In general, Sorcerer is the better option for a “jack of all trades” casting class thanks to ease of use and sorcery points, while Wizards tend to really excel with very niche specialty builds. Sorcerers stole metamagic feats from the Wizard in 5e, so they have that going without them. Wizards are basically sorcerers without metamagic feats but have access to a wider variety of spells not only usable at any one time but just access to a wider list of spells in general. Also, sorcerers have the supreme advantage of Charisma, which opens the door for Sorcerers to hold many other roles in the party.
The recent changes to Wizard narrows this gap, but being capable of using metamagic feats on the fly is still a very strong and flexible ability. For example, being able to transmute the damage type of Fireball on the fly is very strong and flexible.
What do you think? Is Sorcerer stronger than Wizard?
Damage wise, I would say yes. But the wizard just brings infinite utility with all the spells they can have on their spellbook.
I always see the sorcerer as excelling in one or two particular areas above the wizard depending on how you build him, while the wizard can be useful in any situation (given that you are smart preparing your spells).
Damage wise, I would say yes. But the wizard just brings infinite utility with all the spells they can have on their spellbook.
I always see the sorcerer as excelling in one or two particular areas above the wizard depending on how you build him, while the wizard can be useful in any situation (given that you are smart preparing your spells).
Sorcerers get basically the same spells known as the Wizard gets spells prepared. And now that they share a spell list, you can build a sorcerer with exactly the same spells known as the wizard has spells prepared. The major bonus to Wizard is that they can cast ritual spells without preparing them, which means if you build right you can have double the spells available as the sorcerer, I also think the new wizard spell/classfeature that lets them swap a spell prepared with another spell in their spellbook is a good one as it leans into the wizard having flexibility via access to a greater number of spells - both via preparing for each day, and swapping preparations during the day - while sorcerers have flexibility via metamagic to change how the spells they know work.
I don't like the Wizard's Create/Modify Spell stuff b/c that feels too much like metamagic, those should be sorcerer features not wizard ones -> EXCEPT for the modify spell that lets them turn more spells into ritual spells which is very wizard-y.
Metamagic is too strong IMO. Its flexibility is very very useful and powerful.
When It first come to Wizard as class feature (Wizard Table) It made spell casting much more fun.
When I compare the new Wizard and the new Sorcerer the gap now is smaller, but I still think that Metamagic is much better than than Modify Spell/Create Spell
Metamagic costs no gold, you can modify on the fly and applies to all your spells.
Modify Spell/Create Spell costs huge amount of gold, you need to prepare beforehand and applies to one specific spell at a time.
Metamagic is too strong IMO. Its flexibility is very very useful and powerful.
When It first come to Wizard as class feature (Wizard Table) It made spell casting much more fun.
When I compare the new Wizard and the new Sorcerer the gap now is smaller, but I still think that Metamagic is much better than than Modify Spell/Create Spell
Metamagic costs no gold, you can modify on the fly and applies to all your spells.
Modify Spell/Create Spell costs huge amount of gold, you need to prepare beforehand and applies to one specific spell at a time.
Damage wise, I would say yes. But the wizard just brings infinite utility with all the spells they can have on their spellbook.
I always see the sorcerer as excelling in one or two particular areas above the wizard depending on how you build him, while the wizard can be useful in any situation (given that you are smart preparing your spells).
Sorcerers get basically the same spells known as the Wizard gets spells prepared. And now that they share a spell list, you can build a sorcerer with exactly the same spells known as the wizard has spells prepared.
The Wizard will still have more spells in their book than the sorcerer knows, so sure on a specific day they could have the same list, than situations change and the wizard changes up some of their prepared spells and the sorcerer doesn't because they can't.
I don't know where OP gets the idea Sorcerers are a jack of all trades caster that's way more the dept of the Wizard, larger available spell pool, ability to add them on the fly (albeit with a cost) ability to swap with memorize spell and ability to ritual cast non prepared spells. That's WAY more jack of all trades answer for every problem. Meanwhile sorcerer's metamagics are gonna guide what spells he's taking, the added 7 spells known helps known but compared to Tasha's subs that's come down from their 25 previously, more flexable than the swapping options.
I also love when ppl say sorcerers "stole" metamagic from wizards, yeah? want metamagic back? go back to vancian casting and give back the "stolen" spontaneous casting to the sorcerer again
Metamagic is too strong IMO. Its flexibility is very very useful and powerful.
