AC
12
Initiative
+2 (12)
HP
11
(2d10)
Speed
5 ft., fly 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 5 | -3 | -3 |
DEX | 15 | +2 | +2 |
CON | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 2 | -4 | -4 |
WIS | 12 | +1 | +1 |
CHA | 4 | -3 | -3 |
Resistances
Bludgeoning, Piercing, Slashing
Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Blindsight 60 ft., Passive Perception 11
Languages
--
CR
1/4 (XP 50; PB +2)
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Actions
Bites. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (2d4) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.
I wonder why this is a large swarm and not a medium one...
Large size creatures have a d10 hitdie so it seems to be intended