Hello, apologies if this is in the wrong place, I am willing to move if necessary!
Alright, so the basics is that I am playing a Hexblade warlock that is entirely based on Intelligence, as in all the class features and damages switch the Charisma to Int due to my DM allowing this. Pact of the Blade, and I primarily use a Glaive as a reach weapon to stay out of hits.
I was contemplating dipping into Wizard, but I've never played one before and am wondering if it would be useful. I'm primarily going to be a Bladelock, so I'm not looking Wizard for Action based spells in combat.
I'm looking at a max dip of 2 in either Chronogy or Divination. Divination would give me portent which could be very useful in and out of combat, but Chronogy gives a reaction re-roll and an Int boost to initiative, which seems to gel well with my Hexblade abilities!
I have a familiar due to a partial feat (homebrew system again, with the talent system) but I don't use them in combat.
Any and all advice would be welcome. I'm still unsure on how getting the Wizard spells would work with Warlock max level casting. Are they separate? Or do I cast everything at the highest level regardless of what class they are?
Hexblade and Wizard is like an odd combination that is ultimately amazing... like blue cheese and mango. You will have your regular slots as Warlock that can be used to cast your Wizard spells and three level 1 slots from Wizard 2, as always.
I understood you are a PAM melee frontliner, so I would actually recommend War Wizard. Arcane Deflection would do wonders for your saving throws and eventually AC in case you are short on slots for Shield. Initiative bonus is always nice.
Don’t forget that you can also combine Magic Missile with Hexblade Curse for guaranteed reliable damage.
The common combination I would suggest are based more on Wizard levels than Hexblade, actually just one level in Warlock — I got it’s not what have asked for, but I’ll mention anyways just to share some insights:
Masochist Wizard (Abjurer X / Hexblade 1): Abuse upcasted Armor of Agathys + Arcane Ward from Abjuration to turn you into a really dangerous person at melee. At higher levels you can mix crazy things like Fire Shield for even more retributive damage.
Nuclear Wizard (Evoker X/Hexblade 1): Same principle I posted above about Magic Missile, but you can bring more powerful spells like Scorching Ray, Melf’s Minute Meteor and later on the higher abilities of Evoker will turn your blast spells alongside Hexblade Curse and/or Hex into literally nuclear bombs... like Crown of Stars with Overchannel or Magic Missile with Empowered Evocation (if you follow strict RAW and roll just one time for all missile damage).
In my Opinion temporal shift is better than portent. If you read Portent you will always have this >15 and <5 rolls in mind. And these are Awesome and really let you feel like a diviner but Rolls between 8 and 15 will feel a little lackluster, and are difficult to get effective uses for. And sometimes you want to create a fail but only have big numbers, or the other way around and you have to use portent before the role has happened. Temporal shift is way more flexible. Enemy crits? Nah, make a reroll. You will use it in situations in wich you are sure it is needed. The only difference is, that you dont know the outcome. But in my opinion that only increases the tension of these rerolls. And the int-based Initiative bonus is great.
Warlock is the type of class where less is more. Especially with hexblade, so 5 levels just for thirsting blade and I'd dedicate fulltime to wizard if I were you. Your more important features, IMO, are your EB, hex warrior, and curse-- all things that scale even with just one level of hexblade.
I definitely give my vote to an abjuration wizard multiclass.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hello, apologies if this is in the wrong place, I am willing to move if necessary!
Alright, so the basics is that I am playing a Hexblade warlock that is entirely based on Intelligence, as in all the class features and damages switch the Charisma to Int due to my DM allowing this. Pact of the Blade, and I primarily use a Glaive as a reach weapon to stay out of hits.
I was contemplating dipping into Wizard, but I've never played one before and am wondering if it would be useful. I'm primarily going to be a Bladelock, so I'm not looking Wizard for Action based spells in combat.
I'm looking at a max dip of 2 in either Chronogy or Divination. Divination would give me portent which could be very useful in and out of combat, but Chronogy gives a reaction re-roll and an Int boost to initiative, which seems to gel well with my Hexblade abilities!
I have a familiar due to a partial feat (homebrew system again, with the talent system) but I don't use them in combat.
Any and all advice would be welcome. I'm still unsure on how getting the Wizard spells would work with Warlock max level casting. Are they separate? Or do I cast everything at the highest level regardless of what class they are?
Hexblade and Wizard is like an odd combination that is ultimately amazing... like blue cheese and mango. You will have your regular slots as Warlock that can be used to cast your Wizard spells and three level 1 slots from Wizard 2, as always.
I understood you are a PAM melee frontliner, so I would actually recommend War Wizard. Arcane Deflection would do wonders for your saving throws and eventually AC in case you are short on slots for Shield. Initiative bonus is always nice.
Don’t forget that you can also combine Magic Missile with Hexblade Curse for guaranteed reliable damage.
The common combination I would suggest are based more on Wizard levels than Hexblade, actually just one level in Warlock — I got it’s not what have asked for, but I’ll mention anyways just to share some insights:
Masochist Wizard (Abjurer X / Hexblade 1): Abuse upcasted Armor of Agathys + Arcane Ward from Abjuration to turn you into a really dangerous person at melee. At higher levels you can mix crazy things like Fire Shield for even more retributive damage.
Nuclear Wizard (Evoker X/Hexblade 1): Same principle I posted above about Magic Missile, but you can bring more powerful spells like Scorching Ray, Melf’s Minute Meteor and later on the higher abilities of Evoker will turn your blast spells alongside Hexblade Curse and/or Hex into literally nuclear bombs... like Crown of Stars with Overchannel or Magic Missile with Empowered Evocation (if you follow strict RAW and roll just one time for all missile damage).
I would suggest Chronurgy.
In my Opinion temporal shift is better than portent. If you read Portent you will always have this >15 and <5 rolls in mind. And these are Awesome and really let you feel like a diviner but Rolls between 8 and 15 will feel a little lackluster, and are difficult to get effective uses for. And sometimes you want to create a fail but only have big numbers, or the other way around and you have to use portent before the role has happened.
Temporal shift is way more flexible. Enemy crits? Nah, make a reroll. You will use it in situations in wich you are sure it is needed. The only difference is, that you dont know the outcome. But in my opinion that only increases the tension of these rerolls.
And the int-based Initiative bonus is great.
Warlock is the type of class where less is more. Especially with hexblade, so 5 levels just for thirsting blade and I'd dedicate fulltime to wizard if I were you. Your more important features, IMO, are your EB, hex warrior, and curse-- all things that scale even with just one level of hexblade.
I definitely give my vote to an abjuration wizard multiclass.