When It first come to Wizard as class feature (Wizard Table) It made spell casting much more fun.
When I compare the new Wizard and the new Sorcerer the gap now is smaller, but I still think that Metamagic is much better than than Modify Spell/Create Spell
Metamagic costs no gold, you can modify on the fly and applies to all your spells.
Modify Spell/Create Spell costs huge amount of gold, you need to prepare beforehand and applies to one specific spell at a time.
Metamagic is improved at the cost of twin, the best metamagic being gutted. It's as flexible as its been since 5e inception as sorcerer still runs the same number of points with no recovery mechanic outside of eating spell slots still.
I think a better way to look at with modify/create is. Metamagic is good, it costs no physical resource but it runs out of gas quickly. Modify costs a lot of gold if you want it permanent through create, but any time you have 10 minutes the wizard can change which spell is modified because its a ritual so it's "needs to be prepared" is much less limiting than it seems
Also its a feature wizard clearly doesn't need, strongest class in the game, just got better at skills so less need for casting spells to solve problems and memorize spell is just a great boost. Than they tacked this on top of it.
In general, Sorcerer is the better option for a “jack of all trades” casting class thanks to ease of use and sorcery points, while Wizards tend to really excel with very niche specialty builds. Sorcerers stole metamagic feats from the Wizard in 5e, so they have that going without them. Wizards are basically sorcerers without metamagic feats but have access to a wider variety of spells not only usable at any one time but just access to a wider list of spells in general. Also, sorcerers have the supreme advantage of Charisma, which opens the door for Sorcerers to hold many other roles in the party.
The recent changes to Wizard narrows this gap, but being capable of using metamagic feats on the fly is still a very strong and flexible ability. For example, being able to transmute the damage type of Fireball on the fly is very strong and flexible.
What do you think? Is Sorcerer stronger than Wizard?
Sorcerer has never been more powerful than wizard. In fact, thanks to his spell list and being able to cast rituals, wizard was more of a "jack of all trades" than Sorcerer was who was a nova blaster. With the proposed rules, sorcerer has narrowed the gap to wizards. The main reasons are that now they share a spell list, and that everyone can cast as a ritual. And that's the designer's intention: to make the same number of sorcerers and wizards play, something that didn't happen in 5e. I haven't played the new sorcerer yet, nor have I seen it in game. So it is difficult for me to compare it with the new wizard, which I have seen in game, and I will play one soon. Is the new sorcerer stronger than the new wizard? I could not tell. What I can tell you is that the wizard is as strong as ever.
In general, Sorcerer is the better option for a “jack of all trades” casting class thanks to ease of use and sorcery points, while Wizards tend to really excel with very niche specialty builds. Sorcerers stole metamagic feats from the Wizard in 5e, so they have that going without them. Wizards are basically sorcerers without metamagic feats but have access to a wider variety of spells not only usable at any one time but just access to a wider list of spells in general. Also, sorcerers have the supreme advantage of Charisma, which opens the door for Sorcerers to hold many other roles in the party.
The recent changes to Wizard narrows this gap, but being capable of using metamagic feats on the fly is still a very strong and flexible ability. For example, being able to transmute the damage type of Fireball on the fly is very strong and flexible.
What do you think? Is Sorcerer stronger than Wizard?
Sorcerer has never been more powerful than wizard. In fact, thanks to his spell list and being able to cast rituals, wizard was more of a "jack of all trades" than Sorcerer was who was a nova blaster. With the proposed rules, sorcerer has narrowed the gap to wizards. The main reasons are that now they share a spell list, and that everyone can cast as a ritual. And that's the designer's intention: to make the same number of sorcerers and wizards play, something that didn't happen in 5e. I haven't played the new sorcerer yet, nor have I seen it in game. So it is difficult for me to compare it with the new wizard, which I have seen in game, and I will play one soon. Is the new sorcerer stronger than the new wizard? I could not tell. What I can tell you is that the wizard is as strong as ever.
I don't agree with your point. You just comparing number of potential spells knowns.
Comparing damage and power, a well rounded Sorcerer build with Metamagics will always output a Wizard similar build.
