I am pretty sure their stats are all at 18 because I made them so, and then all their stats turn into 30 with manuals. Those are also the wizards I play by myself in my mind when I read new adventures. As a GM, while playing with players is fun, sometimes you just want to "play" (a.k.a. read) by yourself. There is no hassle figuring out schedules and no waiting on other people. I do not need to waste time rolling either since my wizards are superheroes who always roll natural 20s. Even though I spent a lot of time making new overpowered characters, I do not really reference them when I play/read by myself because I am lazy, and there is no point either since they overcome every challenge they encounter since my imagination said so.
Basically, you can say those wizards are divinely blessed.
On the other hand, for the few times I played as an actual player, the wizard I created is your typical weak wizard who dumped strength, and she went through hell and died. Sucks to be that wizard in a world that is not solely in my head canon. I cannot just asign maxed stats, and I cannot give plot armor either, so blam she goes.
I did this before. Half orc wizard who was a strong man in the circus and used magic to fight people but made it look like he was martial. He would throw punches as somatic components to spells and use a lot of forced movement spells so it looked like he was knocking people around with just his punches. Highest stats were (in order), int, con, str https://omegle****/https://xender.vip/ .
Having strength and con as his second and third highest stats gave him some ability to fight close up and use stuff like grapples
I assume you are not talking about dips, and Eldritch knight with a few levels of wizard to boost their magical prowess is not unusual and very likely to have 18/20 in strength.
Then there is the people who think it would be fun to play a wizard with int 8 just to be different, usually the fun wears off pretty quickly though.
I made a character in case I was ever going to run a really goofy one-shot, and the funniest part about him was that his Strength was higher than his Intelligence, which were 20 and 18 respectively. He would be a super nerdy and awkward character, and his backstory explanation for his strength was that he spent so much time in a library carrying ridiculously heavy tomes it made him an absolute muscle monster.
Hey there! I had a character in a D&D campaign who was a barbarian with an 18 strength right from the start. My backstory involved him growing up in a harsh, mountainous environment where he had to fend for himself and learn survival skills early on. Years of climbing cliffs and wrestling wild beasts naturally built his strength.
Yo! to the wizards who had a 18 to 20 in strength without magic items, why? whats your story?
I am pretty sure their stats are all at 18 because I made them so, and then all their stats turn into 30 with manuals. Those are also the wizards I play by myself in my mind when I read new adventures. As a GM, while playing with players is fun, sometimes you just want to "play" (a.k.a. read) by yourself. There is no hassle figuring out schedules and no waiting on other people. I do not need to waste time rolling either since my wizards are superheroes who always roll natural 20s. Even though I spent a lot of time making new overpowered characters, I do not really reference them when I play/read by myself because I am lazy, and there is no point either since they overcome every challenge they encounter since my imagination said so.
Basically, you can say those wizards are divinely blessed.
On the other hand, for the few times I played as an actual player, the wizard I created is your typical weak wizard who dumped strength, and she went through hell and died. Sucks to be that wizard in a world that is not solely in my head canon. I cannot just asign maxed stats, and I cannot give plot armor either, so blam she goes.
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I did this before. Half orc wizard who was a strong man in the circus and used magic to fight people but made it look like he was martial. He would throw punches as somatic components to spells and use a lot of forced movement spells so it looked like he was knocking people around with just his punches. Highest stats were (in order), int, con, str https://omegle****/ https://xender.vip/ .
Having strength and con as his second and third highest stats gave him some ability to fight close up and use stuff like grapples
I assume you are not talking about dips, and Eldritch knight with a few levels of wizard to boost their magical prowess is not unusual and very likely to have 18/20 in strength.
Then there is the people who think it would be fun to play a wizard with int 8 just to be different, usually the fun wears off pretty quickly though.
I made a character in case I was ever going to run a really goofy one-shot, and the funniest part about him was that his Strength was higher than his Intelligence, which were 20 and 18 respectively. He would be a super nerdy and awkward character, and his backstory explanation for his strength was that he spent so much time in a library carrying ridiculously heavy tomes it made him an absolute muscle monster.
Hey there! I had a character in a D&D campaign who was a barbarian with an 18 strength right from the start. My backstory involved him growing up in a harsh, mountainous environment where he had to fend for himself and learn survival skills early on. Years of climbing cliffs and wrestling wild beasts naturally built his strength.
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