If you're asking in general, the answer is "usually no" as healing spells tend to restore fewer hit-points than damaging spells of the same level inflict.
For example, at first level cure wounds only recovers 1d8 plus your spellcasting modifier, so an average of about 7-9, whereas inflict wounds deals 3d10 necrotic damage for the same spell slot for an average damage of around 16.
There are a bunch of edge cases though, power word heal fully heals the target, which could mean 300+ hit-points to a Barbarian with the Tough feat, which is way more than even other 9th-level spells can deal in damage to a single target, but potentially less than they will do to multiple targets or over a prolonged period. Likewise regenerate has a lot of potential healing with a theoretical maximum of 647, but you're unlikely to benefit from all of that, and it's spread over a very long time.
But yeah, in general the game is weighted towards dealing damage rather than healing, so often healing only takes place outside of combat, especially since out of combat healing spells like prayer of healing are better value than instant ones. Healing usually only happens in combat as a means of bringing a downed player back into the fight (keeping the party's total damage as high as possible), rather than topping up their HP.
Not sure what specifically might be of interest for a Warlock though?
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Can u heal urself as much as u damage an enemy
If you're asking in general, the answer is "usually no" as healing spells tend to restore fewer hit-points than damaging spells of the same level inflict.
For example, at first level cure wounds only recovers 1d8 plus your spellcasting modifier, so an average of about 7-9, whereas inflict wounds deals 3d10 necrotic damage for the same spell slot for an average damage of around 16.
There are a bunch of edge cases though, power word heal fully heals the target, which could mean 300+ hit-points to a Barbarian with the Tough feat, which is way more than even other 9th-level spells can deal in damage to a single target, but potentially less than they will do to multiple targets or over a prolonged period. Likewise regenerate has a lot of potential healing with a theoretical maximum of 647, but you're unlikely to benefit from all of that, and it's spread over a very long time.
But yeah, in general the game is weighted towards dealing damage rather than healing, so often healing only takes place outside of combat, especially since out of combat healing spells like prayer of healing are better value than instant ones. Healing usually only happens in combat as a means of bringing a downed player back into the fight (keeping the party's total damage as high as possible), rather than topping up their HP.
Not sure what specifically might be of interest for a Warlock though?
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.