With Expert Classes released, the Bard and Ranger got massive reworks (oh, and Rogue got changed a bit). The changes aren't just additional features or removal of features, either. Bards and Rangers became Prepared Casters instead of Known Casters, and their Spell Lists got completely reworked.
All 3 Expert Classes had Features moved to different levels, and their entire systems got changed. I just spent half a day trying to make a Bard subclass that might jerry-rig the issue, only to realize while testing it part of the way through that all I did was add doubles to my spell list and make my Class tab on the builder look disgusting.
I am aware that homebrew classes aren't part of the DMG or PHB and so D&D Beyond can't/won't add the option to the player side, in addition to all the behind the scenes technical difficulties that even programmers who aren't part of the team can't anticipate. That being said, something needs to be done, because I'm not sure if trying to use the existing Bard framework for my One D&D Bard is worth the effort or the continuing subscription to share with others who also want to playtest these.
What suggestions do you have to make the One D&D Classes compatible at least in part with D&D Beyond? Does it include special hombrewed items, subclasses, feats, etc.? Has anything worked for any of you?
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Reality is more amazing than we are often led to believe.
I wouldn't bother trying to get make changes on D&D Beyond, the playtest is only for 1 month, so by the time you work out how to do it on DDB the playtest will most likely be over.
Download a fillable PDF and use that sheet instead.
That's assuming we only playtest it during the playtest/feedback period. But you are probably right that the only way to do this digitally is a fillable pdf. I can still use D&D Beyond as a reference, just not directly through a character sheet.
Rollback Post to RevisionRollBack
Reality is more amazing than we are often led to believe.
Play tests are going to be hard to run, it's mostly going to be one shots or hoping the UA doesn't break things in a longer running campaign, which probably won't end nicely. While some people are doing one or the other, most of it is people reviewing what is actually in the documents and comparing/debating ideas or testing the numbers and game theory.
That's assuming we only playtest it during the playtest/feedback period. But you are probably right that the only way to do this digitally is a fillable pdf. I can still use D&D Beyond as a reference, just not directly through a character sheet.
It would be a bit weird and useless to do the playtest outside of the playtest period. The function of the playtest is that the community can test the rules, and give the developers feedback on what you like, what works, what doesn't, etc... And then, with that information, they will adjust the rules.
After the playtest period that is useless.
Rollback Post to RevisionRollBack
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With Expert Classes released, the Bard and Ranger got massive reworks (oh, and Rogue got changed a bit). The changes aren't just additional features or removal of features, either. Bards and Rangers became Prepared Casters instead of Known Casters, and their Spell Lists got completely reworked.
All 3 Expert Classes had Features moved to different levels, and their entire systems got changed. I just spent half a day trying to make a Bard subclass that might jerry-rig the issue, only to realize while testing it part of the way through that all I did was add doubles to my spell list and make my Class tab on the builder look disgusting.
I am aware that homebrew classes aren't part of the DMG or PHB and so D&D Beyond can't/won't add the option to the player side, in addition to all the behind the scenes technical difficulties that even programmers who aren't part of the team can't anticipate. That being said, something needs to be done, because I'm not sure if trying to use the existing Bard framework for my One D&D Bard is worth the effort or the continuing subscription to share with others who also want to playtest these.
What suggestions do you have to make the One D&D Classes compatible at least in part with D&D Beyond? Does it include special hombrewed items, subclasses, feats, etc.? Has anything worked for any of you?
Reality is more amazing than we are often led to believe.
|| How to add tooltips || How to use snippet codes ||
I wouldn't bother trying to get make changes on D&D Beyond, the playtest is only for 1 month, so by the time you work out how to do it on DDB the playtest will most likely be over.
Download a fillable PDF and use that sheet instead.
That's assuming we only playtest it during the playtest/feedback period. But you are probably right that the only way to do this digitally is a fillable pdf. I can still use D&D Beyond as a reference, just not directly through a character sheet.
Reality is more amazing than we are often led to believe.
|| How to add tooltips || How to use snippet codes ||
Play tests are going to be hard to run, it's mostly going to be one shots or hoping the UA doesn't break things in a longer running campaign, which probably won't end nicely. While some people are doing one or the other, most of it is people reviewing what is actually in the documents and comparing/debating ideas or testing the numbers and game theory.
It would be a bit weird and useless to do the playtest outside of the playtest period. The function of the playtest is that the community can test the rules, and give the developers feedback on what you like, what works, what doesn't, etc... And then, with that information, they will adjust the rules.
After the playtest period that is useless.