You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.
* - (niter, sulfur, and pine tar formed into a bead)
This is a concentration spell so you cannot hold two simultaneously.
still beats fireball at the same level, and levels up better than it too
If you use Transmuted Spell Meta Magic on this, would it be the same for all meteors or could you pick and choose?
It would be more balanced, but if you want balanced dnd you’d be better off making a new game.
Unironically prefer this to fireball.
I’m a little confused about the wording. Is the implication of the bonus action that you get that you can send 4 meteors on your first turn?
No. You can't concentrate on two spells at once, and you don't have two bonus actions in a single turn. So, no. There's no way to make that work.
"When you cast the spell — and as a bonus action on each of your turns thereafter..." means that you can expend up to two meteors when you cast it and on following turns you can use your bonus action to expend up to two more. You do not get the bonus action effect on the turn that you cast it.
this spell is so underrated, i use it all the time and it's great
It deals an average of 30 damage with a single third level spell slot compared to fireball which only deals 28 damage on average. Increase it to d8s would mean a single third level spell would do an average of 60 damage total.
no its one save for the whole spell. or at least thats how ive been using it the whole time
it adds another 2d6 per level above 3rd
And it also get 6 instances of damage allowing someone to get more damage than a fire ball
So a question I've not asked or seen an answer to (as it came up tonight), if you toss the stones as a bonus action, can you use your action to cast a spell? Cause how some of us were thinking, since you are using your BA to toss the stones, you aren't casting anything. Our DM thinks that tossing them counts as casting your spell for the turn.
ok so is it pronounced "Minute" as in time, or "Mine-oot" like small?