One example: If a monster have fire resistance just change the damage type of you fireball on the fly for full damage. (TRANSMUTED SPELL)
Other example: If you wanna a monster to have huge disadvantage on saving throw, no problem.(HEIGHTENED SPELL)
In 5e a well built Sorcerer would out damage a wizard in combat, but outside of combat the wizard had more spells prepared and all rituals in their books. In one dnd the sorcerer has caught up in spell prepared, but the wizard still has rituals and can change spells every long rest. If you gauge power by combat damage then sure the sorcerer is more powerful than the wizard now, if they choose the correct combat spell, but the wizard is still the king of versatility and “I cast solve problem” outside of combat. The goal was to bring sorcerer closer in power to the Wizard. That was achieved, but the wizard imo is still the more powerful class overall. Combat is only one pillar of play, and a wizards versatility prepares them to be ready for the other two pillars more readily.
I don't agree with your point. You just comparing number of potential spells knowns.
Comparing damage and power, a well rounded Sorcerer build with Metamagics will always output a Wizard similar build.
One example: If a monster have fire resistance just change the damage type of you fireball on the fly for full damage. (TRANSMUTED SPELL)
Other example: If you wanna a monster to have huge disadvantage on saving throw, no problem.(HEIGHTENED SPELL)
That's why I've defined the sorcerer as a blaster nova, which is exactly what you're saying. But that doesn't mean it's more powerful. It is not. In fact the wizard is arguably the most powerful class in 5e. Not for raw damage, which at the end of the day doesn't matter (and you can still do a lot of damage with a wizard if that's your way of playing), but for versatility and utility. In fact, the most powerful spells are not the ones that do damage, but the ones that create consequences. Yes, disintegrate does excessive damage. And it's a good spell. But for example, a level 4 spell like Otiluke's Resilient Sphere can isolate a very powerful creature from combat without being able to do anything (except disintegrate the sphere). Thus, you could calmly kill the rest of the minions and then calmly finish off that isolated enemy. The strength of the wizard is that it has the right tool for each situation. In 5e he has the best spell list hands down. In One D&D they wanted to reduce that distance with the sorcerer.
You guys saying that Wizard has the most versatility and utility, right?
What's is metamagic then? Isn't versatility and utility?
Metamagic costs no gold, you can modify on the fly and applies to all your spells
Subtle spell and extended spell are the only non combat metamagics. Extended spell just doesn’t have enough spells to work on for it to matter in 5e. Maybe with a larger spell known in one dnd extended spell might be worth while. Wizards can ritual cast spells they don’t have prepared meaning they can prepare more variety of spells. Detect Magic and Identify are always in there back pocket. Alarm and tiny hut are always ready for camping. The list of great ritual spells is like 2 pages long. The amount you can modify a spell is limited. You can change its type of damage, reroll some damage dice, etc. Having access to non prepared rituals means you can have completely different combat spells prepared. It’s not an option between haste and fireball. Prepare both and don’t worry because at night you can still bring up the tiny hut. When it’s time to travel you still have your phantom steed. Oh what’s this item? Detect magic and identify. Oh a lake. Water breathing. No one can read this, Comprehend Language. Somebody died and the cleric has no slot to heal them them right now, gentle repose. Too much to carry, Floating disk (possibly to carry that dead ally). All this opens which spells to prepare. A sorcerer who wants to do those same things has to prepare(know) those spells and can’t change them until a level up. A Wizard who prepares fireball and then realizes it’s unnecessary can swap it out on a long rest or in one dnd same day if really necessary with the memorize spell ritual. The Wizard has far more versatility and utility. While a sorcerer can cast a fireball that does cold damage a wizard would simply have a fire and a cold damage spell prepared.
You guys saying that Wizard has the most versatility and utility, right?
What's is metamagic then? Isn't versatility and utility?
Metamagic costs no gold, you can modify on the fly and applies to all your spells
Meta-magic is neither versatility or utility in the context that is being spoken about. It's just more options of how to cast, not, what is cast.
Sorcerer has limited number of spells known and that amount is always very limited.
In 5E Sorcerer gets 7 known spells at level 6, in UA this is increased to 10 whereas wizard in both basically has 16 by level 6 by levelling up alone but can be higher from other sources. While Wizard has the same number of prepared spells as Sorcerer in the UA, Wizard can still ritual cast and Sorcerer can't, meaning that Wizard can ritual cast Find Familiar if their Familiar dies, Sorcerer has to have the spell prepared to recast, that is a prepared spell taken for sorcerer and not taken for Wizard, additionally rituals do not consume spell slots, so Wizard is just pushing an ability to cast spells more freely than Sorcerer does, since for Sorcerer it is consuming a resource.
You guys saying that Wizard has the most versatility and utility, right?
