I have a player in my campaign who was a 4th level Wizard. They just gained a level and are wanting to multiclass into Sorceror.
A 4th-level Wizard has has access to 1st- and 2nd-level spell levels (along with cantrips). I would presume that a 1st-level Sorceror would have access to more 1st-level spells (and cantrips, of course).
When I look at the available spell list for the character, 3rd-level spells are shown to be available.
Is this a bug in D&D Beyond or am I missing something? Thank you.
It's the multiclass rules for Spellcasters. They are a 5th level Spellcaster, and so have 3rd level spell slots, but not level 3 spells, as they aren't level 5 in one class. I would advise looking up the multiclass rules, because it details this stuff.
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Thank you. I was not aware of this. [I'm DMing after a very long time away from the game. I need to reread (and reread) the Player's Handbook and DM Guide, I guess.]
Note, the real advantage of a Wizard/other caster multiclass is not quite what you think. It's more higher level spells known, because you do not have to waste Wizard prepared spells on 1st level spells. Usually Wizard focused characters prefer Bard over Sorceror for this reason.
One of the Wizard's major limitation is the number of spells prepared. He knows a ton, but can only memorize his int + wizard spell level.
A Wiz 4 can for example prepare 4+ Int = usually 8 spells, split among 1st and 2nd spell levels. That is 4 spells prepared of 1st and 2nd.
But a Wiz 4/Bard 1 can prepared those 8 plus another 4 Bard spells. So he can memorized 4 1st level bard spells plus 2 more Wizard spells, and still have room for 6 second level spells. This compares with a Wiz 5, that gets 9 total spells, split among 3 levels, so 3 first level, 3 second and 3 third level spells. Basically you are getting almost 50% more versatility in exchange for giving up those sweet overpowered 3rd level fireballs and counterspells.
Going Sorcerer, however only grants you 2 extra Sorc spells, and you are giving up 1 Wizard spell prepared, so net gain of only 1 spell. Hopefully your Sorcerer 1st level Ability will make up for it.
I have a player in my campaign who was a 4th level Wizard. They just gained a level and are wanting to multiclass into Sorceror.
A 4th-level Wizard has has access to 1st- and 2nd-level spell levels (along with cantrips).
I would presume that a 1st-level Sorceror would have access to more 1st-level spells (and cantrips, of course).
When I look at the available spell list for the character, 3rd-level spells are shown to be available.
Is this a bug in D&D Beyond or am I missing something? Thank you.
To clarify, they have already added the Sorceror level and that's where I'm seeing the 3rd-level spells.
It's the multiclass rules for Spellcasters. They are a 5th level Spellcaster, and so have 3rd level spell slots, but not level 3 spells, as they aren't level 5 in one class. I would advise looking up the multiclass rules, because it details this stuff.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
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Thank you. I was not aware of this. [I'm DMing after a very long time away from the game. I need to reread (and reread) the Player's Handbook and DM Guide, I guess.]
Note, the real advantage of a Wizard/other caster multiclass is not quite what you think. It's more higher level spells known, because you do not have to waste Wizard prepared spells on 1st level spells. Usually Wizard focused characters prefer Bard over Sorceror for this reason.
One of the Wizard's major limitation is the number of spells prepared. He knows a ton, but can only memorize his int + wizard spell level.
A Wiz 4 can for example prepare 4+ Int = usually 8 spells, split among 1st and 2nd spell levels. That is 4 spells prepared of 1st and 2nd.
But a Wiz 4/Bard 1 can prepared those 8 plus another 4 Bard spells. So he can memorized 4 1st level bard spells plus 2 more Wizard spells, and still have room for 6 second level spells. This compares with a Wiz 5, that gets 9 total spells, split among 3 levels, so 3 first level, 3 second and 3 third level spells. Basically you are getting almost 50% more versatility in exchange for giving up those sweet overpowered 3rd level fireballs and counterspells.
Going Sorcerer, however only grants you 2 extra Sorc spells, and you are giving up 1 Wizard spell prepared, so net gain of only 1 spell. Hopefully your Sorcerer 1st level Ability will make up for it.
They had a role-playing/background reason for going this way. They are not as interested in maximizing the ferocity of the character as much.