Hi all. I figure this is the best way to get my message out and not only help others see what I've done but also get a couple questions answered.
Much research has gone into the depths and mechanics of this build and design, and I know much of what is needed to accomplish what I am setting out to do.
What I need help with is figuring out the damage I'm going to be doing (not much help out there that I could find) and looking for some ideas on how to best finish the design.
So, what is a Mistborn? It's a character archtype from Brandon Sanderson's book series, titled The Mistborn Trilogy. If you don't know what any of that world is, this topic isn't really for you unless you happen to also be making a 3rd level Hexblade Warlock with Pact of the Tome, designing it to be versatile for ranged and melee damaging.
My core stats:
STR: 12 DEX: 14 CON: 13 INT: 11 WIS: 8 CHA: 18 (DM let me roll my stats and I got lucky) HP: 24
Obviously chose Half elf. Going with Chain Shirt, Long Sword. Got to pick a feat so I chose Lucky.
I have pact of the Tome to give me a good base amount of cantrips and spells that fit with the flavour of my character, yet able to still do damage close range.
Where Mistborn comes into play is Eldritch Blast is firing a coin at my enemy like a bullet. Green Flame, booming blade, lightning lure, Magic stone are all crucial to
giving the experience of a mistborn. Spells include Scorching Rays, Hellish Rebuke, Shield, Blur, Brandihsing and Wrathful smites with Calming Emotions and Misty Step rounding it all out. The final touch is in the GM letting me have the eversmoking bottle to start which lets me basically make a smoke screen that leads me to the invocations Ive picked.
Agonizing Blast (must have) and Devil's sight. I'll be able to get into the enemy frontline, go around a corner to pop the smoke screen and boom. No one can see me, I can see all my enemies, and I can have a field day in the darkness. This of course will screw up my team so I have to choose when to use it. But lightning lure lets me pull enemies into the smoke to beat them senseless, I can shoot at a distance with eldritch, etc. I have spells to save me, escape, or do more damage. Plus lucky to save me if I need it. All this is to say and lead up to my questions. 1: How do I figure out my actual attack dice for melee as a Hexblade? Is it (CHA)4 + Prof 2 for hitting? How does my advantage from eversmoke help in this? And then if I'm always using booming blade on it that is extra 1d8 if it tries to move? How much damage will I do is what Id like to figure out. As for Eldritch I figure I'm always going to do at least 5 damage because its doing +4 from CHA modifier, but is fighting in smoke giving more to it? Also how does my Hexblade's curse factor in?
Question 2: Will I get access to any kind of spell or cantrip to throw in here to let my team see into the smoke at some point, or will I for the rest of this campaign be itching to find useful enviroments to utilize this?
(If anyone wants to see the custom flavoured spell pdfs or my custom character sheet let me know.)
Well you have a diverse list of abilities not only because you are hexblade but also because two of your options aren’t from Hexblades expanded spell list. Such as scorching Ray from fiend and calm emotions from fey.
Additionally you have been given access to to a feat to start which is an incredible bonus. Having chosen the luck feat in particular you are going to do excellent. The problem with your build is it relies on the smoke bottle which you seem to think gives you sight through obscurement - it does not. It only gives you sight through darkness both regular and magical. Such as a dark room or the spell darkness.
Even with your great spell range you must remember warlocks can only cast 2 spells at your max spell lv per short rest until like lv 10 or so. So choose what spells you use in combat wisely and in moments you either find are cool/need.
Your attack as a hexblade is based upon whatever your charisma score is. So your bonus to attack is proficiency + Cha modifier, and your damage is your weapon damage + your cha modifer.
An attack from the cover of smoke helps you not at all as you have disadvantage to attack anything within and outside of the smoke. The only plus is the enemy has disadvantage to hit you while you are inside as well. Yes booming blade gives you extra damage if they move. So say you chose a longsword as your hexblade weapon for example. Your damage will be 1d8 in one hand or 1d10 slashing damage in two hands +cha modifer + 1d8 thunder damage if they move.
Once more smoke smoke will do nothing to ad damage as you hope and won’t even help you get advantage to attack (as you can’t see them). With curse you get to select one individual once per short rest as a bonus action within 30ft of you which lasts 10 rounds. You will het advantage against them in combat till the ten rounds is up or they die. Also on a 19 or a 20 you will have a critical hit. Finally if you kill them you regain hp based on your warlock lv+ your cha modifer.
One thing to note is is that if you place hexblades curse on someone you will have advantage which you COULD use in the smoke if they were close enough to hit which cancels out your disadvantage. Meaning with the hex on them you could just have a regular role to attack against them without disadvantage or advantage.
I discovered my answers when I had my first play through saturday. Thing is, my DM is letting me have advantage in the eversmoke but I don't feel like I'll be using it except for last resorts. He also is fine with my expanded spell choices, in particular scorching rays was so useful against our first enemy. As it was actually too strong of an opponent that it rendered our warbreaker monk to half health while she was prone from her failed 1 roll in first engagement. The lucky feat helped me reroll a crit d20 attack that would've killed me, and scorching rays did double damage against the wood creature for 38 damage. All things considered the character feels like I am a mistborn.
Hi all. I figure this is the best way to get my message out and not only help others see what I've done but also get a couple questions answered.
