Hey I'm trying to make a Pact of the Blade Archfey-Warlock with the new rules. I'm looking for a spell that uses my Concentration and will increase the damage I can deal with my Pact Weapon.
I like Spirit Shroud for the extra 2d8 on every hit, and it gives me access to Cold damage which the pact weapon can't do. But someone mentioned Shadow of Moil to me and I was wondering how it would compare to Shroud on average. Thoughts?
It depends which goal you are trying to achieve. Shadow of Moil will make you hit about 25% more often at all levels but for less average damage than straight Spirit Shroud. Spirit Shroud will do more damage overall AND has a control effect. BUT SoM also makes you about 25% harder to hit which indirectly helps you maintain concentration on the spell and keeps you alive.
Your choice here is higher damage and battlefield control vs moderate damage and higher defenses. Personally I’ve never regretted having Shadow of Moil active.
Alright. Well I guess it wouldn't hurt to have both spells learned on my warlock in case I feel like the added defense is needed. My weapon of choice isn't a high damaging one so I'll probably stick to Spirit Shroud usually, but having more options is nice.
Shadow of Moil is my favourite spell. An extra bonus, often overlooked, is that you are obscured. This means that any attacks/spells/features which require to see you won't work. If you went Fiend, you could also run Fire Shield as it isn't concentration. Running in like Leeroy Jenkins with both spells up is very fun!
The added defense only matters if your AC is solid. If your Ac is crap disadvantage wont matter much.
No true friend! You forget that base spell casting rules state you must have clear line of sight on a target. You are heavily obscured while under the effects of Shadow of Moil which imposes the blinded condition to someone trying to target you. This means you are also incredibly well protected from many spells as you cannot be individually targeted. So yes, against super high to-hit creatures, Shadow doesn't hold up as well but it is a very good spell well into Tier 3 before creatures get those crazy +12 or more to hit.
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Hey I'm trying to make a Pact of the Blade Archfey-Warlock with the new rules. I'm looking for a spell that uses my Concentration and will increase the damage I can deal with my Pact Weapon.
I like Spirit Shroud for the extra 2d8 on every hit, and it gives me access to Cold damage which the pact weapon can't do. But someone mentioned Shadow of Moil to me and I was wondering how it would compare to Shroud on average. Thoughts?
It depends which goal you are trying to achieve. Shadow of Moil will make you hit about 25% more often at all levels but for less average damage than straight Spirit Shroud. Spirit Shroud will do more damage overall AND has a control effect. BUT SoM also makes you about 25% harder to hit which indirectly helps you maintain concentration on the spell and keeps you alive.
Your choice here is higher damage and battlefield control vs moderate damage and higher defenses. Personally I’ve never regretted having Shadow of Moil active.
Alright. Well I guess it wouldn't hurt to have both spells learned on my warlock in case I feel like the added defense is needed. My weapon of choice isn't a high damaging one so I'll probably stick to Spirit Shroud usually, but having more options is nice.
The added defense only matters if your AC is solid. If your Ac is crap disadvantage wont matter much.
Shadow of Moil is my favourite spell. An extra bonus, often overlooked, is that you are obscured. This means that any attacks/spells/features which require to see you won't work. If you went Fiend, you could also run Fire Shield as it isn't concentration. Running in like Leeroy Jenkins with both spells up is very fun!
No true friend! You forget that base spell casting rules state you must have clear line of sight on a target. You are heavily obscured while under the effects of Shadow of Moil which imposes the blinded condition to someone trying to target you. This means you are also incredibly well protected from many spells as you cannot be individually targeted. So yes, against super high to-hit creatures, Shadow doesn't hold up as well but it is a very good spell well into Tier 3 before creatures get those crazy +12 or more to hit.