What's is metamagic then? Isn't versatility and utility?
Metamagic costs no gold, you can modify on the fly and applies to all your spells
No, it is neither versatile nor utility. In 5e metamagic it was used almost exclusively for Twinned Spell (or Quickened Spell if you were a sorcelock). But even if you wanted to use metamagic for other things, the options you have don't make you versatile or useful. The things you can do with metamagic are:
- Lengthen the duration of the effect. - Exclude allies from the area of effect. - Increase range. - Change the type of damage. - Give disadvantage on save. - Reroll a magic attack roll. - Cast without verbal or somatic components. - Reroll damage.
None of that makes you more versatile or gives you utility.
Perhaps the problem here is one of concept. What do you understand by versatility and utility?
You guys saying that Wizard has the most versatility and utility, right?
What's is metamagic then? Isn't versatility and utility?
Metamagic costs no gold, you can modify on the fly and applies to all your spells
Wrong type of versatility, when Wizard is called versatile it's because with the list of spells they have and the ability to cast spells as rituals when not prepared as well as the new memorize spell the wizard can have the right spell for the job. No Metamagic is going to let the sorcerer suddenly have comprehend languages or wall of force or any spell they don't currently don't know, only leveling up allows a change.
Also what metamagic is providing utility? We need to get this door open, let me use the knock metamagic?
At the end of the day it's the fact that wizards have so many spells in their spellbook with the ability to add more as the campaign goes on that gives them versatility and utility the Sorcerer isn't going to have. At lvl 6 when the sorcerer has 10 spells known they need to make sure those spells have as much use as possible, a wizard at lvl 6 will have 16 in their spellbook + possibly more found along the way. That is a lot more leeway on what you pick to be able to cover more situations, hence versatile and utility
You guys saying that Wizard has the most versatility and utility, right?
What's is metamagic then? Isn't versatility and utility?
Metamagic costs no gold, you can modify on the fly and applies to all your spells
Meta-magic is neither versatility or utility in the context that is being spoken about. It's just more options of how to cast, not, what is cast.
Sorcerer has limited number of spells known and that amount is always very limited.
In 5E Sorcerer gets 7 known spells at level 6, in UA this is increased to 10 whereas wizard in both basically has 16 by level 6 by levelling up alone but can be higher from other sources. While Wizard has the same number of prepared spells as Sorcerer in the UA, Wizard can still ritual cast and Sorcerer can't, meaning that Wizard can ritual cast Find Familiar if their Familiar dies, Sorcerer has to have the spell prepared to recast, that is a prepared spell taken for sorcerer and not taken for Wizard, additionally rituals do not consume spell slots, so Wizard is just pushing an ability to cast spells more freely than Sorcerer does, since for Sorcerer it is consuming a resource.
Small correction. All casters in UA can cast ritual spells as rituals. It is in the rules glossary. Wizards can just ritual cast without having the spell prepared.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
In general, Sorcerer is the better option for a “jack of all trades” casting class thanks to ease of use and sorcery points, while Wizards tend to really excel with very niche specialty builds. Sorcerers stole metamagic feats from the Wizard in 5e, so they have that going without them. Wizards are basically sorcerers without metamagic feats but have access to a wider variety of spells not only usable at any one time but just access to a wider list of spells in general. Also, sorcerers have the supreme advantage of Charisma, which opens the door for Sorcerers to hold many other roles in the party.
The recent changes to Wizard narrows this gap, but being capable of using metamagic feats on the fly is still a very strong and flexible ability. For example, being able to transmute the damage type of Fireball on the fly is very strong and flexible.
What do you think? Is Sorcerer stronger than Wizard?
Damage wise, I would say yes. But the wizard just brings infinite utility with all the spells they can have on their spellbook.
I always see the sorcerer as excelling in one or two particular areas above the wizard depending on how you build him, while the wizard can be useful in any situation (given that you are smart preparing your spells).
Sorcerers get basically the same spells known as the Wizard gets spells prepared. And now that they share a spell list, you can build a sorcerer with exactly the same spells known as the wizard has spells prepared. The major bonus to Wizard is that they can cast ritual spells without preparing them, which means if you build right you can have double the spells available as the sorcerer, I also think the new wizard spell/classfeature that lets them swap a spell prepared with another spell in their spellbook is a good one as it leans into the wizard having flexibility via access to a greater number of spells - both via preparing for each day, and swapping preparations during the day - while sorcerers have flexibility via metamagic to change how the spells they know work.
