i was just kinda trying to come up with eldrich invocation ideas that are powerful, but that have big drawbacks to using them, and came up with this
carrier of burdens
requirements: 7th level
as an action choose one effect affecting a creature you touch that inflicts one of the following conditions: blinded, charmed, exhaustion, incapacitated, paralyzed, petrified, poisoned or stunned. For the remaining duration of the effect, you become the target of the effect instead of the creature.
You can also use this feature to become the target of any curses affecting the creature instead of that creature.
Lastly, you can touch an creature who cannot be raised from the dead by any means short of a wish spell. They get resurrected as if by an true resurrection spell, and you instantly get slain and cannot be returned to life by any means short of a wish spell
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
It sounds balanced, but I'd never take it. I never take invocations that have limited uses, only the always-on ones.
whatcha mean, there is no built in restrictions to how many times you can use this feature, other than the fact that it is hard to use actions while you are dead or petrified, this is intended to be an at-will thing
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Its not OP, but i fail to see why anyone, more so a Warlock would take this, when you have things like Lesser/Great Restoration, Dispel Magic and Remove curse, that can do it, and NOT put the user at risk.
A PAtron would rarely if ever let his Toy...Servant sacrifice himself like this.
The last part about needed a Wish to get raised specificaly, if you use this, its because you are confidend that your party can/could get a Wish spell, so why doing all this?, and Not simply using the Wish spell ON the guy that was dead in the first place?...
See what i mean, its all a roundabout way to doing things and so unneccesary.
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"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Its not OP, but i fail to see why anyone, more so a Warlock would take this, when you have things like Lesser/Great Restoration, Dispel Magic and Remove curse, that can do it, and NOT put the user at risk.
A PAtron would rarely if ever let his Toy...Servant sacrifice himself like this.
The last part about needed a Wish to get raised specificaly, if you use this, its because you are confidend that your party can/could get a Wish spell, so why doing all this?, and Not simply using the Wish spell ON the guy that was dead in the first place?...
See what i mean, its all a roundabout way to doing things and so unneccesary.
well to begin with it is accessible before you gain access to greater restoration, many curses (for instance inherited lycantropy) are immune to remove curse, and also it works even on effects that are not magical and that are not spells, from poisons that are administered by many creatures to simple drunkenness, dispel magic for instance does not work on the charm action of an vampire or succubi, nor does dispel magic do anything to an victim petrified by an cockatrice, heck an warlock with this ability could probably steal the drunkenness of another person since that is mostly just handled by the poisoned condition
as for what kind of patrons would do this, an person bargaining with fey or fiends (particularly hags) where they gain great power but at an significant cost is an common theme for warlocks, that aesthetic might fit some people, as a kind of storytelling device. Beyond that i am pretty sure an celestial patron expects their warlocks to sacrifice their mortal lives, or at least carry great burdens, in the name of good. Yes such patrons will bestow the mighty ability to some extent raise the dead and cure ailments, but sometimes it is simply economical to not waste spell energy to undo an mighty curse but to rather displace it to another location, in this case you, and in some cases (like if the subject's parents were lycanthropes and they inherited the curse) it might be the only way to truly get rid of an curse
the last benefit is purely for role playing and storytelling, suppose there is some kind of monster like an hellfire engine that manages to kill one of the party members (or someone much more valuable than anyone in the party, like a monarch or the incarnation of an god), trapping their soul so that they may never be resurrected, and that the party is not yet 17th level, they do not already have wish, well then in that warlock might decide to take on the ultimate burden, death. I do not expect an player to ever have to use that last ability, since it is essentially permanently retiring your character, but it is an option. The same can be said about using this ability to become permanently petrified
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
He wrote about a female halfing that eventually takes a Class that grants the ability to absorb conditions from others they touch. She also has an attack that gives conditions she has to other creatures. Typically given to a jar of worms. I loved it when she gave the condition 'drunk' to another person.
He wrote about a female halfing that eventually takes a Class that grants the ability to absorb conditions from others they touch. She also has an attack that gives conditions she has to other creatures. Typically given to a jar of worms. I loved it when she gave the condition 'drunk' to another person.
