
Gnome Species Details
Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomes’ secretive nature and their propensity for living in forests and burrows. What they lacked in size, they made up for in cleverness. They confounded predators with traps and labyrinthine tunnels. They also learned magic from gods like Garl Glittergold, Baervan Wildwanderer, and Baravar Cloakshadow, who visited them in disguise. That magic eventually created the lineages of forest gnomes and rock gnomes.
Gnomes are petite folk with big eyes and pointed ears, who live around 425 years. Many gnomes like the feeling of a roof over their head, even if that “roof” is nothing more than a hat.
Gnome Traits
Creature Type: Humanoid
Size: Small (about 3–4 feet tall)
Speed: 30 feet
Darkvision
You have Darkvision with a range of 60 feet.
Gnomish Cunning
You have Advantage on Intelligence, Wisdom, and Charisma saving throws.
Gnomish Lineage
You are part of a lineage that grants you supernatural abilities. Choose one of the following options; whichever one you choose, Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage):
Forest Gnome. You know the Minor Illusion cantrip. You also always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You can also use any spell slots you have to cast the spell.
Rock Gnome. You know the Mending and Prestidigitation cantrips. In addition, you can spend 10 minutes casting Prestidigitation to create a Tiny clockwork device (AC 5, 1 HP), such as a toy, fire starter, or music box. When you create the device, you determine its function by choosing one effect from Prestidigitation; the device produces that effect whenever you or another creature takes a Bonus Action to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device when you create it. For example, if you choose the spell’s ignite-extinguish effect, you determine whether the device ignites or extinguishes fire; the device doesn’t do both. You can have three such devices in existence at a time, and each falls apart 8 hours after its creation or when you dismantle it with a touch as a Utilize action.
anything you want that's 3-4 feet tall
This contradicts some stuff in the Dragonlance setting from what I see and I'm trying to build an accurate character... can D&D note the differences between worlds like they used to?
This species is from the Player's Handbook, which is meant to be sort of setting-agnostic. If they publish an updated Dragonlance setting, it'll likely include any important differences to the species options.
Yeah, I just know in the 2014 Players handbook they did Dragonlance differences right there
Mechanically they are still Rock Gnome and Forest Gnome Lineages. The Shadow of the Dragon Queen sourcebook describes how Tinker gnomes (Rock gnomes) and Forest gnomes integrate into the Dragonlance setting in more detail. But you can basically flavor your character as a Tinker gnome from Mt. Nevermind as you see fit.
I agree with some comments. To me, it is like a Ritual spell.