Hey Folks!
I'm so excited to say that as of today, your combat in the combat tracker is automatically saved. The next time you run a game and decide to leave it on a cliffhanger, you don't have to worry about recording everything in the combat tracker. We're saving it automatically.
To resume that combat, you can see a new "Resume" button on your list of encounters.
For those following along, I know this has been a long time coming. We're hoping this is the first in a string of improvements that you will see to the Combat Tracker and the Encounter Builder of the coming months. Thanks for hanging in there.
If you have feedback, we want to hear it! The best way to give it to us is through our new Encounters Feedback Portal. If you don't see your idea among those available to vote for, you can submit a new idea at the top.
I see the text now. Might I suggest the site add Toast messages or have the background of the text element flash/fade a color to indicate a proper save when the button is clicked.
Ran an encounter last night. It did not save. At least not automatically. Started it this morning and it shows at turn 1 round 1. We went through multiple rounds. I tracked damage etc. A manual entry I put in is not there. All gone.
My understanding was that it saved automatically and that I didn't need to click the button? And it wasn't a timing thing. We were in the combat for an hour and a half, but none of that was saved.
It's in alpha, so not upset. But bummer!
Ideally it would auto-save every time you hit the 'Next' button.
That was basically the impression I had for what it was dong. AT least in my case, that didn't happen. It's interesting because it did make some saves-- like I entered HP for the party members at the start of the combat. But it didn't make any after that.
AD
Added bonus: This makes the combat tracker useful for Play-by-Post games!
Powers &8^]
This is fantastic, so glad to see this improvement - I was starting to think the combat tracker was dead and would never see an improvement. Really hope that automatically importing HP from character sheets arrives soon, that will be the last feature I need for the combat tracker to be pretty much perfect to me 🤞
Is this feature still only available for subscribers?
Oh thank Og!
I don't think subscription is a factor. I've got a Master Tier and I'm seeing the Save, but no Resume.
I can't even start an encounter, so I won't be able to resume it, I assume. :)
Omg, great feature! I heard High Rollers teasing this feature; so awesome!
how do you run an encounter?
me neither ToT
i wish I could though
Folks...
I love DnD Beyond, but I'm sad to say ... this is a bit disappointing. It lists the characters and the monsters from the encounter and then handles initiative... sort of? It's the same as the update you have on Youtube ... from February 2020? Unless there's something I'm missing in the Alpha release?
I don't want to sound negative, but having waited a 18 months is there really so little improvement? No HP? No AC? No Conditions? No role buttons for Homebrew using out of the box weapons?
If I'm missing something, please let me know? Am I using this incorrectly? Are there instructions on how to use the tool somewhere? There doesn't seem to be any within the user experience outside of the "What's New" button - that shows features I can't seem to get into the encounter.
I was really hoping this would provide a seamless experience, but that's not what this is. I understand it's only an Alpha - but it's the same Alpha from 18 months ago, isn't it?
Well, they have added rollable codes to all of the monster statblocks so we can roll attacks, saves, checks, damage, etc at the push of a button just like the character sheets. That’s new.
We can [SAVE] mid combat now, we couldn’t do that for the first 12-14 months. That’s new. (That’s a hugebig improvement right there.)
Are you subscribed or do you have a free membership? I think only the paid subscribers get the new stuff right away. They use us as guinea pigs because they know we’re less likely to complain and more likely to give constructive feedback since we like the service well enough to pay for it. After they iron out the major wrinkles they open stuff to everyone before starting in on the next batch of upgrades.
Hey there, IamSposta! Thanks for replying...
I am subscribed at the Master level and I have all the content. I understand why you'd ask, and I don't feel offend. I'm a huge fan of DnDB and promote it on my Twitch channel (which, in fairness, I just started) and on Social Media. If saving mid combat is an "improvement" all I can say is you guys are troopers... Most of the VTTs have enhancements and new functionality coming out monthly if not daily (as is the case with newer platforms). So understand, I'm speaking up out of a place of love. :)
I tried using the tools in DnDB to run games remotely and, I'm sorry, but they're terrible. Compared to just running the game manually with everyone on a Google Meeting or a Zoom, the level of effort doesn't validate the return. More importantly, most of the higher end VTTs have figured out how to take the block stats, the features, conditions, feats, and character stats and automate the combat process. Including the ability to import or even create characters / homebrew right in the platform. Even Foundry out of the box with the DnD5e SRD does way more than the tools in DnDB and the old version of Fantasy Grounds, as clunky as it is, can do way more after you tinker a little bit - but with all the learning assets, that's not hard.
Considering how long they've been working on this, it's disappointing. Ask anyone running Roll20, Fantasy Grounds (either release) or Foundry ... they are much easier to run and game manage at this point and provide an engrossing experience - even if all you're doing is loading in character sheets and monster stats and not even using the mapping / tactical experience. I know a lot of DMs that stay strictly "Theatre of the Mind" and don't use automation, special effects, or map crawling - just the character sheets, rolls, and monster blocks... it's WAY better than this.