I don't like the Wizard's Create/Modify Spell stuff b/c that feels too much like metamagic, those should be sorcerer features not wizard ones -> EXCEPT for the modify spell that lets them turn more spells into ritual spells which is very wizard-y.
Metamagic is too strong IMO. Its flexibility is very very useful and powerful.
When It first come to Wizard as class feature (Wizard Table) It made spell casting much more fun.
When I compare the new Wizard and the new Sorcerer the gap now is smaller, but I still think that Metamagic is much better than than Modify Spell/Create Spell
Metamagic costs no gold, you can modify on the fly and applies to all your spells.
Modify Spell/Create Spell costs huge amount of gold, you need to prepare beforehand and applies to one specific spell at a time.
Well put.
The Wizard will still have more spells in their book than the sorcerer knows, so sure on a specific day they could have the same list, than situations change and the wizard changes up some of their prepared spells and the sorcerer doesn't because they can't.
I don't know where OP gets the idea Sorcerers are a jack of all trades caster that's way more the dept of the Wizard, larger available spell pool, ability to add them on the fly (albeit with a cost) ability to swap with memorize spell and ability to ritual cast non prepared spells. That's WAY more jack of all trades answer for every problem. Meanwhile sorcerer's metamagics are gonna guide what spells he's taking, the added 7 spells known helps known but compared to Tasha's subs that's come down from their 25 previously, more flexable than the swapping options.
I also love when ppl say sorcerers "stole" metamagic from wizards, yeah? want metamagic back? go back to vancian casting and give back the "stolen" spontaneous casting to the sorcerer again
Metamagic is improved at the cost of twin, the best metamagic being gutted. It's as flexible as its been since 5e inception as sorcerer still runs the same number of points with no recovery mechanic outside of eating spell slots still.
I think a better way to look at with modify/create is. Metamagic is good, it costs no physical resource but it runs out of gas quickly. Modify costs a lot of gold if you want it permanent through create, but any time you have 10 minutes the wizard can change which spell is modified because its a ritual so it's "needs to be prepared" is much less limiting than it seems
Also its a feature wizard clearly doesn't need, strongest class in the game, just got better at skills so less need for casting spells to solve problems and memorize spell is just a great boost. Than they tacked this on top of it.
I don't see how it can be considered poor
Sorcerer has never been more powerful than wizard. In fact, thanks to his spell list and being able to cast rituals, wizard was more of a "jack of all trades" than Sorcerer was who was a nova blaster.
With the proposed rules, sorcerer has narrowed the gap to wizards. The main reasons are that now they share a spell list, and that everyone can cast as a ritual. And that's the designer's intention: to make the same number of sorcerers and wizards play, something that didn't happen in 5e.
I haven't played the new sorcerer yet, nor have I seen it in game. So it is difficult for me to compare it with the new wizard, which I have seen in game, and I will play one soon. Is the new sorcerer stronger than the new wizard? I could not tell. What I can tell you is that the wizard is as strong as ever.
I don't agree with your point. You just comparing number of potential spells knowns.
Comparing damage and power, a well rounded Sorcerer build with Metamagics will always output a Wizard similar build.
One example: If a monster have fire resistance just change the damage type of you fireball on the fly for full damage. (TRANSMUTED SPELL)
Other example: If you wanna a monster to have huge disadvantage on saving throw, no problem.(HEIGHTENED SPELL)
In 5e a well built Sorcerer would out damage a wizard in combat, but outside of combat the wizard had more spells prepared and all rituals in their books. In one dnd the sorcerer has caught up in spell prepared, but the wizard still has rituals and can change spells every long rest. If you gauge power by combat damage then sure the sorcerer is more powerful than the wizard now, if they choose the correct combat spell, but the wizard is still the king of versatility and “I cast solve problem” outside of combat. The goal was to bring sorcerer closer in power to the Wizard. That was achieved, but the wizard imo is still the more powerful class overall. Combat is only one pillar of play, and a wizards versatility prepares them to be ready for the other two pillars more readily.
That's why I've defined the sorcerer as a blaster nova, which is exactly what you're saying.
