Armor Class
12
(natural armor)
Hit Points
22
(5d8)
Speed
20 ft., climb 20 ft.
STR
3
(-4)
DEX
13
(+1)
CON
10
(+0)
INT
1
(-5)
WIS
7
(-2)
CHA
1
(-5)
Damage Resistances
Bludgeoning, Piercing, Slashing
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Blindsight 10 ft., Passive Perception 8
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.
A creature reduced to 0 hit points by a swarm of centipedes is stable but poisoned for 1 hour, even after regaining hit points, and paralyzed while poisoned in this way.
Oh, we get these variants with the basic rules now? Cool.
My DM said if i rolled a natural 20 I can turn into a monstrosity (since i'm a druid) but if I didn't he could turn me into whatever, he turned me into this :I
I am CACKLING. That is hilarious.
Not a insect
did you get like a hive mind or something?
up the butt
Gross
;)