This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.
After dealing its extra damage to a creature, the ammunition becomes nonmagical.
1d100 | Creature Type |
---|---|
01–10 | Aberrations |
11–15 | Beasts |
16–20 | Celestials |
21–25 | Constructs |
26–35 | Dragons |
36–45 | Elementals |
46–50 | Humanoids |
51–60 | Fey |
61–70 | Fiends |
71–75 | Giants |
76–80 | Monstrosities |
81–85 | Oozes |
86–90 | Plants |
91–00 | Undead |
Arrow of Slaying, Bolt of Slaying, Firearm Bullet of Slaying, Sling Bullet of Slaying, Needle of Slaying
Notes: Damage: Force
This shows up when I filter for rare magic items, even though it is very rare?
same