AC
14
Initiative
+4 (14)
HP
36
(8d8)
Speed
30 ft., swim 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 8 | -1 | -1 |
DEX | 18 | +4 | +4 |
CON | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 1 | -5 | -5 |
WIS | 10 | +0 | +0 |
CHA | 3 | -4 | -4 |
Resistances
Bludgeoning, Piercing, Slashing
Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Blindsight 10 ft., Passive Perception 10
Languages
--
CR
2 (XP 450; PB +2)
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Actions
Bites. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Piercing damage—or 6 (1d4 + 4) Piercing damage if the swarm is Bloodied—plus 10 (3d6) Poison damage.
What's worse than one Copperhead? I know...A BLOODY NEST OF THEM!
Bite attack is reworked. Used to deal 7(2d6) piercing damage or 3(1d6) if the swarm was bloodied. Now, it deals 8(1d8+4) or 6(1d4+4) if the swarm is bloodied. Also used to have a DC 10 Con save against 14(4d6) poison. Now, the 10(3d6) poison is automatic. No other changes.
Just be grateful they didn't add a Swarm of Dalamadurs. No one would survive that monstrosity.
Fusion time! Only one option; raise the automatic 10(3d6) poison to 14(4d6) poison of the old one.