Potion, varies
You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion’s rarity, as shown in the table below.
Whatever its potency, the potion’s red liquid glimmers when agitated.
Potion | HP Regained | Rarity |
---|---|---|
Potion of Healing | 2d4 + 2 | Common |
Potion of Healing (Greater) | 4d4 + 4 | Uncommon |
Potion of Healing (Superior) | 8d4 + 8 | Rare |
Potion of Healing (Supreme) | 10d4 + 20 | Very Rare |
Notes: Bonus: Hit Points, Healing, Consumable
I would say that the person administering the potion rolls like healing spells. It is a non-spell alternative to healing after all.
As a DM, I would allow either person to roll the dice, but it makes more sense to me if the person using the potion (administering it) rolls the dice.
Seconded.
Healing 50gp
Greater 200-250g
Superior 2000-2500gp
Supreme 20000-25000g
A chart on how long it takes to make and the costs would be amazing. Do this for all potions as additional info would be amazing.
It would be nice, yes.
I like this potion. Cool.
Lets ad a 2'th!
D&D is cool.
how?
it would be cool to make it beder
so do it
Wait, do these also work on unead?
what page please
If you're unconscious and someone drops a potion in your mouth, You become conscious, but you're still prone. On your turn, you can stand up and take your actions.
I don't know if you can drink potions while your unconscious to bring you back. You need something like Revivify to bring back from going down
e
I did find these two tables:
We know that a normal Potion of Healing costs 50gp (stockprice so to say, not including our personal RPG changes)
And creating a Potion would cost you 25gp of Materials, so the Item Rarity list shows the estimated Price on the differnt Rarity Level of Healing potion.
So the Finalize this:
krust
This would be really awesome
Would it be possible, as a DM, to edit the price of an item and that be standard to all players when they access the character builder for that campaign? I'm thinking to make Potion of Healing 25gp but would rather it be something the players can reference and I can more easily remember.