Hey adventurers!
The time has come to bid a fond farewell to the current iteration of the D&D Beyond Twitch Extension. While the tool has had a good ride since its launch in October of 2018, it's now time for us to look ahead and consider even better ways to serve you, the creators in our community. Here are a few brief details regarding the sunsetting of the current extension:
Why did the extension stop working?
Twitch recently changed some internal policies, and our extension, which we hadn't updated, was deactivated by the platform. As content creators' needs have changed, as D&D's rules have changed, and as our tools and services have changed, our original Twitch extension wasn't meeting our standards for quality, nor did it represent what today's D&D Beyond toolset can do. Rather than putting bandages on top of bandages to maintain the current extension, we decided to allow the extension to retire.
Will the extension come back?
Short answer: YES! While we wish our timing had better aligned with Twitch's changes, instead of developing a new version of the Twitch extension, we've put our sights on a new set of tools to support creators who want to use D&D Beyond in their game streams and content.
Thank you for using the Twitch extension these past few years, and we are grateful for your patience as we chart a new course for game streams and content tools. We will keep the community posted on major milestones as the work progresses.
So you haven't been keeping up with maintaining the extension at all and now it's come to bite you in the butt?
Well, it sucks that we have to be without anything because yall dragged your feet, but I'm glad we have an even better extension to look forward too (if/when it ever comes out)
Any idea on timeline?
@Conrad500, it was an intentional decision to allow it to become deprecated. We recognize this is inconvenient for those who were actively using the extension.
@Mr_Talidar, I don't have anything specific to share at this time.
@Conrad500, that's pretty reductionist. The D&D Beyond team's commitment to development transparency has been incredibly laudable in my opinion. While that's recently been diminished by the shift away from their Trello board for road mapping, the updates we do get along with prior information indicate that the dev team has a LOT on their plate. Moreover, Beyond has a relatively small team of developers (given their size and project depth). With the amount of work to get done and the limited man-hours available, it's an unfortunate truth that projects, ideas, APIs, etc. will and do sometimes need to be abandoned. I'm sure the backpack system, app development, and homebrew redesign have been consuming most of the developers time. It's simple triage — not because anyone "dragged [their] feet."
Anyways, I'm a software developer, so it's a bit of a pet peeve when people complain about being inconvenienced by a necessary, logical, or inevitable feature change/removal. However, I'm also a user, and I have a deep love for D&D Beyond, so I don't want to lampoon you to hard for losing a feature that you might enjoy and use heavily.
In the meantime, I wanted to mention that their is no shortage of third party add-ons for Beyond. It may not be perfect, but I'm sure with a little searching, you can find an something that meets most (if not all) of your needs. Best of luck.
And @Exuperius, thanks for keeping the community updated and assuaging any upset/disappointment. It can't be easy work. I appreciate it 😁👍
i'm like you... i am depressed when people don't let things die...
i mean its the life cycle and apps do the same. they birth, they live and then they die, get replaced or redone, birth, live, die again.
i always wonder why people keep saying things don't die if we don't want them to... its just not true !
technology goes on with or without you, would you really keep going on a game that has been deprecated for 30+ years ?
i mean as far as i loved games of oldlike pac-man, CD-man or commander keen, heck even first and second iteration of Duke Nukem... by today standard im not playing them anymore and none would ever go back to their engines. so why would you expect an apps to be kept on when it is 5 years old and technology has jumped a lot since then ?
i stopped working HTML because once it reached CSS i barely ever understood that, now with HTML 5 being thousand times better then what html2 was... how would you expect me to still use my old ways ?
i just don't understand those who think an app shouldn't be left to die... it happens all the times and its the normal cycle of life !
While I agree with your conclusion in general, you're "right for the wrong reasons". Retro gaming is alive and well, games are still being written and/or ported for the Commodore 64 and Amiga computers, and Star Citizen has been in development for about 10 years and possibly won't be finished in another 10-20 (and you can guess what happened to the technology since then); not to mention the flux ofgames presenting with retro (pixellated) graphics and other oldschool features. Also Iron Fury (which was released in 2019) was still using the Build engine as it was based on the Duke Nukem 3D source code...
Oh, and I've just installed Eye of the Beholder yesterday... so your mileage may vary. ;)
But again, old technologies will and should be deprecated, especially online technologies where the security measures will get more vulnerable with time, and considering the DDB dev team didn't have time to introduce a light theme for the mobile app in 2 years, yes, they must have way too much on their plate. And it's not like they just want to bury it in the sand and never go close to it again; they do have plans for a new approach to the problem. You just have to wait patiently... and come up with an alternate solution meanwhile.
Looking forward to the next iteration. Though I do wish it could be removed properly rather than sit there in OBS asking me if I want to install it. I've spent quite a long time wrestling with it logging in and out trying to get it to work.
There was an obs plugin?
It's a Twitch plug-in but OBS (which links to Twitch) keeps suggesting it as we stream D&D
This was the only reason I subscribed to your resources.
VERY disappointed = Lack of support or/and future development looks bleak from your comments.
That and because orcpub was taken down hard, but basically, yeah.
Honestly this is just another excuse to get crackin' on a good Foundry VTT <> OBS Integration module. Cut out the middle-man. Plus, that approach won't be tied to Twitch; it'll be tied to whatever OBS can stream to.
I really hope this returns soon :). Or an alternative shows up somewhere. I love the idea of interacting in new exciting ways.
Really? I did not know this!!!! Better actually learn it, already bought it lol
how do I play dnd with actual players not bots ;-;
Has there been any update on this?
My group is looking to stream for our local game store and this would make it a lot easier for everyone!
Thanks!
Ah yes thanks for all the major milestones and progress updates we've recieved
anyone got some info on this rn??
Yeah, they can't be bothered because they are too busy adding paid content 🤣
They have to pay the bills somehow, after all.