You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls.
|Handaxe||Simple Melee||1d6 + 1 slashing||Light, thrown (20/60)|
|Battleaxe||Martial Melee||1d8 + 1 slashing||Versatile (1d10)|
|Greataxe||Martial Melee||1d12 + 1 slashing||Heavy, two-handed|
|Greatsword||Martial Melee||2d6 + 1 slashing||Heavy, two-handed|
|Longsword||Martial Melee||1d8 + 1 slashing||Versatile (1d10)|
|Rapier||Martial Melee||1d8 + 1 piercing||Finesse|
|Scimitar||Martial Melee||1d6 + 1 slashing||Finesse, light|
|Shortsword||Martial Melee||1d6 + 1 piercing||Finesse, light|
Notes: Bonus: Magic, Damage: Additional, Prone, Damage, Combat, Versatile