I'm pulling for DnDB to improve this. I think it would really bring a lot more players to their flock and drive a lot more subscription dollars. They don't even have to do it themselves! Just partner with these guys... The AboveVTT guys have automated all the content migration, but still require you to run all the combat manually - which in my opinion, misses the boat. But even that has more functionality that this.
I'm a believer in DnDB, but they really need to partner. Antropos at Foundry has an INSANE number of developers at his disposal - and Roll20 has mega $$ behind them. The partnership opportunities are there to accelerate this. I'm at a loss as to why DnDB hasn't done more on this front.
Well, to be fair you’re comparing 🍎:🍊, so it’s little wonder why you’re disappointed.
For one thing, DDB started 2-3 years after those other companies began supporting 5e. I don’t mean that DDB datarted supporting 5e after the competition. I mean, many of those VTTs and other companies predated 5e, but DDB as a company didn’t exist until after 5e had been out for a couple of years. So they started waaayy behind everyone else.
For another, at its inception, DDB was never conceived of or intended to do any of this stuff. When DDB was conceived and founded, it was only ever originally intended to be the best integration between the products purchased here, and the character sheet. (That’s it.) The original point of DDB was to support players (not DMs) who were all sitting around a physical table together to play D&D. It wasn’t anywhere even remotely designed to be more. They slapped the “campaigns” together to allow players to party-up, mostly for the purpose of enabling us to share content. They just added some notes fields for the DM because why not? They didn’t imagine us using DDB to help us play together online, they envisioned a DM behind a paper screen, players with their tablets or smartphones out to track their characters, and everyone rolling actual, physical math rocks. Since their objective was to provide players with a tool to replace pencil and paper and help streamline bookkeeping, I would say they did a pretty darned good job hitting that objective for the most part. And, not one of those companies has a player tool nearly as strong as DDB’s, and they don’t seem to be trying to either.
Yeah, they later realized that creating a “digital play space” to compete directly against the VTTs would be a good thing but it wasn’t until COVID hit that it became an imperative. And they were already up to their elbows in other priorities when that hit, so…. Suffice it to say that they are well aware they have to play some serious catch-up to compete with the VTTs, but that’s because they were already around half a decade later in starting down that road than the other companies.
On top of that, WotC interferes with their plans from the beginning, so the versatile, robust system they had planned became a looott more narrow and rigid than it should have been, so they have basically spent almost this entire time ripping apart the system they had built to appease WotC, so they could implement something at least resembling what they wanted to do in the first place. Remember I said they were “up to their elbows in other priorities?” Well, basically those priorities were the complete tear down and replacement of almost everything (software and hardware). They had to start with the character sheet framework, so they could take everything that had been on a Monolith before and silo it all so they could actually fix something without having to worry about what that might break. The. They had to do that "dismantling,” then the "siloing.” now they’re plowing through a massive backlog of the “fixing” that they had to postpone for too long. Then, once all of that’s done, it still won’t be “done,” but it will (hopefully) mean they’ll be “caught up enough” to start focusing on things like the DMs’ side of things.
Finally, I don’t believe I can accept much credit for “trooping” it out here. in all fairness,!I don’t use a VTT, and I honestly don’t want to, nor do I want a “digital play space” for that matter either. (Heck, I don’t even want the animated dice, just the results.) My group plays TotM, and pretty much always has. We can literally just jump into MS Teams and play using DDB almost as we used to when we all say together in the same room. The more “animated” things get, the more it feels like a video game and the less it feels like D&D to me.
Truthfully, I don’t even like all the backgrounds and suck for the character sheet. I find all of that distracts from the actual point, experiencing the story where it lives (in my mind) as we create it together through play. It’s part of the reason I never used a battle board, nor minis. I mean, if we needed a visual representation of something we used to just scribble on the backs of paper placemats. So I can’t really say it’s been a struggle to not use a digital tool like a VTT since I never used to use the thing it emulates, the physical battle mats and minis and such.
I understand that I am in a very very small segment of an already small minority. (And I’m not saying there’s anything wrong with using minis or VTTs or whatever, your fun is not wrong. It’s just not my find is all. So it’s pretty darned essay to not use something I already wasn’t using, it’s not like I had to put myself out by not using something else to run combat. I could honestly track Initiative and HP using the Notes app on my phone. I don’t feel like I am forced to do without something else to use DDB. If DDB got caught up a little bit better with the DM’s side of the equation (encounter builder, combat tracker, and the campaign page and I would be satisfied
Love this one!
Does this support Speed Factor Initiative?
That’s the only way I run Combat in my games