Jump
You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1. Spell Tags: Movement Available For: Druid (Legacy), Ranger (Legacy), Sorcerer (Legacy), Wizard (Legacy), Artificer (Legacy), Druid, Ranger,…