I'm starting a new campaign and have a great character idea and background I will love to roleplay. I have it roughly worked out and while optimization is not the most important thing, I have several moving variables that wouldn't hurt optimizing. So help me to validate/ add new ideas to the build pls.
We do point buy and go from lvl1-lvl20, race is homebrew warforged with free allocation of a +2 and +1 (or three +1) and we get a starter feat. I want to be a melee echo knight and genie warlock, so would the below work, or is there any way to tweak, or any way to change/mix things up?
There are 3 anchors in the build I don't want to change due to story and RP reasons:
I'll take at least 3 levels of fighter to have echo knight feature
I want to be a warlock as well
I want to use polearms ideally
So my array is
STR
15+2
DEX
10
CON
15+1
INT
8
WIS
10
CHA
13
I was thinking:
first 3 lvls fighter, take echo knight (wearing heavy armor from the start) (also the feat is fighting style defense and the fighter class fighting style is great weapon fighting)
4th lvl is lvl1 Genie warlock
5th-6th lvl fighter (taking PAM and getting +1 atk)
7th lvl fighter take ASI +2 STR
8-12 taking 5 levels of warlock (ASI or GWM)
At this point I should be able to fly with Genie 6th lvl feature, have a good number of attacks, and as you can see this is a low CHA warlock, so most spells are about buffing and darkness, etc.
My questions:
is this viable? not really sure how I would compare to a similar lvl pure fighter or warlock, or any other build, would I be too weak or can I make a fair contribution to encounters?
Is polearm the way to go (glaive or pike)? I can let go of this anchor if this is significantly weaker than other options
What pack boon should I pick? I really don't know, other than blade all the others look good (talisman might be good as my saves are horrible, book is and chain both look awesome, but for chain I imagine my bonus action is already torn between echo teleport and PAM)
Sorry, really enjoyed the first episode of the new Mandalorian series. Couldn't help myself. Doesn't look like anything is wrong with the setup but I'm not much of a balance gadgie in terms of making characters.
I am currently playing a barbarian/genie. The extra damage from genie's wrath and hex is extremely good to the spreadsheet and I would consider grabbing it that first level of warlock as soon as second level. From a pact boon standpoint, I am planning on going Chain for gift of the everloving ones. I did some other weird things for character reasons (and DM has a slightly higher point buy which got me an 18 str at level 1) so I went Eldritch adept at 4th so when I hit third Warlock I will be able to grab both everloving ones, and investment of the chain and still have ag blast.
What I have found is that Eldritch blast (with ag blast) is a formidable ranged attack even with a cha of 14 due to hex/genie's wrath (1d10+1d6+PB+2 if you hit once is pretty nice). If the encounter starts at a long distance I can use EB/hex to do reasonable damage while I close distance, and then I rage when I get in close. The spell slot comes back on a short rest so there is less risk of running out of rages. Of note, at 4/1 with ag blast, I was doing significantly more damage with EB/AB/Hex then I could do while raging with only one attack. That level was tough, but EB made it the character still function well and then the next level I got extra attack and it has been awesome.
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I'm starting a new campaign and have a great character idea and background I will love to roleplay. I have it roughly worked out and while optimization is not the most important thing, I have several moving variables that wouldn't hurt optimizing. So help me to validate/ add new ideas to the build pls.
We do point buy and go from lvl1-lvl20, race is homebrew warforged with free allocation of a +2 and +1 (or three +1) and we get a starter feat. I want to be a melee echo knight and genie warlock, so would the below work, or is there any way to tweak, or any way to change/mix things up?
There are 3 anchors in the build I don't want to change due to story and RP reasons:
So my array is
I was thinking:
At this point I should be able to fly with Genie 6th lvl feature, have a good number of attacks, and as you can see this is a low CHA warlock, so most spells are about buffing and darkness, etc.
My questions:
what are your thoughts?
This is The Way.
Sorry, really enjoyed the first episode of the new Mandalorian series. Couldn't help myself. Doesn't look like anything is wrong with the setup but I'm not much of a balance gadgie in terms of making characters.
Good luck!
I am currently playing a barbarian/genie. The extra damage from genie's wrath and hex is extremely good to the spreadsheet and I would consider grabbing it that first level of warlock as soon as second level. From a pact boon standpoint, I am planning on going Chain for gift of the everloving ones. I did some other weird things for character reasons (and DM has a slightly higher point buy which got me an 18 str at level 1) so I went Eldritch adept at 4th so when I hit third Warlock I will be able to grab both everloving ones, and investment of the chain and still have ag blast.
What I have found is that Eldritch blast (with ag blast) is a formidable ranged attack even with a cha of 14 due to hex/genie's wrath (1d10+1d6+PB+2 if you hit once is pretty nice). If the encounter starts at a long distance I can use EB/hex to do reasonable damage while I close distance, and then I rage when I get in close. The spell slot comes back on a short rest so there is less risk of running out of rages. Of note, at 4/1 with ag blast, I was doing significantly more damage with EB/AB/Hex then I could do while raging with only one attack. That level was tough, but EB made it the character still function well and then the next level I got extra attack and it has been awesome.