Thought it might be useful to have one thread to discuss any condition changes in 1DnD.
Dazed - cool new condition. It's kind of funny the way it interacts with Turn Undead. But Nerd Immersion brought up some great points that we might see this used in new Warriors abilities, weapon properties, or even Stunning Strike. The possibilities are exciting.
Exhausted - love the new Exhaustion. Much easier to remember and opens up a lot of room to use it more frequently. I know this one has been discussed a lot with some people wanting a speed reduction added at some level.
Grappled - hate the rules to initiate a grapple, but the condition itself is solid
Hidden - hate the rules to hide, but the condition itself is solid
Incapacitated - nice clarifications
Invisible - same
Slowed - useful condition I can see applied to a lot of things from martial abilities to spells
(Surprised) - not really a condition (which is a good thing) but it's a side effect of other conditions. I do like the way surprise is being handled. Much cleaner and not as punishing. It worked nicely in playtesting.
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Thought it might be useful to have one thread to discuss any condition changes in 1DnD.
Dazed - cool new condition. It's kind of funny the way it interacts with Turn Undead. But Nerd Immersion brought up some great points that we might see this used in new Warriors abilities, weapon properties, or even Stunning Strike. The possibilities are exciting.
Exhausted - love the new Exhaustion. Much easier to remember and opens up a lot of room to use it more frequently. I know this one has been discussed a lot with some people wanting a speed reduction added at some level.
Grappled - hate the rules to initiate a grapple, but the condition itself is solid
Hidden - hate the rules to hide, but the condition itself is solid
Incapacitated - nice clarifications
Invisible - same
Slowed - useful condition I can see applied to a lot of things from martial abilities to spells
(Surprised) - not really a condition (which is a good thing) but it's a side effect of other conditions. I do like the way surprise is being handled. Much cleaner and not as punishing. It worked nicely in playtesting.