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Returning 35 results for 'doesn’t makes after'.
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Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Sleeping in Armor Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest. When you finish a long
rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Sleeping in Armor Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest. When you finish a long
rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
Unusual Nature. The dragon turtle doesn’t require food or drink.
Actions
Multiattack. The dragon turtle makes one Bite or Tail attack and two Claw attacks.
Bite. Melee Weapon Attack: +16 to hit
. The dragon turtle makes one Claw or Tail attack.
Move. The dragon turtle moves up to its speed. If the dragon turtle is swimming, this movement doesn’t provoke opportunity attacks.
Boiling Aura
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
guild makes an ideal choice if you want to keep your entanglements with a patron to a minimum, as an adventurers’ guild doesn’t direct your activities or reward you for completing adventures. With a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion of a fireball. If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion of a fireball. If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. When a creature within 5 feet of you makes an attack
against a target other than you (and that target doesn’t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
guild makes an ideal choice if you want to keep your entanglements with a patron to a minimum, as an adventurers’ guild doesn’t direct your activities or reward you for completing adventures. With a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion of a fireball. If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. This spell doesn’t protect the warded creature from areas of effect. The spell ends if the warded creature makes an attack roll, casts a spell, or deals damage.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with 0 hit points and doesn’t regenerate.
Actions
Multiattack. The vegepygmy makes two attacks with its claws or two melee attacks with its spear.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft
Challenge 2 (450 XP)
Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
Regeneration. The vegepygmy regains 5
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Blight Level 4 Necromancy (Druid, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: Instantaneous
A creature that you can see within range makes a
that isn’t a creature, such as a tree or shrub. It doesn’t make a save; it simply withers and dies. Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion of a fireball. If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. This spell doesn’t protect the warded creature from areas of effect. The spell ends if the warded creature makes an attack roll, casts a spell, or deals damage.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Blight Level 4 Necromancy (Druid, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: Instantaneous
A creature that you can see within range makes a
that isn’t a creature, such as a tree or shrub. It doesn’t make a save; it simply withers and dies. Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration. The vegepygmy regains 7 hit points at the start of its turn. If it takes cold, fire, or necrotic damage
, this trait doesn’t function at the start of the vegepygmy’s next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Actions
Multiattack. The vegepygmy
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration. The vegepygmy regains 7 hit points at the start of its turn. If it takes cold, fire, or necrotic damage
, this trait doesn’t function at the start of the vegepygmy’s next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Actions
Multiattack. The vegepygmy
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. He is lonely and dreams of building a community of spellcasters who support each other. Unfortunately, his ego makes that dream all but impossible. Although Mordenkainen can be brash and off-putting
, he eschews cruelty and sees no reason to cause pointless suffering. The wizard doesn’t like to admit it, but he would put his own safety at risk to quell the pain of innocents.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. This spell doesn’t protect the warded creature from areas of effect. The spell ends if the warded creature makes an attack roll, casts a spell, or deals damage.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. He is lonely and dreams of building a community of spellcasters who support each other. Unfortunately, his ego makes that dream all but impossible. Although Mordenkainen can be brash and off-putting
, he eschews cruelty and sees no reason to cause pointless suffering. The wizard doesn’t like to admit it, but he would put his own safety at risk to quell the pain of innocents.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
Unusual Nature. The dragon turtle doesn’t require food or drink.
Actions
Multiattack. The dragon turtle makes one Bite or Tail attack and two Claw attacks.
Bite. Melee Weapon Attack: +16 to hit
. The dragon turtle makes one Claw or Tail attack.
Move. The dragon turtle moves up to its speed. If the dragon turtle is swimming, this movement doesn’t provoke opportunity attacks.
Boiling Aura
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. When a creature within 5 feet of you makes an attack
against a target other than you (and that target doesn’t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Blight Level 4 Necromancy (Druid, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: Instantaneous
A creature that you can see within range makes a
that isn’t a creature, such as a tree or shrub. It doesn’t make a save; it simply withers and dies. Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with 0 hit points and doesn’t regenerate.
