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Returning 35 results for 'swarm space'.
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start space
sword space
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Monsters
Monster Manual
space and vice versa, and the swarm can move through any opening large enough for a Small creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.Multiattack. The swarm makes two
Fetid Aura. Constitution Saving Throw: DC 12, any creature that starts its turn in a 10-foot Emanation originating from the swarm. Failure: The target has the Poisoned condition until the start of
Monsters
Monster Manual
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can’t regain Hit Points or gain
Bloodied.
Cacophony (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Cacophony"}. Wisdom Saving Throw: DC 10, one creature in the swarm’s space. Failure: The target has
Monsters
Monster Manual
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can’t regain Hit Points or gain
":"Bites", "rollDamageType":"Piercing"} Piercing damage, or 2 (1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Bites", "rollDamageType":"Piercing"} Piercing damage if the swarm is Bloodied.Bludgeoning, Piercing, Slashing
Monsters
Monster Manual
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can’t regain Hit Points or gain
the swarm is Bloodied—plus 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Bites", "rollDamageType":"Poison"} Poison damage.Bludgeoning, Piercing, Slashing
Monsters
Monster Manual
killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move
Hellish Restoration. If the swarm dies in the Nine Hells, it revives with all its Hit Points in 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Hellish Restoration"} days unless it is
Monsters
Monster Manual
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through an opening large enough for a Medium creature. The swarm can’t regain Hit Points or
", "rollAction":"Bites", "rollDamageType":"Necrotic"} Necrotic damage, or 7 (2d4 + 2);{"diceNotation":"2d4+2", "rollType":"damage", "rollAction":"Bites", "rollDamageType":"Necrotic"} Necrotic damage if the swarm is Bloodied.Bludgeoning, Piercing, Slashing
Monsters
Monster Manual
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny piranha. The swarm can’t regain Hit Points or gain
Temporary Hit Points.
Water Breathing. The swarm can breathe only underwater.Bites. Melee Attack Roll: +5 (with Advantage if the target doesn’t have all its Hit Points), reach 5 ft. Hit: 8 (2d4
Monsters
Monster Manual
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain
Temporary Hit Points.Swarm of Grasping Hands. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Swarm of Grasping Hands"}, reach 5 ft. Hit: 20 (4d8 + 2
Monsters
Monster Manual
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can’t regain Hit Points or gain
":"Bites", "rollDamageType":"Piercing"} Piercing damage, or 2 (1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Bites", "rollDamageType":"Piercing"} Piercing damage if the swarm is Bloodied.Bludgeoning, Piercing, Slashing
Monsters
Monster Manual
’s space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can’t regain Hit Points or gain Temporary Hit Points.Bites. Melee Attack Roll
Spider Climb. If the swarm has a Climb Speed, the swarm can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Swarm. The swarm can occupy another creature
Magic Items
Dungeon Master’s Guide
. Roll 1d4 to determine the creature: on a 1, a Camel; on a 2, a Constrictor Snake; on a 3, an Elephant; on a 4, a Mule.
86–90
A Hostile Swarm of Bats flies out of the hat, occupies your space
just happened.
56–60
A harmless swarm of butterflies fills a 10-foot Cube within 30 feet of yourself. The swarm disperses after 1 minute.
61–65
You pull a nonmagical object
Magic Items
Stranger Things: Welcome to the Hellfire Club
If you play these pipes as a Magic action, you summon one Swarm of Corrupted Rats in an unoccupied space within 60 feet of yourself. The swarm is Friendly to you and your allies for as long as you
continue to play the pipes each round as a Magic action. While Friendly, the swarm is under your control, obeys your commands, and takes no action other than to defend itself if you issue it no commands
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
Magic Resistance. The gremishka has Advantage on saving throws against spells and other magical effects.
