Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Acid (...)
The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
* - which you take when you take acid, cold, fire, lightning, or thunder damage
googa
I used this spell and it caused a bit of a discussion because of the way it is written. How much of the damage do you absorb? Half?
It says in the spell description that you have "resistance" to the triggering damage. Resistance to a damage type always means the damage is halved.
This is also printed in Xge. So if you build a AL PHB+1 you can use it with Xge.
raaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
ddddddddddddddddddddiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeuuuuuuuuuuuuuuuuuuuuuwu
I hate this 🤨 ahh spell
That's really strong. 😲
Actually, it has to be a reaction, so I think that you need to ask someone to push you and I would rather just stick a sword with it rather than letting someone burn me alive.
read the description
Could you accumulate this effect if you have multiple reactions happening to you?
And can the effect be used for any melee attacks even without weapons involved, for example shocking grasp?
I am asking this because it does not require concentration to store this elemental damage, and nowhere does it say you cannot have it multiple times.
Let me give you an example. Let's say I have a character that knows shocking grasp, is in melee range with an enemy.
1) An enemy (ex: an ooze) makes an acid melee attack against my character.
2) My character uses absorb element and stores 1d6 acid damage.
3) It is my character's turn. He regains a reaction. Moves away.
4) Enemy ooze attacks as an AoO and causes further acid damage.
5) My character uses his absorb element new reaction and stores a further 1d6 damage.
6) My character approaches a different enemy (not an ooze) and uses shocking grasp. Causing 1d8 lightning damage + 2d6 acid damage.
it can only be stored till the start of your next turn
Bro there is no water damage in dnd
Why is poison not included?