The time you must spend to copy a spell into your spellbook equals 2 minutes per spell level if you use the quill for the transcription.
This is remarkably fast. Also, not sure if intended, but it makes no mention that you still have to pay the gold cost to copy the spell, per default wizard. Since you no longer need "fine ink" do you still have to pay?
All of the other subclasses, explicitly say that spell copying cost's half if in your school. " Beginning when you select this school at 2nd level, the gold and time you must spend to copy an abjuration spell into your spellbook is halved."
For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
So, I can copy spells into my spellbook for 2min/lvl instead of 2hr/lvl (1hr/lvl for a specialist) .... do I pay full 50g per spell, or are they free? For now, we decided to go with the 50g option. So in 28 minutes, I burned through all my gold. :)
My assumption is you still have to pay the costs, it is not explicit though and you can read doesn't need ink to mean it makes it free. I suspect if it was intended, they would have mentioned it. I guess nifty if time for scribing spells is a big concern in your games.
In a regular campaign with some good measure of loot and treasure, money shouldn’t be a hurdle for copying spells. Time management is the big problem.
If you have a generous DM in terms of downtime planning and easy access to scrolls, a Scribe Wizard could pretty much feel like a Cleric in terms of spells preparation.
Maybe. If you follow the published campaigns I'd say money and access to new spells is a much bigger hurdle than time. I'd say over the course of 13-15 levels in most published campaigns you might come across 20 spell levels total of spells to scribe with maybe the money to scribe all of them, barely. I think you can cram 40 hours into your days over 13 levels. Regular campaigns may be different than that. Ones I'd run would not have much issues with either, but I'd run it ore like a serial than a large 1 story end of world campaign. .
I guess we are more old school and think that giving wizards spell books as loot is maybe more common than in other games. In a game starting at lvl1 (as an onomancer) and now at level 11 (as a scribe) I have gotten 3 different spellbooks as loot. So I have access to a bunch of spells to learn, but now with the fast learning, my limit is gold. I will burn through all of my gold learning spell, so that is the limiter for me. We went with since it didn't explicitly say costs when down, that it defaulted to a non-specialist wizard, and I am fine with that. Just wanted to see what others thought.
My interpretation is that the price of the spell remains the same.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
What I love about this ability, even if you still have to pay to scribe spells, is that what would normally take dedicated downtime hours can be done casually during, say, a short rest at the tavern while the party celebrates a recent victory. Or perhaps you can convince a friendly wizard to let you borrow his spellbook for just a few minutes to copy down some spells (although he might ask for payment, but I guess that's good justification for where the gold cost goes lol).
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It states ...
This is remarkably fast. Also, not sure if intended, but it makes no mention that you still have to pay the gold cost to copy the spell, per default wizard. Since you no longer need "fine ink" do you still have to pay?
All of the other subclasses, explicitly say that spell copying cost's half if in your school. " Beginning when you select this school at 2nd level, the gold and time you must spend to copy an abjuration spell into your spellbook is halved."
For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
So, I can copy spells into my spellbook for 2min/lvl instead of 2hr/lvl (1hr/lvl for a specialist) .... do I pay full 50g per spell, or are they free? For now, we decided to go with the 50g option. So in 28 minutes, I burned through all my gold. :)
Thoughts?
My assumption is you still have to pay the costs, it is not explicit though and you can read doesn't need ink to mean it makes it free. I suspect if it was intended, they would have mentioned it. I guess nifty if time for scribing spells is a big concern in your games.
If it eliminated or reduced the cost, it would say so. As written, it only reduces the time.
In a regular campaign with some good measure of loot and treasure, money shouldn’t be a hurdle for copying spells. Time management is the big problem.
If you have a generous DM in terms of downtime planning and easy access to scrolls, a Scribe Wizard could pretty much feel like a Cleric in terms of spells preparation.
Maybe. If you follow the published campaigns I'd say money and access to new spells is a much bigger hurdle than time. I'd say over the course of 13-15 levels in most published campaigns you might come across 20 spell levels total of spells to scribe with maybe the money to scribe all of them, barely. I think you can cram 40 hours into your days over 13 levels. Regular campaigns may be different than that. Ones I'd run would not have much issues with either, but I'd run it ore like a serial than a large 1 story end of world campaign. .
I guess we are more old school and think that giving wizards spell books as loot is maybe more common than in other games. In a game starting at lvl1 (as an onomancer) and now at level 11 (as a scribe) I have gotten 3 different spellbooks as loot. So I have access to a bunch of spells to learn, but now with the fast learning, my limit is gold. I will burn through all of my gold learning spell, so that is the limiter for me. We went with since it didn't explicitly say costs when down, that it defaulted to a non-specialist wizard, and I am fine with that. Just wanted to see what others thought.
My interpretation is that the price of the spell remains the same.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
What I love about this ability, even if you still have to pay to scribe spells, is that what would normally take dedicated downtime hours can be done casually during, say, a short rest at the tavern while the party celebrates a recent victory. Or perhaps you can convince a friendly wizard to let you borrow his spellbook for just a few minutes to copy down some spells (although he might ask for payment, but I guess that's good justification for where the gold cost goes lol).