Actions
Multiattack. The vegepygmy makes two attacks with its claws or two melee attacks with its spear.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft
Challenge 2 (450 XP)
Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
Regeneration. The vegepygmy regains 5
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
opportunity attacks when it flies out of an enemy’s reach.
Unusual Nature. The dragon doesn’t require air.
Actions
Multiattack. The dragon makes one Bite attack and one Tail attack.
Bite. Melee
Immunities radiant
Condition Immunities blinded
Senses darkvision 120 ft., passive Perception 15
Languages Draconic
Challenge 3 (700 XP) Proficiency Bonus +2
Flyby. The dragon doesn’t provoke
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
opportunity attacks when it flies out of an enemy’s reach.
Unusual Nature. The dragon doesn’t require air.
Actions
Multiattack. The dragon makes one Bite attack and one Tail attack.
Bite. Melee Weapon
radiant
Condition Immunities blinded
Senses darkvision 120 ft., passive Perception 20
Languages Draconic
Challenge 9 (5,000 XP) Proficiency Bonus +4
Flyby. The dragon doesn’t provoke
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
opportunity attacks when it flies out of an enemy’s reach.
Unusual Nature. The dragon doesn’t require air.
Actions
Multiattack. The dragon makes one Bite attack and one Tail attack.
Bite. Melee
Immunities radiant
Condition Immunities blinded
Senses darkvision 120 ft., passive Perception 15
Languages Draconic
Challenge 3 (700 XP) Proficiency Bonus +2
Flyby. The dragon doesn’t provoke
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
movement to fly. Some monsters have the ability to hover, which makes them hard to knock out of the air (as explained in the rules on flying in the Player’s Handbook). Such a monster stops hovering when it dies. Swim A monster that has a swimming speed doesn’t need to spend extra movement to swim.
speed can use all or part of its movement to move on vertical surfaces. The monster doesn’t need to spend extra movement to climb. Fly A monster that has a flying speed can use all or part of its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
Regeneration. The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or
necrotic damage, this trait doesn’t function at the start of the vegepygmy’s next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Actions
Claws. Melee
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creature’s turn. Asteria regains spent legendary actions at the start of her turn.
Brazen Strike. Asteria makes one Radiant Blade attack.
Nimble Sprint. Asteria moves up to her speed. This movement doesn’t provoke opportunity attacks.
Cast a Spell (Costs 2 Actions). Asteria uses Spellcasting.
. Asteria hasn’t aged since Istus drew her future from the first Deck of Many Things. She doesn’t know why this is but surmises her life is tied to that deck; so long as it continues to exist, so will
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
makes one Bite attack and two Shortsword attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5
ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Sudden Rush. Until the end of the turn, the gnoll’s speed increases by 60 feet and it doesn’t provoke opportunity attacks.
Bonus Actions
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for assistance using the spell scroll of sending she gave the group doesn’t come up, Zhong Yin makes that suggestion if the scroll hasn’t already been used. If it has, Secretary Wei uses her crystal
. A few minutes later, a shimmering portal forms in front of the party. A character who makes a successful DC 14 Intelligence (Arcana) check knows this is a one-way portal, but the destination can’t be seen through the magical passage.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.
Unusual Nature. The elf doesn’t require sleep.
Actions
Multiattack
. The elf makes two Longsword or Longbow attacks.
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage when used with two
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Languages Draconic
Challenge 3 (700 XP)
Blood Frenzy. The render has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Hold Breath. The render can hold
its breath for 15 minutes.
Actions
Multiattack. The render makes two attacks: one with its claws and one with its bite.
Claws. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, Perception +3, Survival +5
Senses passive Perception 13
Languages Draconic
Challenge 3 (700 XP)
Blood Frenzy. The render has advantage on melee attack rolls against any creature that doesn’t
have all its hit points.
Hold Breath. The render can hold its breath for 15 minutes.
Actions
Multiattack. The render makes two attacks: one with its claws and one with its bite.
Claws. Melee