I drop concentration" (which doesn't take an action or BA to do) effectively shutting them down for a turn. By the spell text i guess they'd still get reactions, but you don't really need to worry about provoking an attack of Opportunity if there's no main attacks to worry about on the monster's turn.
I can see this especially being a tactic at higher level when burning a 3rd level spell slot for a free round against the monster is a less of a cost than it would be at 5th level or so, depending on the caster's class.
*Edit*
Just noticed the "willing creature" caveat, so I suppose not, unless the baddie is charmed first in which case, why bother I guess haha
*edit edit*
I suppose, depending on how permissive your DM is and how convincing your character is, you could always pretend like you're betraying your party and joining the bad guy's team, and the bad guy might fall for it and become a willing target, but we're still pushing the boundaries of "niche" I suppose
No, I think the opportunity cost is too high, although don’t having a save is good. You can easily accomplish something similar with Tasha’s Mind Whip; it’s a level 2 slot and INT saves are great to target.
Back in the old days when you were affected by the haste spell it aged you one year... so I had DMs use it offensively against us - there were rules that when you reached a certain age (e.g. middle age) your physical stats deteriorated.
Back in the old days when you were affected by the haste spell it aged you one year... so I had DMs use it offensively against us - there were rules that when you reached a certain age (e.g. middle age) your physical stats deteriorated.
Ugh, I remember a DM using the haste spell as part of a magical trap back in the AD&D days of gaming. Every time our party had to pass through a particular room (or maybe hallway), we'd potentially be hasted temporarily and aged as a side-effect. Think we lost a couple years off our lives just from the "hypermetabolic" effect of it. So, yes, the concept of using the spell offensively exists, but the current 5E version greatly limits it.
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Would you consider using Haste offensively to get a save-free stun on an enemy? I'm specifically referring to the text in the spell that reads:
"When the spell ends, the target can't move or take Actions until after its next turn, as a wave of lethargy sweeps over it."
It may not beat out the main use of the spell, but I definitely see a niche for this spell to be used in this way in situations where a party is really hurting against a single boss enemy that's got a chunk of health left that the party estimates they could probably take out in one round as long as they don't all die. The caster puts Haste on the monster, and at any point between theirs and the monster's turn they can simply state "I drop concentration" (which doesn't take an action or BA to do) effectively shutting them down for a turn. By the spell text i guess they'd still get reactions, but you don't really need to worry about provoking an attack of Opportunity if there's no main attacks to worry about on the monster's turn.
I can see this especially being a tactic at higher level when burning a 3rd level spell slot for a free round against the monster is a less of a cost than it would be at 5th level or so, depending on the caster's class.
*Edit*
Just noticed the "willing creature" caveat, so I suppose not, unless the baddie is charmed first in which case, why bother I guess haha
*edit edit*
I suppose, depending on how permissive your DM is and how convincing your character is, you could always pretend like you're betraying your party and joining the bad guy's team, and the bad guy might fall for it and become a willing target, but we're still pushing the boundaries of "niche" I suppose
No, I think the opportunity cost is too high, although don’t having a save is good. You can easily accomplish something similar with Tasha’s Mind Whip; it’s a level 2 slot and INT saves are great to target.
Back in the old days when you were affected by the haste spell it aged you one year... so I had DMs use it offensively against us - there were rules that when you reached a certain age (e.g. middle age) your physical stats deteriorated.
Ugh, I remember a DM using the haste spell as part of a magical trap back in the AD&D days of gaming. Every time our party had to pass through a particular room (or maybe hallway), we'd potentially be hasted temporarily and aged as a side-effect. Think we lost a couple years off our lives just from the "hypermetabolic" effect of it. So, yes, the concept of using the spell offensively exists, but the current 5E version greatly limits it.