Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'can’t speed'.
Other Suggestions:
cast speed
can't speed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). Flight. Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Fairy Traits As a fairy, you have the following racial traits. Creature Type. You are a Fey. Size. You are Small. Speed. Your walking speed is 30 feet. Fairy Magic. You know the druidcraft cantrip
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). Flight. Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Fairy Traits As a fairy, you have the following racial traits. Creature Type. You are a Fey. Size. You are Small. Speed. Your walking speed is 30 feet. Fairy Magic. You know the druidcraft cantrip
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Burrow Speed A creature that has a Burrow Speed can use that speed to move through sand, earth, mud, or ice. The creature can’t burrow through solid rock unless the creature has a trait that allows it to do so. See also “Speed.”
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Burrow Speed A creature that has a Burrow Speed can use that speed to move through sand, earth, mud, or ice. The creature can’t burrow through solid rock unless the creature has a trait that allows it to do so. See also “Speed.”
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Burrow Speed A creature that has a Burrow Speed can use that speed to move through sand, earth, mud, or ice. The creature can’t burrow through solid rock unless the creature has a trait that allows it to do so. See also “Speed.”
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Burrow Speed A creature that has a Burrow Speed can use that speed to move through sand, earth, mud, or ice. The creature can’t burrow through solid rock unless the creature has a trait that allows it to do so. See also “Speed.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Boots of Striding and Springing Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t
reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Boots of Striding and Springing Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t
reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Boon of Speed Your walking speed increases by 30 feet. In addition, you can use a bonus action to take the Dash or Disengage action. Once you do so, you can’t do so again until you finish a short rest.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Boots of Striding and Springing Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t
reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Boon of Speed Your walking speed increases by 30 feet. In addition, you can use a bonus action to take the Dash or Disengage action. Once you do so, you can’t do so again until you finish a short rest.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Boots of Striding and Springing Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t
reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of its movement to move through sand, earth, mud, or ice. It can’t burrow through solid rock unless it has a special trait that allows it to do so. Fly. A creature that has a flying speed can use all
Speed A creature’s speed tells you how far it can move on its turn. For more information on speed, see Speed in the Basic Rules. All creatures have a walking speed; those that have no form of ground
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of its movement to move through sand, earth, mud, or ice. It can’t burrow through solid rock unless it has a special trait that allows it to do so. Fly. A creature that has a flying speed can use all
Speed A creature’s speed tells you how far it can move on its turn. For more information on speed, see Speed in the Basic Rules. All creatures have a walking speed; those that have no form of ground
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can’t use it again until you move 0 feet on one of your turns. Cat’s Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to
equivalent to humans. Size. Tabaxi are taller on average than humans and relatively slender. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. You have a cat’s keen senses
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Restrained [Condition] While you have the Restrained condition, you experience the following effects. Speed 0. Your Speed is 0 and can’t increase. Attacks Affected. Attack rolls against you have
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor. Talons. You have talons that you can use to make unarmed strikes. When
Aarakocra Traits As an aarakocra, you have the following racial traits. Creature Type. You are a Humanoid. Size. Your size is Medium. Speed. Your walking speed is 30 feet. Flight. Because of your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t
. Speed. Your base walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mariner’s Armor Armor (Any Light, Medium, or Heavy), Uncommon While wearing this armor, you have a Swim Speed equal to your Speed. In addition, if you start your turn underwater with 0 Hit Points
, you immediately regain 1d4 Hit Points. The armor can’t heal anyone again until the next dawn. The armor is decorated with fish and shell motifs.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Restrained [Condition] While you have the Restrained condition, you experience the following effects. Speed 0. Your Speed is 0 and can’t increase. Attacks Affected. Attack rolls against you have
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on
Tortle Traits As a tortle, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor. Talons. You have talons that you can use to make unarmed strikes. When
Aarakocra Traits As an aarakocra, you have the following racial traits. Creature Type. You are a Humanoid. Size. Your size is Medium. Speed. Your walking speed is 30 feet. Flight. Because of your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can’t use it again until you move 0 feet on one of your turns. Cat’s Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to
equivalent to humans. Size. Tabaxi are taller on average than humans and relatively slender. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. You have a cat’s keen senses
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mariner’s Armor Armor (Any Light, Medium, or Heavy), Uncommon While wearing this armor, you have a Swim Speed equal to your Speed. In addition, if you start your turn underwater with 0 Hit Points
, you immediately regain 1d4 Hit Points. The armor can’t heal anyone again until the next dawn. The armor is decorated with fish and shell motifs.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on
Tortle Traits As a tortle, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you can move. If the result is 0 or less, you can’t use the new speed during the current move. For example, if you have a Speed of 30 and a Fly Speed of 40, you could fly 10 feet, walk 10 feet, and
Speed A creature has a Speed, which is the distance in feet the creature can cover when it moves on its turn. See also “Climbing,” “Crawling,” “Flying,” “Jumping,” “Swimming” and chapter 1 (“Combat
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you can move. If the result is 0 or less, you can’t use the new speed during the current move. For example, if you have a Speed of 30 and a Fly Speed of 40, you could fly 10 feet, walk 10 feet, and
Speed A creature has a Speed, which is the distance in feet the creature can cover when it moves on its turn. See also “Climbing,” “Crawling,” “Flying,” “Jumping,” “Swimming” and chapter 1 (“Combat
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
farther you can move. If the result is 0 or less, you can’t use the new speed during the current move. For example, if you have a Speed of 30 and a Fly Speed of 40, you could fly 10 feet, walk 10
Speed A creature has a Speed, which is the distance in feet the creature can cover when it moves on its turn. See also “Climbing,” “Crawling,” “Flying,” “Jumping,” “Swimming” and “Playing the Game
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Restrained [Condition] While you have the Restrained condition, you experience the following effects. Speed 0. Your Speed is 0 and can’t increase. Attacks Affected. Attack rolls against you have
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Restrained [Condition] While you have the Restrained condition, you experience the following effects. Speed 0. Your Speed is 0 and can’t increase. Attacks Affected. Attack rolls against you have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
have resistance to poison damage. You have a climbing speed equal to your walking speed. You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands
free. You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain. You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
farther you can move. If the result is 0 or less, you can’t use the new speed during the current move. For example, if you have a Speed of 30 and a Fly Speed of 40, you could fly 10 feet, walk 10
Speed A creature has a Speed, which is the distance in feet the creature can cover when it moves on its turn. See also “Climbing,” “Crawling,” “Flying,” “Jumping,” “Swimming” and “Playing the Game
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Paralyzed [Condition] While you have the Paralyzed condition, you experience the following effects. Incapacitated. You have the Incapacitated condition. Speed 0. Your Speed is 0 and can’t increase
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
half your Speed (round down) to right yourself and thereby end the condition. If your Speed is 0, you can’t right yourself. Attacks Affected. You have Disadvantage on attack rolls. An attack roll against
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Grappled [Condition] While you have the Grappled condition, you experience the following effects. Speed 0. Your Speed is 0 and can’t increase. Attacks Affected. You have Disadvantage on attack rolls