Much research has gone into the depths and mechanics of this build and design, and I know much of what is needed to accomplish what I am setting out to do.
What I need help with is figuring out the damage I'm going to be doing (not much help out there that I could find) and looking for some ideas on how to best finish the design.
So, what is a Mistborn? It's a character archtype from Brandon Sanderson's book series, titled The Mistborn Trilogy. If you don't know what any of that world is, this topic isn't really for you unless you happen to also be making a 3rd level Hexblade Warlock with Pact of the Tome, designing it to be versatile for ranged and melee damaging.
My core stats:
STR: 12 DEX: 14 CON: 13 INT: 11 WIS: 8 CHA: 18 (DM let me roll my stats and I got lucky) HP: 24
Obviously chose Half elf. Going with Chain Shirt, Long Sword. Got to pick a feat so I chose Lucky.
I have pact of the Tome to give me a good base amount of cantrips and spells that fit with the flavour of my character, yet able to still do damage close range.
Where Mistborn comes into play is Eldritch Blast is firing a coin at my enemy like a bullet. Green Flame, booming blade, lightning lure, Magic stone are all crucial to
giving the experience of a mistborn. Spells include Scorching Rays, Hellish Rebuke, Shield, Blur, Brandihsing and Wrathful smites with Calming Emotions and Misty Step rounding it all out. The final touch is in the GM letting me have the eversmoking bottle to start which lets me basically make a smoke screen that leads me to the invocations Ive picked.
Agonizing Blast (must have) and Devil's sight. I'll be able to get into the enemy frontline, go around a corner to pop the smoke screen and boom. No one can see me, I can see all my enemies, and I can have a field day in the darkness. This of course will screw up my team so I have to choose when to use it. But lightning lure lets me pull enemies into the smoke to beat them senseless, I can shoot at a distance with eldritch, etc. I have spells to save me, escape, or do more damage. Plus lucky to save me if I need it. All this is to say and lead up to my questions. 1: How do I figure out my actual attack dice for melee as a Hexblade? Is it (CHA)4 + Prof 2 for hitting? How does my advantage from eversmoke help in this? And then if I'm always using booming blade on it that is extra 1d8 if it tries to move? How much damage will I do is what Id like to figure out. As for Eldritch I figure I'm always going to do at least 5 damage because its doing +4 from CHA modifier, but is fighting in smoke giving more to it? Also how does my Hexblade's curse factor in?
Question 2: Will I get access to any kind of spell or cantrip to throw in here to let my team see into the smoke at some point, or will I for the rest of this campaign be itching to find useful enviroments to utilize this?
(If anyone wants to see the custom flavoured spell pdfs or my custom character sheet let me know.)
Well you have a diverse list of abilities not only because you are hexblade but also because two of your options aren’t from Hexblades expanded spell list. Such as scorching Ray from fiend and calm emotions from fey.
Additionally you have been given access to to a feat to start which is an incredible bonus. Having chosen the luck feat in particular you are going to do excellent. The problem with your build is it relies on the smoke bottle which you seem to think gives you sight through obscurement - it does not. It only gives you sight through darkness both regular and magical. Such as a dark room or the spell darkness.
Even with your great spell range you must remember warlocks can only cast 2 spells at your max spell lv per short rest until like lv 10 or so. So choose what spells you use in combat wisely and in moments you either find are cool/need.
Your attack as a hexblade is based upon whatever your charisma score is. So your bonus to attack is proficiency + Cha modifier, and your damage is your weapon damage + your cha modifer.
An attack from the cover of smoke helps you not at all as you have disadvantage to attack anything within and outside of the smoke. The only plus is the enemy has disadvantage to hit you while you are inside as well. Yes booming blade gives you extra damage if they move. So say you chose a longsword as your hexblade weapon for example. Your damage will be 1d8 in one hand or 1d10 slashing damage in two hands +cha modifer + 1d8 thunder damage if they move.
Once more smoke smoke will do nothing to ad damage as you hope and won’t even help you get advantage to attack (as you can’t see them). With curse you get to select one individual once per short rest as a bonus action within 30ft of you which lasts 10 rounds. You will het advantage against them in combat till the ten rounds is up or they die. Also on a 19 or a 20 you will have a critical hit. Finally if you kill them you regain hp based on your warlock lv+ your cha modifer.
One thing to note is is that if you place hexblades curse on someone you will have advantage which you COULD use in the smoke if they were close enough to hit which cancels out your disadvantage. Meaning with the hex on them you could just have a regular role to attack against them without disadvantage or advantage.
Hope that helps
Hexblades curse gives advantage?
I discovered my answers when I had my first play through saturday. Thing is, my DM is letting me have advantage in the eversmoke but I don't feel like I'll be using it except for last resorts. He also is fine with my expanded spell choices, in particular scorching rays was so useful against our first enemy. As it was actually too strong of an opponent that it rendered our warbreaker monk to half health while she was prone from her failed 1 roll in first engagement. The lucky feat helped me reroll a crit d20 attack that would've killed me, and scorching rays did double damage against the wood creature for 38 damage. All things considered the character feels like I am a mistborn.
Glad it all worked out mate
Nope, it doesn’t apparently. Was derping. Thanks for catching that