You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.
* - (niter, sulfur, and pine tar formed into a bead)






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Posted Aug 27, 2022This is a concentration spell so you cannot hold two simultaneously.
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Posted Oct 4, 2022still beats fireball at the same level, and levels up better than it too
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Posted Jan 6, 2023If you use Transmuted Spell Meta Magic on this, would it be the same for all meteors or could you pick and choose?
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Posted Jan 7, 2023It would be more balanced, but if you want balanced dnd you’d be better off making a new game.
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Posted Jan 19, 2023Unironically prefer this to fireball.
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Posted Feb 26, 2023I’m a little confused about the wording. Is the implication of the bonus action that you get that you can send 4 meteors on your first turn?
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Posted Mar 28, 2023No. You can't concentrate on two spells at once, and you don't have two bonus actions in a single turn. So, no. There's no way to make that work.
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Posted Nov 30, 2023"When you cast the spell — and as a bonus action on each of your turns thereafter..." means that you can expend up to two meteors when you cast it and on following turns you can use your bonus action to expend up to two more. You do not get the bonus action effect on the turn that you cast it.
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Posted Jan 24, 2024this spell is so underrated, i use it all the time and it's great
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Posted Apr 22, 2024It deals an average of 30 damage with a single third level spell slot compared to fireball which only deals 28 damage on average. Increase it to d8s would mean a single third level spell would do an average of 60 damage total.
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Posted May 14, 2024no its one save for the whole spell. or at least thats how ive been using it the whole time
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Posted May 14, 2024it adds another 2d6 per level above 3rd
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Posted Jun 19, 2024And it also get 6 instances of damage allowing someone to get more damage than a fire ball
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Posted Jul 30, 2024So a question I've not asked or seen an answer to (as it came up tonight), if you toss the stones as a bonus action, can you use your action to cast a spell? Cause how some of us were thinking, since you are using your BA to toss the stones, you aren't casting anything. Our DM thinks that tossing them counts as casting your spell for the turn.
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Posted Jul 31, 2024ok so is it pronounced "Minute" as in time, or "Mine-oot" like small?
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Posted Oct 23, 2024In 3 rounds it will deal 12d6 fire damage, thats more than what fireball does, and during follow up rounds you can use your action to throw fireballs, so its perfectly viable 3rd level spell and makes Milf's minute meteors a must have spell in my book
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Posted Jan 4, 2025I have no idea where you got your maths from, it deals 6 * 2d6 = 6*7 = 42 overall, increasing it to d8s would make it 6 * 2d8 = 6*9 = 54.
changing d6s to d8s can't double your damage, it multiplies it by 9/7.
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Posted May 11, 2025? Would enlarge/reduce work on the melf's minute meteors work on it if you use propare spell then set the action for the spell to activate just right before it hits the enemy assuming you only use one meteor each turn this is off topic but I'm trying to figure this out
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Posted Sep 28, 2025This is incorrect.
The maximum possible pre-rolled damage of an unscaled Fireball Spell is 416d8 fire damage.
How you think one Melf's Meteors is one and a half Fireballs is beyond me but the fact you are astoundingly incorrect is not.
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Posted Sep 29, 2025Actually it adds 4d6. Each level adds two meteors which have 2d6 each so 4d6 total.