Weapon (any simple or martial), rare

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.

When you hit a Giant with this weapon, the Giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or have the Prone condition.

Weapons
Name Damage Properties Mastery
Simple Melee Weapons
Club 1d4 Bludgeoning Light Slow
Dagger 1d4 Piercing Finesse, Light, Thrown (Range 20/60) Nick
Greatclub 1d8 Bludgeoning Two-Handed Vex
Handaxe 1d6 Slashing Light, Thrown (Range 20/60) Vex
Javelin 1d6 Piercing Thrown (Range 30/120) Slow
Light Hammer 1d4 Bludgeoning Light, Thrown (Range 20/60) Nick
Mace 1d6 Bludgeoning - Sap
Quarterstaff 1d6 Bludgeoning Versatile (1d8) Topple
Sickle 1d4 Slashing Light Nick
Spear 1d6 Piercing Thrown (Range 20/60), Versatile (1d8) Sap
Simple Ranged Weapons
Dart 1d4 Piercing Finesse, Thrown (Range 20/60) Vex
Light Crossbow 1d8 Piercing Ammunition (Range 80/320; Bolt), Loading, Two-Handed Slow
Shortbow 1d6 Piercing Ammunition (Range 80/320; Arrow), Two-Handed Vex
Sling 1d4 Bludgeoning Ammunition (Range 30/120; Bullet) Slow
Martial Melee Weapons
Battleaxe 1d8 Slashing Versatile (1d10) Topple
Flail 1d8 Bludgeoning - Sap
Glaive 1d10 Slashing Heavy, Reach, Two-Handed Graze
Greataxe 1d12 Slashing Heavy, Two-Handed Cleave
Greatsword 2d6 Slashing Heavy, Two-Handed [wprop]Graze [/wprop]
Halberd 1d10 Slashing Heavy, Reach, Two-Handed Cleave
Lance 1d10 Piercing Heavy, Reach, Two-Handed (unless mounted) Topple
Longsword 1d8 Slashing Versatile (1d10) Sap
Maul 2d6 Bludgeoning Heavy, Two-Handed Topple
Morningstar 1d8 Piercing - Sap
Pike 1d10 Piercing Heavy, Reach, Two-Handed Push
Rapier 1d8 Piercing Finesse Vex
Scimitar 1d6 Slashing Finesse, Light Nick
Shortsword 1d6 Piercing Finesse, Light Vex
Trident 1d8 Piercing Thrown (Range 20/60), Versatile (1d10) Topple
Warhammer 1d8 Bludgeoning Versatile (1d10) Push
War Pick 1d8 Piercing Versatile (1d10) Sap
Whip 1d4 Slashing Finesse, Reach Slow
Martial Ranged Weapons
Blowgun 1 Piercing Ammunition (Range 25/100; Needle), Loading Vex
Hand Crossbow 1d6 Piercing Ammunition (Range 30/120; Bolt), Light, Loading Vex
Heavy Crossbow 1d10 Piercing Ammunition (Range 100/400; Bolt), Heavy, Loading, Two-Handed Push
Longbow 1d8 Piercing Ammunition (Range 150/600; Arrow), Heavy, Two-Handed Slow
Musket 1d12 Piercing Ammunition (Range 40/120; Bullet), Loading, Two-Handed Slow
Pistol 1d10 Piercing Ammunition (Range 30/90; Bullet), Loading Vex
Automatic Rifle 2d8 Piercing Ammunition, (Range 80/240; Bullet), Burst Fire, Reload (30 shots), Two-Handed Slow
Hunting Rifle 2d10 Piercing Ammunition (Range 80/240; Bullet), Reload (5 shots), Two-Handed Slow
Revolver 2d8 Piercing Ammunition (Range 40/120; Bullet), Reload (6 shots) Sap
Semiautomatic Pistol 2d6 Piercing Ammunition (Range 50/150; Bullet), Reload (15 shots) Vex
Shotgun 2d8 Piercing Ammunition (Range 30/90; Bullet), Reload (2 shots), Two-Handed Push
Antimatter Rifle 6d8 Necrotic Ammunition (Range 120/360; Energy Cell), Reload(2 shots), Two-Handed Sap
Laser Pistol 3d6 Radiant Ammunition (Range 40/120; Energy Cell), Reload (50 shots) Vex
Laser Rifle 3d8 Radiant Ammunition (Range 100/300; Energy Cell), Reload (30 shots), Two-Handed Slow

Notes: Bonus: Magic, Damage: Additional, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

Dungeon Master’s Guide, pg. 172

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