This could be interesting, if the Invocation would let you impair a creature with the conditions you "absorbed" with an attack or spell on your subsequent turns( only ONE condition that you suffer)
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"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
It sounds balanced, but I'd never take it. I never take invocations that have limited uses, only the always-on ones.
whatcha mean, there is no built in restrictions to how many times you can use this feature, other than the fact that it is hard to use actions while you are dead or petrified, this is intended to be an at-will thing
It appears that I misread it. Never mind.
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i was just kinda trying to come up with eldrich invocation ideas that are powerful, but that have big drawbacks to using them, and came up with this
carrier of burdens
requirements: 7th level
as an action choose one effect affecting a creature you touch that inflicts one of the following conditions: blinded, charmed, exhaustion, incapacitated, paralyzed, petrified, poisoned or stunned. For the remaining duration of the effect, you become the target of the effect instead of the creature.
You can also use this feature to become the target of any curses affecting the creature instead of that creature.
Lastly, you can touch an creature who cannot be raised from the dead by any means short of a wish spell. They get resurrected as if by an true resurrection spell, and you instantly get slain and cannot be returned to life by any means short of a wish spell
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
It sounds balanced, but I'd never take it. I never take invocations that have limited uses, only the always-on ones.
whatcha mean, there is no built in restrictions to how many times you can use this feature, other than the fact that it is hard to use actions while you are dead or petrified, this is intended to be an at-will thing
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Its not OP, but i fail to see why anyone, more so a Warlock would take this, when you have things like Lesser/Great Restoration, Dispel Magic and Remove curse, that can do it, and NOT put the user at risk.
A PAtron would rarely if ever let his Toy...Servant sacrifice himself like this.
The last part about needed a Wish to get raised specificaly, if you use this, its because you are confidend that your party can/could get a Wish spell, so why doing all this?, and Not simply using the Wish spell ON the guy that was dead in the first place?...
See what i mean, its all a roundabout way to doing things and so unneccesary.
"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Kain de Frostberg- Dark Knight - (Vengeance Pal3/ Hexblade 9), Port Mourn
Kain de Draakberg-Dark Knight lvl8-Avergreen(DitA)
well to begin with it is accessible before you gain access to greater restoration, many curses (for instance inherited lycantropy) are immune to remove curse, and also it works even on effects that are not magical and that are not spells, from poisons that are administered by many creatures to simple drunkenness, dispel magic for instance does not work on the charm action of an vampire or succubi, nor does dispel magic do anything to an victim petrified by an cockatrice, heck an warlock with this ability could probably steal the drunkenness of another person since that is mostly just handled by the poisoned condition
as for what kind of patrons would do this, an person bargaining with fey or fiends (particularly hags) where they gain great power but at an significant cost is an common theme for warlocks, that aesthetic might fit some people, as a kind of storytelling device. Beyond that i am pretty sure an celestial patron expects their warlocks to sacrifice their mortal lives, or at least carry great burdens, in the name of good. Yes such patrons will bestow the mighty ability to some extent raise the dead and cure ailments, but sometimes it is simply economical to not waste spell energy to undo an mighty curse but to rather displace it to another location, in this case you, and in some cases (like if the subject's parents were lycanthropes and they inherited the curse) it might be the only way to truly get rid of an curse
the last benefit is purely for role playing and storytelling, suppose there is some kind of monster like an hellfire engine that manages to kill one of the party members (or someone much more valuable than anyone in the party, like a monarch or the incarnation of an god), trapping their soul so that they may never be resurrected, and that the party is not yet 17th level, they do not already have wish, well then in that warlock might decide to take on the ultimate burden, death. I do not expect an player to ever have to use that last ability, since it is essentially permanently retiring your character, but it is an option. The same can be said about using this ability to become permanently petrified
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Ever read Seiple's Small Medium books?
He wrote about a female halfing that eventually takes a Class that grants the ability to absorb conditions from others they touch. She also has an attack that gives conditions she has to other creatures. Typically given to a jar of worms. I loved it when she gave the condition 'drunk' to another person.
This could be interesting, if the Invocation would let you impair a creature with the conditions you "absorbed" with an attack or spell on your subsequent turns( only ONE condition that you suffer)
"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Kain de Frostberg- Dark Knight - (Vengeance Pal3/ Hexblade 9), Port Mourn
Kain de Draakberg-Dark Knight lvl8-Avergreen(DitA)
It appears that I misread it. Never mind.