
Orc Species Details
Orcs trace their creation to Gruumsh, a powerful god who roamed the wide open spaces of the Material Plane. Gruumsh equipped his children with gifts to help them wander great plains, vast caverns, and churning seas and to face the monsters that lurk there. Even when they turn their devotion to other gods, orcs retain Gruumsh’s gifts: endurance, determination, and the ability to see in darkness.
Orcs are, on average, tall and broad. They have gray skin, ears that are sharply pointed, and prominent lower canines that resemble small tusks. Orc youths on some worlds are told about their ancestors’ great travels and travails. Inspired by those tales, many of those orcs wonder when Gruumsh will call on them to match the heroic deeds of old and if they will prove worthy of his favor. Other orcs are happy to leave old tales in the past and find their own way.
Orc Traits
Creature Type: Humanoid
Size: Medium (about 6–7 feet tall)
Speed: 30 feet
Adrenaline Rush
You can take the Dash action as a Bonus Action. When you do so, you gain a number of Temporary Hit Points equal to your Proficiency Bonus.
You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Short or Long Rest.
Darkvision
You have Darkvision with a range of 120 feet.
Relentless Endurance
When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. Once you use this trait, you can’t do so again until you finish a Long Rest.
I think so.
I gotta say, Orcs are an incredibly mobile race in 5e (at least in high levels)
Did they loose powerful build?
Yes.
Uhmmmm...this PoV just makes me think about if they can have any sub-race's treats..... or if they have variant borns .
evil was never the default it was their nature, they could change their ways, they just had an urge to kill and raid.
it says that they wait for Gruumsh (the god of rage and hatred btw) to call upon them for acts of heroism
You mean just because the guy who pretty much invented the idea orcs as we know them envisioned them as evil, you don't have to? He didn't assume the orcs were evil...um...he created them as an evil race.
how long is their lifespan
What he said! The world requires evil races and good races in order to have proper conflict. The beauty of playing a character that is an evil race, yet has a heart of gold and chooses to live it's life for good, is the degree of difficulty that it takes. Arguably one of the most epic characters of all time is Drizzt Do'Urden, a dark elf at odds with his people and their entire way of life. If you were to suddenly alter their entire history by making Dark Elves no longer evil by default, making life easy and simple to integrate with all other races, you lose all of the edginess of the character and it's race. The rules for D&D were never set in stone, they've always been open to interpretation and we've had the ability to make what we want of each and every character/adventure. If you have to be told and change a rule set, or in this case a race, to realize that something is possible, or able to be done, you've not been truly playing D&D. I believe changing the orcs in this manner is a fail on the part of WotC. This is no less of an issue than what Disney did to Star Wars canon by releasing the Sequel Trilogy and altering the history and facts of the Star Wars universe. True fans aren't opposed to change, they are opposed to altering the known universe and erasing it's history.
Funny enough, Drow are also no longer evil by default but this does not change the history of the world and has been reframed into the less bio-essentialist view that people are a product of their society and that the Drow of the Underdark were evil because of the machinations of their evil goddess but had the capacity for good given the opportunity to do so.
Much like it's been repeated before, this change doesn't prevent DMs from making evil orcs or telling stories about how orcs are evil. It just removes it as a default. This allows it a lot of flexibility to be used in the various settings ppl play in.
Honestly, I take more issue at the implication ppl who are cool with these changes are somehow less of a fan.
Do half orcs not exist as their own race anymore?
The 2024 Player's Handbook didn't include any "half" species options. You can still use the ones from the earlier books if you like.
Well said
So is anyone gonna explain to me why Orcs in 2024 5E have 120ft of darkvision, where originally they had 60ft like everyone else? Even Half-Orcs had only 60ft of darkvision so what gives?
I'm playing an Orc in our Drakkenheim Campaign. Most Orcs there, in our own canon, are from the Deserts of Elyria. We play them as aggressive and combative - but not evil. My particular paladin is playing against this historical orientation and looking for more humane interactions between the races. So, we're at least acknowledging the barbarous past of the orcs as a general trait of the clans, but they are not evil in their intensions - just more aggressive (less diplomatic).
They don't venture out into the wider world of Drakkenheim too often, but when they do, they are not met with hostility or distrust or aggression. They are met with more indifference or wariness from NPCs etc because they are just BIG - My character is over 7 ft tall and 385 pounds of muscle... intimidating if Orc, Human or Dwarf.