Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 4.
Cool just wish you could make it permanent or up casting was good
Suggestion is a 2nd level spell that applies the charmed condition, doesn't explicitly let the target know you charmed it, and lets you tell it to do probably anything a friendly creature would agree to.
Unless you are a druid, is there any reason to take this spell now?
Suggestion is concentration though, but it's still extremely powerful for a 2nd lvl spell...
This spell is fine though, considering the power lvl of most of the other lvl 4 spells