You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your Hit Point maximum increases by 1 for each level you have attained.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one.
Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear.
While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you’re unable to get close enough to the creature to attack it with the weapon, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Bonus: Hit Points per Level, Combat, Cursed, Versatile, Topple
Hehe
For my first ever campaign I had a very pacifist Half-Elf Druid character, and I mean super pacifist, she befriended a bugbear and an owl bear both of which were supposed to be enemies and always tried to negotiate with foes. Well, I decided that she needed a better weapon, after all, should the situation become dire she would want to help her friends in combat, right? What do you think happened when she stumbled upon this sick looking battle axe, had her friend use detect magic on it, and saw that it was probably enchanted with something cool? obviously she thinks this is rad and keeps it. Imagine my surprise and horror when I have this conversation with the DM
me: well, what is the enchantment?
DM: It’s cursed.
Me: ... :’| what is my curse then?
DM: if you get hit in battle you go berserk and attack the nearest living being, friend or foe.
Me: …
so, this goes against everything my character stands for and I have no idea how to fix it. For a while I tried to find a “cure” but, In the end, I just learned to live with it and my friends and I came to accommodate my new condition, it even became a cool part of her character that she would act a little off after having recently gone berserk, like a bit more callous or eager for battle.