But that doesn't mean it's more powerful. It is not. In fact the wizard is arguably the most powerful class in 5e. Not for raw damage, which at the end of the day doesn't matter (and you can still do a lot of damage with a wizard if that's your way of playing), but for versatility and utility. In fact, the most powerful spells are not the ones that do damage, but the ones that create consequences. Yes, disintegrate does excessive damage. And it's a good spell. But for example, a level 4 spell like Otiluke's Resilient Sphere can isolate a very powerful creature from combat without being able to do anything (except disintegrate the sphere). Thus, you could calmly kill the rest of the minions and then calmly finish off that isolated enemy.
The strength of the wizard is that it has the right tool for each situation. In 5e he has the best spell list hands down. In One D&D they wanted to reduce that distance with the sorcerer.
You guys saying that Wizard has the most versatility and utility, right?
What's is metamagic then? Isn't versatility and utility?
Subtle spell and extended spell are the only non combat metamagics. Extended spell just doesn’t have enough spells to work on for it to matter in 5e. Maybe with a larger spell known in one dnd extended spell might be worth while. Wizards can ritual cast spells they don’t have prepared meaning they can prepare more variety of spells. Detect Magic and Identify are always in there back pocket. Alarm and tiny hut are always ready for camping. The list of great ritual spells is like 2 pages long. The amount you can modify a spell is limited. You can change its type of damage, reroll some damage dice, etc. Having access to non prepared rituals means you can have completely different combat spells prepared. It’s not an option between haste and fireball. Prepare both and don’t worry because at night you can still bring up the tiny hut. When it’s time to travel you still have your phantom steed. Oh what’s this item? Detect magic and identify. Oh a lake. Water breathing. No one can read this, Comprehend Language. Somebody died and the cleric has no slot to heal them them right now, gentle repose. Too much to carry, Floating disk (possibly to carry that dead ally). All this opens which spells to prepare. A sorcerer who wants to do those same things has to prepare(know) those spells and can’t change them until a level up. A Wizard who prepares fireball and then realizes it’s unnecessary can swap it out on a long rest or in one dnd same day if really necessary with the memorize spell ritual. The Wizard has far more versatility and utility. While a sorcerer can cast a fireball that does cold damage a wizard would simply have a fire and a cold damage spell prepared.
Meta-magic is neither versatility or utility in the context that is being spoken about. It's just more options of how to cast, not, what is cast.
Sorcerer has limited number of spells known and that amount is always very limited.
In 5E Sorcerer gets 7 known spells at level 6, in UA this is increased to 10 whereas wizard in both basically has 16 by level 6 by levelling up alone but can be higher from other sources. While Wizard has the same number of prepared spells as Sorcerer in the UA, Wizard can still ritual cast and Sorcerer can't, meaning that Wizard can ritual cast Find Familiar if their Familiar dies, Sorcerer has to have the spell prepared to recast, that is a prepared spell taken for sorcerer and not taken for Wizard, additionally rituals do not consume spell slots, so Wizard is just pushing an ability to cast spells more freely than Sorcerer does, since for Sorcerer it is consuming a resource.
No, it is neither versatile nor utility. In 5e metamagic it was used almost exclusively for Twinned Spell (or Quickened Spell if you were a sorcelock). But even if you wanted to use metamagic for other things, the options you have don't make you versatile or useful. The things you can do with metamagic are:
- Lengthen the duration of the effect.
- Exclude allies from the area of effect.
- Increase range.
- Change the type of damage.
- Give disadvantage on save.
- Reroll a magic attack roll.
- Cast without verbal or somatic components.
- Reroll damage.
None of that makes you more versatile or gives you utility.
Perhaps the problem here is one of concept. What do you understand by versatility and utility?
Wrong type of versatility, when Wizard is called versatile it's because with the list of spells they have and the ability to cast spells as rituals when not prepared as well as the new memorize spell the wizard can have the right spell for the job. No Metamagic is going to let the sorcerer suddenly have comprehend languages or wall of force or any spell they don't currently don't know, only leveling up allows a change.
Also what metamagic is providing utility? We need to get this door open, let me use the knock metamagic?
At the end of the day it's the fact that wizards have so many spells in their spellbook with the ability to add more as the campaign goes on that gives them versatility and utility the Sorcerer isn't going to have. At lvl 6 when the sorcerer has 10 spells known they need to make sure those spells have as much use as possible, a wizard at lvl 6 will have 16 in their spellbook + possibly more found along the way. That is a lot more leeway on what you pick to be able to cover more situations, hence versatile and utility
Small correction. All casters in UA can cast ritual spells as rituals. It is in the rules glossary. Wizards can just ritual cast without having the spell prepared.