Swarm (Swarm Form Only). The swarm can occupy another creature’s space and vice versa
, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.Swarming Bites (Swarm Form Only). Melee Attack Roll
Monsters
Stranger Things: Welcome to the Hellfire Club
", "rollAction":"Death Burst"} Acid Damage. Success: Half damage.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a
Tiny rat. The swarm can’t regain Hit Points.Bite. Melee Attack Roll: +4, Reach 5 ft. Hit: 6 (2d4 + 2);{"diceNotation":"2d4+2", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing
Monsters
Dungeon Masters: Zombie Clot Play-Along Pack
Swarm. The swarm can occupy another creature’s space and vice versa, and it can move through any opening large enough for a Tiny chunk of flesh. The swarm can’t regain Hit Points or gain
"} Necrotic damage if the swarm is Bloodied, and the target has the Poisoned condition until the end of its next turn.The zombies of Ravenloft come in many monstrous forms. These Undead horrors befoul
Swarm of Cranium Rats
Legacy
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Monsters
Volo's Guide to Monsters
, dominate monster
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain
Illumination. As a bonus action, the swarm can shed dim light from its brains in a 5-foot radius, increase the illumination to bright light in a 5- to 20-foot radius (and dim light for an additional
Swarm of Rot Grubs
Legacy
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Monsters
Volo's Guide to Monsters
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny maggot. The swarm can't regain hit points or gain temporary hit
points.Bites. Melee Weapon Attack: +0;{"diceNotation":"1d20+0","rollType":"to hit","rollAction":"Bites"} to hit, reach 0 ft., one creature in the swarm's space. Hit: The target is infested by 1d4
Monsters
Ghosts of Saltmarsh
Deafening Clatter. Creatures are deafened while in the swarm's space.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for
a Small humanoid. The swarm can't regain hit points or gain temporary hit points.Slash. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Slash"} to hit, reach 0 ft
Swarm of Rats
Legacy
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Monsters
Basic Rules (2014)
Keen Smell. The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening
large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.Bite. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Bite"} to hit, reach
Swarm of Insects
Legacy
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Monsters
Basic Rules (2014)
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit
points.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4);{"diceNotation":"4d4
Swarm of Bats
Legacy
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Monsters
Basic Rules (2014)
creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.Bite. Melee Weapon Attack: +4
Echolocation. The swarm can't use its blindsight while deafened.
Keen Hearing. The swarm has advantage on Wisdom (Perception) checks that rely on hearing.
Swarm. The swarm can occupy another
Swarm of Insects (Beetles)
Legacy
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Monsters
Basic Rules (2014)
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit
points.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4);{"diceNotation":"4d4
Monsters
Waterdeep: Dragon Heist
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit
points.
Mechanical. The swarm is made up of Tiny constructs and doesn't require air, food, drink, or sleep.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction
monsters
Monster Manual
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain
Proboscises", "rollDamageType":"Piercing"} Piercing damage if the swarm is Bloodied. If the target is a Medium or smaller creature in the swarm’s space, the target has the Grappled condition
monsters
Swarm. The swarm can occupy another creature’s space and vice versa, and it can move through any opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain
damage if the swarm is Bloodied, and the target has the Poisoned condition. If the target remains Poisoned in this way after 1 hour, it is subjected to the following effect. Constitution Saving Throw: DC
Monsters
Ghosts of Saltmarsh
the end of its turn if it did not make an attack on that turn. This damage ignores resistance, and it cannot reduce the swarm to 0 hit points.
Swarm. The swarm can occupy another creature's space and
Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Seething. Once it enters combat, the swarm deals 10 slashing damage to itself at
Swarm of Insects (Spiders)
Legacy
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Monsters
Basic Rules (2014)
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit
points.
Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the swarm knows the
Swarm of Poisonous Snakes
Legacy
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Monsters
Basic Rules (2014)
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit
points.Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6);{"diceNotation":"2d6
Swarm of Ravens
Legacy
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Monsters
Basic Rules (2014)
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit
points.Beaks. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Beaks"} to hit, reach 5 ft., one target in the swarm's space. Hit: 7 (2d6);{"diceNotation":"2d6
Swarm of Insects (Wasps)
Legacy
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Monsters
Basic Rules (2014)
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit
points.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4);{"diceNotation":"4d4
Swarm of Quippers
Legacy
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Monsters
Basic Rules (2014)
Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Swarm. The swarm can occupy another creature's space and vice versa, and the
swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
Water Breathing. The swarm can breathe only underwater.Bite.. Melee
Swarm of Insects (Centipedes)
Legacy
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Monsters
Basic Rules (2014)
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit
points.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4);{"diceNotation":"4d4
Swarm of Zombie Limbs
Legacy
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monsters
Van Richten’s Guide to Ravenloft
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny limb. The swarm can’t regain hit points or gain
Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Undead Mass"} to hit, reach 0 ft., one target in the swarm’s space. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType
Monsters
Candlekeep Mysteries
succeed on a DC 15 Wisdom (Perception) check to discern that the swarm is animate.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening
","rollType":"to hit","rollAction":"Book Club"} to hit, reach 0 ft., one target in the swarm’s space. Hit: 6 (2d4 + 1);{"diceNotation":"2d4+1","rollType":"damage","rollAction":"Book Club","rollDamageType
Monsters
Planescape: Adventures in the Multiverse
Psychic Messenger. The swarm can use its sending spell to target someone familiar to a creature in telepathic contact with the swarm.
Swarm. The swarm can occupy another creature’s space and
, reach 0 ft., one target in the swarm’s space. Hit: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Bites", "rollDamageType":"piercing"} piercing damage, or 7 (2d6